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Legendary Tales DLC – A Final Update Before Release

[p][/p][previewyoutube][/previewyoutube][h3]a theme song of one of bosses in DLC : Warden of the Abyss[/h3][p][/p]
Legendary Tales DLC – Final Development Update
[p][/p][p]Hello everyone,[/p][p]It has been a long journey.
Today, I’d like to share what will likely be the final development update before the release of the Legendary Tales DLC.[/p][p][/p][p]Over the past year and a half, we have focused on a single goal: to create something that isn’t just "more content," but an experience that truly deepens the world of Legendary Tales. We didn't want to leave things vague bit we wanted to give your journey real meaning through new systems, new challenges, and a proper narrative.[/p][p]Throughout development, I kept asking myself a simple question[/p][p]“Can we create something we are truly proud of, not just as developers, but as gamers?” [/p][p]I can confidently say this: Yes. We did. [/p][p][/p][p][/p][h2]As a result, here is a look at what we’ve built:[/h2][p][/p][h3]A World Expanded[/h3]
  • [p]A new Town[/p]
  • [p]3 new dungeons[/p]
  • [p]A massive new region containing 3 additional sub-dungeons[/p]
  • [p]2 boss maps
    [/p]
[h3]New Threats to Face[/h3]
  • [p]24 new enemies[/p]
  • [p]12 new champions[/p]
  • [p]2 formidable new bosses
    [/p]
[h3]New Ways to Build Your Character[/h3]
  • [p]New item categories: Staff, Ring, and Book[/p]
  • [p]6 new items[/p]
  • [p]16 new Legendary items
    [/p]
[h3]Deeper Systems with new system : Seals[/h3]
  • [p]14 new Seals[/p]
  • [p]36 possible Seal combinations
    [/p]
[h3]Expanded Combat and Magic[/h3]
  • [p]21 new skills and 9 new spells added to existing skill trees[/p]
  • [p]11 completely new skills[/p]
  • [p]14 completely new spells
    [/p]
[h3]More Stories to Experience[/h3]
  • [p]14 main quests[/p]
  • [p]15 side quests[/p]
  • [p]Real Story lines (We hope, Fingers crossed)[/p]
  • [p]Level cap increased from 50 to 60[/p][p][/p]
[h3]Feature to Jump Into the DLC Immediately[/h3][p]I understand that not everyone has completed the base game, and some of you may be returning after a long break. To ensure everyone can enjoy the new content right away, we’ve made a feature that player can make Level 50 character anytime, allowing you to jump directly into the DLC without playing base game again.[/p][p][/p][p]This DLC represents everything we’ve learned by past years experiences with VR game development. Every system we refined and every decision we made was shaped by the journey we’ve shared together your feedback, your criticism, and your support. [/p][p]Really thank you all.[/p][p][/p][p]Let's talk about most important thing! release date.[/p][p]I’ve seen your questions, and I understand the anticipation. While I would love to keep you guessing a little longer, I want to be clear about one thing: The DLC is coming very soon. There will be no delays. We will keep our promises. [/p][p][/p][h3]The official release date will be revealed on March 24 (Tuesday) during the VR Games Showcase event. Stay tuned and watch the show. [/h3][h3]I am sure you will enjoy it.[/h3][p][/p][h3]Direct YouTube link to the show [/h3][p] [/p][p]When DLC is released, If you would like to support us a little more, I would truly appreciate it if you consider purchasing the OSTs.[/p][p]
We put a great deal of time and heart into creating the music for Legendary Tales. For this DLC, we have spent nearly a full year working on the soundtrack. Every track carries a part of the journey we’ve been through, the struggles, the battles, and the moments we wanted to share with you. It is something very meaningful to us, and I hope you can feel that through the music.
[/p][p]Before I close this update, there is one thing I truly want to say.
We would not have made it this far without you.
All of the challenges we’ve faced, we could not have overcome them without the strong support from our fans and community.
I have always been grateful.
I am still grateful.
And I will always be grateful. [/p][p][/p][p]We know expectations are high for the DLC. And honestly, we welcome that.
Because we believe this DLC is not just an addition, but a true step forward for Legendary Tales.[/p][p][/p][p]We are now in the final stage.
Polishing, testing, and preparing everything for release.
We’re almost there, [/p][p][/p][p]Winter is over, Spring is coming, [/p][p][/p][p]Thank you for staying with us through this journey.
I can't wait to see you making more [/p][h3]your own Legendary Tales[/h3][p][/p][p]The Spring of 2026,[/p][p]BJ and Urban Wolf Games,[/p][p][/p][p]Btw, be prepared, based on our 1000+ hours played beta testers said, the bosses are really challenging.[/p][p][/p]
More Sneak peek of DLC contents
[p][/p][h3]New System : Seal[/h3][p]You can find items have Slot(s), and insert Seal(s) there. There are seal combinations that makes weapon stronger.[/p][p] [/p][p][/p][p] [/p][p][/p][p][/p][h3]New maps to lore[/h3][p]
[/p][p][/p][p][/p][p][/p][h3][/h3][h3]More Enemies[/h3][p][/p][p]
[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]New Legendaries[/h3][p][/p][p]
[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]Another song of DLC[/p]

Legendary Tales DLC Development announcement

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Hello Legendary Tales fans,
It’s been a while since our last update. We hope you’ve been doing well.[/p][p][/p][p]Since announcing the DLC late last year, we’ve spent each and every day fully immersed in its development.
Even in the middle of our hectic schedule, I often found myself thinking about all the moments we’ve shared with our community.[/p][p][/p][p]When we first launched Legendary Tales in Early Access on Steam, all we had were worries.
We were an unknown indie team releasing a rough, unfinished game—and we honestly didn’t know if anyone would care.
But the first adventurers who stepped into our world… were all of you.[/p][p][/p][p]Back in those earliest days of Early Access, we didn’t even have a skill tree.
Compared to what Legendary Tales has become today, it’s fair to say we had almost nothing back then.
But through your feedback, ideas, inspiration, and countless bug reports, the game grew day by day.
Legendary Tales exists in its current form because of you—
something we could never have created on our own.[/p][p][/p][p]And even after the full release, your continued support, passion, and love for the game have meant more to us than we can express.[/p][p][/p][h3]Today, we’re here to share two important pieces of news.[/h3][p][/p][h3]1. A permanent price reduction for the base game[/h3][p]Since our full release last February, we’ve seen messages from players—especially on Discord—saying that the price made it difficult to bring friends along.
We did offer discounts from time to time, but at some point, we realized that maybe it just wasn’t enough.[/p][p]Legendary Tales has always been a game shaped by its community from the very beginning.
So to make the world more accessible, and to welcome more adventurers into the journey you’ve all helped build,
we’ve decided to permanently reduce the price of the base game from $54.99 to $39.99.[/p][p]This decision comes from one simple hope:
that more players can walk the same path you have, side by side.[/p][p][/p][h3]2. The DLC we’ve poured our hearts into for the past year[/h3][p]The second news we want to share is about the DLC we’ve been working tirelessly on—our way of giving back some of the passion you’ve shown us.
We believe this DLC marks the beginning of a new chapter we will write together.[/p][p]That’s why we named it “Dawn of History,”
a subtitle that carries the meaning of a new beginning—and also a nod to the original game’s ending song.[/p][p][/p][p]Four years ago, we began crafting a world with the simple hope that someone, somewhere, might enjoy living in it. And ever since then, you have been the ones truly breathing life into that world. [/p][p]Your battles, your stories, your Legendary Tales—[/p][p]All those are the foundation of this DLC.[/p][p][/p][p]In that sense, “Dawn of History” isn’t just something we created.
It’s a new chapter we built with you.
[/p][p][/p][p]And the journey of Legendary Tales is far from over.
With this DLC, we’re opening new paths—
and our biggest wish is that you’ll continue writing your own stories along those roads.[/p][p][/p][p]Thank you, always, for being with us.
We can’t wait to see you again at the Dawn of History.[/p][p][/p][p]Warm Regards,[/p][p]BJ[/p][p][/p][p][/p][hr][/hr][p][/p]
DLC : Dawn of History contents preview
[p][/p][p]Disclaimer : This is a preview, and part of contents. It doesn't show entire contents. [/p][p][/p][p][/p][p][/p][h2]\[ New Maps ][/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]\[ New Monsters ][/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]\[ New Item Categories ][/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]\[ New Legendaries ][/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]\[ New Features ][/h2][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]\[ Gif Compilation ][/h2][p][/p][p][/p][p][/p][p]\[ New Legendary Buckler ][/p][p]Heumhyul[/p][p]Skill: Chain Hook[/p][p]Description:[/p][p]Launches a chain that binds an enemy on hit.[/p][p]While the target is bound, pulling Heumhyul drags the enemy toward the caster.[/p][p][/p][p][/p][p][/p][p]\[ New Legendary Wand ][/p][p]Levitas Skill: Reverse Gravity Description:
When Levitas is equipped, the Portal spell is replaced with the Reverse Gravity spell.
Hitting an enemy with this spell applies a gravitational mark.
Lifting your wand upward launches the marked target into the air,
and swinging it downward slams the target into the ground, dealing damage.[/p][p][/p][p][/p][p][/p][p][/p][p]\[ New Legendary Shield ][/p][p]Sol Tonare[/p][p]Skill: Echo Smash[/p][p]Description:[/p][p]When Sol Tonare is thrown and hits an enemy, it pierces through them, knocking them back and dealing damage.[/p][p]Sol Tonare will then travel a set distance before returning to the player.[/p][p]If you strike Sol Tonare as it returns, it will launch forward again toward the enemy.[/p][p][/p][p][/p][p][/p][p][/p][p]\[ New Legendary One-handed Sword ][/p][p]Bongukgeom[/p][p]Skill: Rupture the Sky[/p][p]Description:[/p][p]Activating the skill summons a sheath that forms around Bongukgeom’s blade.[/p][p]The longer you hold the sheath in a ready stance, the wider the attack’s range becomes.[/p][p]Drawing the sword unleashes a strike that damages and knocks back all enemies within the expanded area.[/p][p][/p][p][/p][p][/p][p]\[ New Magic ][/p][p]Enchant: Holy Seal of Exorcism[/p][p]Description:[/p][p]After casting a spell, maintaining contact with your own or an ally’s weapon for a short duration increases that weapon’s damage.[/p][p][/p][p][/p][p][/p][p]\[ New Legendary Dagger ][/p][p]Blood Raven[/p][p]Skill: Corvus Quath[/p][p]Description:[/p][p]While the skill is active, throwing Blood Raven will automatically return it to your hand.[/p][p][/p][p][/p][h2]\[ Passive Skills Preview ][/h2][p][/p][p][/p][p]: Reduces casting time when using a different spell than the one previously cast.[/p][p][/p][p][/p][p][/p][p]: Deals bonus damage and restores a small amount of Mana when striking an enemy’s weak point.[/p][p][/p][p][/p][p][/p][p]: Left-hand attacks empower your next right-hand hit, and right-hand attacks empower your next left-hand hit.[/p][p][/p][p][/p]

Legendary Tales August news with weekly deal!


Hello Urban Wolf Games fans.
It’s going to be long text. Take a cup of tea before read.

In the last announcement, I said, me and my team are going to have long vacation, but we didn’t have time to rest. Instead, we were focusing on thinking about our future.
What do we want to do? what can we do? what should we do? Make another VR game? Make a DLC for Legendary Tales?
Or can we even continue to develop VR games ever again? since this market is too tough for indie developers like us.
The fear ate us when we saw the reaction after release 1.0, maybe leaving the PCVR market is best way. Because we are failure here. That was what we thought.

And then suddenly you, the Urban Wolf Games fan, popped up in my head.
“Maybe concrete PCVR Legendary Tales fans will still back us up in the future.”
On top of that. we have PSVR2 gaming fans, the group like the oxygen!
We almost gave up the VR development and wanted to move to PC or mobile game development. But your hot, hot, hot love made us to consider once more.

We are indie developers; we never had enough money before and now. Maybe we don’t need big pocket of money, money is just a tool. But love, towards to our game is the Oxygen. We need them, we cannot live without gamers love. That is the source of indie development I believe.

So, I had to do something.
First, we did what we could do.
“Digging the possibilities and Research and Develop of the possibilities.”
And then divided into many options
At this point you have questions in your head. What does that mean?
It means we are currently working on to find a solution to stay in VR market.

The options I have come up with are below
1: Make a DLC
2: Quest port of course.
3: Make new VR game

1: Make a DLC
It’s not an easy task since we have the biggest problem: Legendary Tales is made with UE4 which is very outdated.
What if we upgrade into UE5? some of you may remember that during the development we have tried to upgrade into UE5 but we have failed. The reason was Chaos Physics problem which we can’t handle. It seems many of UE5 developers having same problem.
As I mentioned many times Legendary Tales uses very Physics intense. Even though, we use only 60~70% of performance of target platform for Multiplayer not like any other physics VR games (others use 100% because they are single).
So, if we make Single player only It’s fine to move on to UE5 but clearly, it’s not an option.
Instead, we need to find a solution either optimizing physics or make DLC with UE4 super fast.

The question is: is there enough people who want more boss and fights, adventure in Legendary Tales? And will they buy DLC? What do you think?

2: Quest port
Meta officially opened Quest market, any developer can apply the contents as Early Access, just can not expect to be exposed to all gamers on Quest store.
As some of you know Legendary Tales project itself originally started for Quest1 (That is why Legendary Tales is well optimized, all physics were already optimized for Quest1)
But Meta never accepted Legendary Tales for their market without clear reason years. But now maybe we could jump into Quest market by our own will.
If Legendary Tales was still in Early Access, then I wouldn’t care whatever Quest does. Because I want to be loyal to our PCVR gamers whoever supported Legendary Tales with their precious money.
As a gamer myself, I don’t like Indie developers who release their game to other platforms to grab cashes although it is still in Early Access. At least in this part, I do believe we have earned the trust from you.
We are currently proactively digging about this option.

The question is: Is there enough people who want Legendary Tales on Quest store? What do you think?



3: Make a new VR game
This also can be an option. Making a new VR game sounds what we could do! Since we have finished developing a VR game, now we are officially VR game company!
We know about VR game development better than before we started developing Legendary Tales. We can make more & different fun VR game if we jump in it.
But in another hand, we must worry about market size again, PCVR market is tough, some people still have problems with our price tag, although Legendary Tales offers way more game contents than any other VR game yet. That means we have to live in indie price tag forever. But then market is small. I don’t believe we could make VR game with more contents than Legendary Tales in the future if we should expect only this much of output.

If we make new VR game, then It will be a hybrid ( the game offers both of VR and flat-gaming ) game to expand our target audiences. I do believe we can pull it out right because we understand both gaming in the right position.
Does it sound like flat-game with VR mode? Don’t worry!
It will be opposite! It’s a VR game that support flat gaming. How it works?
We will see if we ever make new VR game. I have an idea for it. I know how to make gamers happy because I am a gamer :D

The Question is: are you interested in our new game?


I have made three different options for Urban Wolf Games future.
They are all different way to get to future, but they have common and once thing is clear.
All of them require a lot of time. We need a lot of time to explore the options.

The Question is: Can you wait for us and still support us in millions of years later?

We will dive into the adventure again to surprise you.
I will let you know when we have update and news.

Please don’t think we gave up.
We won’t give up the VR development.
We want to stay in VR market.
We will stay in VR market.

It’s time to run into phase two.

We are small 5 people team Indie team,
But thousands of fans love back us up.
Are you with us?

Warm regards,
BJ



[h3]There is Legendary Tales 45% off deal on bHaptics shopping website.
It’s limited! Don’t miss it!
https://www.bhaptics.com/shop/[/h3]



[h2]Patch note:[/h2]

[h3]bHaptics officially supported
Language: Russian is added
Small Bug fixes[/h3]


we have brought old Early Access version of LT because it seems some people miss it. But we don’t guarantee it works properly since its 2 years old build.
Please back up your Save files when you change between branches!
You could lose all your data!

Go to Legendary Tales Beta branch
Branch name : classiclt
Branch Password : BackupTheSaveFiles


Also, it seems someone want to know how Legendary Tales looks like with first published version (the early access launching version )

Go to Legendary Tales Beta branch
Branch name : ealaunchinglt
Branch Password : BackupTheSaveFiles



If you have any thoughts about Legendary Tales
then don't hesitate to leave the comment on Steam review page!
(Negative or positive doesn't matter)

20% off with new Legendary Weapon update



Hello, Legendary Tales Fans,

It is already May, the month of between Spring and Summer. How is it going with your gaming life?

After launching of Legendary Tales, we focused on bug fixing and maintenance. Still there are some bugs, but we feel main problems are gone now.
So, instead of many bug fixes, this time we have focused to make new weapon again.
Today, we have brought double edge spear and the Legendary weapon of it, which called Warglaive of storm.
I know many of you wanted this, so why not we make one? Haha.

As I mentioned months ago, now it’s time to take real rest. I really want to give entire my team long vacation since they worked really hard last years. I don’t want my team to have burn-out (include myself).
So, officially we are going to have long vacations soon (maybe start next week). I promise you that after these vacations, we will be fresh and new.
Oh, during the vacation, if there is serious problems, I will bring my team back to fix and will update the Legendary Tales. Don’t worry! (But only serious problems because its vacation!)
During the vacation, I will think about what to do, next step of the team. Where to move, what to do, maybe new game or update? Many things to think.
I am worrying about future but somehow, I am excited about next step of Urban Wolf team. What we can achieve in the future. Time to dig, brain-storming like I did before the Legendary Tales.

I really do believe we could have done this far because of your love.
Me and my team really appreciate it.

This love will be always stays in my heart and only grow bigger by time goes.
Let's make our own Legendary Tales.

With all my love to you this time.
BJ

+ Oh, there is 20% off deal now, both PSVR2, Steam! Let your friends to know, it's time to play with your friends!
+ Btw, in 24 hours (random time) I will do free key give away of CyubeVR(PSVR2, Steam both!) on the our Discord server! don't miss it!




Patch Note 16-May-2024

[h3]Accessibilities[/h3]

* Japanese translation has been updated.


[h3]Feature changed / added[/h3]

* New Weapon Category : Double spear (Dex)
* New Weapon : Double spear
* New Legendary Weapon : Warglaive of storm
* New Legendary Skill : Storm call
* Skill Explanation : Throwing a Warglaive of storm circles around the caster for a period of time, dealing damage.
* Thanks to The company bHaptics support, we could have make better haptic support on PCVR side. Many new haptic feedbacks are added. Also PSVR2 bHaptics support is on the way!!


[h3]Bug Fix[/h3]

Legendary skill “Grand slam” cause damage multiple times on Client-side – Fixed

Rapid patch - May-03-2024

Accessibilities

Blacksmithing Guide images have been updated

Bug Fix

Trial message shows up for random reasons only for Steam - (Maybe) Fixed, We will keep eyes on it
Siege hammer magic options had problems - Fixed