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Meet the Modder: Boynya

Hello Runners!

Today, we're pleased to chat with Boynya, who's working on a variety of awesome mods, both vehicles and maps!

[h3]How did you get into gaming?[/h3]
When I was a child I played Super Mario a lot with my grandmother. I had a lot of consoles growing up and as a young adult but a little over a year ago I bought a PC so I would be able to play Snowrunner with mods. This is actually what gave me the urge to try out modding, myself!

[h3]Could you tell us a little bit about your background?[/h3]
I’m from the province of Quebec in Canada and I’m 31 years old. I’ve been a forklift driver for 13 years in a factory and recently I’ve gotten contracts to operate a Skytrak in one of the largest gold mines in Canada, the Canadian Malartic Mine.

[h3]What got you into modding?[/h3]
Well, as mentioned above, playing with mods strongly made me want to make my own, even if I had no knowledge at the time. I learned everything with my very good friend Frankthepilot and I must say that without him I would never have succeeded because he is very good at programming and is perfectly bilingual unlike me who is French with some basic English. For the modeling and texturing parts I learned everything using Youtube and mod.io tutorials.



[h3]What's your favorite SnowRunner mod?[/h3]
My favorite mod by me is the Norinco VP11 aka Boyaco. This is the mod I spent the longest on because I made it from scratch. For another person’s mod I would say the Mercedes Benz Zetros from Rng3r and all those mod from it.



[h3]If someone could only download one of your mods, which would you suggest?[/h3]
To be honest the Keny C-500 because it’s the most popular of all my mods.



[h3]What would be your dream change or addition to SnowRunner?[/h3]
More documentation for modders, since a lot of xml attributes aren't documented. Also, the possibility to have a real bitrain trailer.

[h3]What’s your favorite thing about SnowRunner?[/h3]
The physics, environments, and mods of course.

[h3]What advice would you give to people who would like to get into modding?[/h3]
You have to know that modding is not as easy as buying or making a model then putting it in the game, piff paff pouff success… No, you have to know how coding works and how texturing works too. It's a lot of work but in the end it’s more than satisfying. To start I would tell you to look at all the tutorials available on mod.io to give you the knowledge base and don't hesitate to ask questions or help other modders.



[h3]Working on any exciting mod at the moment?[/h3]
I work on a lot of vehicles at the same time. I’m also currently on my second map which I’ve been working on for a whole year (Boynya Creek).



[h3]What’s your all-time favorite real life vehicle? What about SnowRunner vehicle?[/h3]
The Mercedes Benz (Brabus) G63 6x6. For the SnowRunner vehicle it's the Western Star 6900 Twinsteer.

[h3]Wildcard Question: Favourite movie or TV-show?[/h3]
La Casa de Papel because the story and the unfolding and incredible.

[h3]Might have to give that a watch, then![/h3]
[h3]Check out and play Boynya's mods on mod.io[/h3]
If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

December Winners - Mod Creator Awards

[h2]Hello SnowRunners![/h2]

We hope you had a great time celebrating the end of the year! We’re back and ready to keep trucking, so let’s begin this new year with our devs’ monthly selection of fantastic mods!
It’s always a tough process with all the awesome mods created, and picking only 5 of them is not easy, so don’t forget to check snowrunner.mod.io to have a complete overview of all of the mods available!

The 5 winners are divided in 3 categories:
1. Vehicles: The devs will pick the mod which has the most impressive model to them. It also includes what stands out to them in terms of being satisfying to drive, be it due to authenticity or just plain fun. (3 winners)
2. Map: The devs will pick a map based on its design, including tasks, missions, flow, and how it feels to play. Also based on the most impressive, detailed, and aesthetically pleasing environments.
3. Unique: The category for the most fun, strange and subversive mods. Let your imagination run wild!

[h3]Let’s dive in![/h3]

[h2]Vehicle #1[/h2]
RNG HMV A2 Heavy Multi Purpose Vehicle by Rng3

Dev comment: Another well designed mod for various game tasks from Rng3r.



[h2]Vehicle #2[/h2]
UMV 437 - by giopanda

Dev comment: Pretty good looking and well balanced European truck.



[h2]Vehicle #3[/h2]

Delta Arack by Iceberg101

Dev comment: A great and very realistic mod.



[h2]Map[/h2]

YAMAL. New Year's fuss by Blood_Rage

Dev comment: A small but interesting Russian map, created especially for the winter holidays.



[h2]Unique[/h2]

Norrland Tk91 by Poghrim

Dev comment: Excellent balanced mobile crane. Poghrim worked out all the details perfectly.



That’s it for this month! Congratulations to the winners, and well done to all the modders for their incredible work! See you next month for more awesome mods!

See you in the snow,

The Saber, Focus, and mod.io Teams

Season 6: Haul & Hustle is LIVE!




[h2]Hello Runners![/h2]

We are thrilled to announce that Season 6: Haul & Hustle is now available to all Year 2 Pass owners! Watch our Overview Trailer and get ready to dive into the wild region of Maine, USA, to build a forestry outpost from the ground up!

[previewyoutube][/previewyoutube]

[h2]Establish a forestry base in the wild forests of Maine, USA[/h2]

Strike out into the remote regions of Maine, braving the elements with two new vehicles: the Aramatsu Forwarder, an agile 8x8 forestry specialist with a built-in crane and log trailer, and the Tayga 6455B, a tough, versatile 6-wheeler that can handle even the unforgiving terrain of Maine, which contains both areas of mud and snow.

Overcome one of the toughest challenges yet, starting out with a barebones garage without repairs or refueling, that you upgrade over time.



[h2]Free update arrives with PC-Console Crossplay, Photo Mode, and more![/h2]

Alongside Season 6, a large free update has arrived, adding crossplay between Steam and consoles, a fully fledged photo mode, new addons, and a slew of vehicle skins, chosen based on the community’s favourite in-game vehicles.



Season 6: Haul & Hustle is available now on Steam as a part of the Year 2 Pass. SnowRunner and the Year 1 and Year 2 Passes are available on Steam. For more information, visit our official shop page.
Stay tuned by following our social media: Twitter, Facebook, Discord, Instagram.

https://store.steampowered.com/app/1465360/SnowRunner/




November Winners - Mod Creator Awards

[h2]Hello Runners![/h2]

It’s time for our monthly mod awards! Our dev team put their heads together to select their five favourite mods. There is a lot to choose from, so plenty of awesome mods are unfortunately not on this list, and that’s why we encourage you to check out all the mods available on snowrunner.mod.io!
As a reminder, here are the 3 categories:

1. Vehicles: The devs will pick the mod which has the most impressive model to them. It also includes what stands out to them in terms of being satisfying to drive, be it due to authenticity or just plain fun. (2 winners)
2. Maps: The devs will pick maps based on their design, including tasks, missions, flow, and how it feels to play. Also based on the most impressive, detailed, and aesthetically pleasing environments. (2 winners)
3. Unique: This is the odd one out. Mods that push the boundaries of expectation. Points for originality, innovation, uniqueness, and fun.

Here’s our picks!

[h3]Vehicle #1[/h3]

Monster 4x4 (PC, Xbox, PS4) by ronniesonchak

Dev comment: A hilarious and well-balanced Frankenstein scout. Although the passengers look terrifying.



[h3]Vehicle #2[/h3] Voron 43_55 by amerGo

Dev comment: Really well designed vehicle. We haven’t seen this quality for an external model and cab in a long time.



[h3]Map #1[/h3] Volcano: Expedition by DerEggen

Dev comment: Original idea perfectly executed.



[h3]Map #2[/h3] River edges by Vargrimm

Dev comment: Unique Russian atmosphere. Huge Interesting map with enough tasks and missions.



[h3]Unique[/h3] RNG WL500 Wheel Loader by Rng3r

Dev comment: Really unique and powerful loader with a set of add-ons for various purposes.



Congratulations to the winners! As always, it’s so hard to make a choice between all the amazing mods we see every month. We are blessed to have such a talented community.

Stay fresh and see you in the snow!

The Saber, Focus, and mod.io Teams

UPDATE - Patch 16.0

[h2]Hello Runners,[/h2]

You’ll find below the complete patch notes for the Season 6, now available on every platform. It brings various bug fixes, tweaks and improvements.
Happy reading!

[h2]Patch Notes[/h2]

[h3]General Additions[/h3]
• [DLC Season 6] New maps in the Maine region:
  • The Lowland
  • Yellowrock National Forest

• [DLC Season 6] New trucks:
  • Aramatsu Forester
  • Tayga 6455B

• 10 new stickers
• New scout trailers
• Medium logging addon is now available for:
  • Azov 5319
  • Azov 73210
  • Cat CT680
  • Cat CT681
  • Freightliner 114SD
  • GMC 9500
  • International HX 520
  • International Paystar 5070
  • Pacific P12W
  • Pacific P512
  • Paystar 5600TS
  • Royal BM17
  • Step 310E
  • Voron AE4380
  • Voron D53233
  • Western Star 49X
  • White Western Star 4964

• Tournament winners skins are now available for:
  • Tayga 6436
  • Kolob 74760
  • Ford F750
  • Azov 64131

• The new version of ANK MK38 with customizable frame is now available for all players
• Photomode:
  • The mode that allows in-game photography is now available across all platforms.
  • Players are able to tweak contrast, exposure, saturation, daytime, weather, and other settings of the picture.
  • The free-cam is also available in this mode, to choose any angle.

• Additional upgrades are now available for previously released vehicles:
  • Upgradeable winches for CAT770G.
  • Finetune gearbox for Freightliner M916A1.
  • Active suspension for DAN 96320.
  • High suspension for International Transtar 4070A fitting larger wheels
  • New engine for Derry Longhorn 4520
  • Added special notification if player’s truck is located inside building zone when he is trying to complete objective tied to this building.
  • Compatible special addons (evacuator, seismic vibrator, etc.) are now displayed for each truck in the truck store.

• Added switch between a normal and hard mode in custom scenarios menu.
• Added in-game browser of available DLC’s - Content Library.
• Not purchased DLC trucks and regions are now available for preview in the game.

[h3]Co-op[/h3]
  • Fixed a bug where unpacked cargo could fly away or get stuck in truck carriage body after entering into it in the created co-op session.


[h3]Logging[/h3]
  • Fixed a bug where logs could be loaded into the Log Carrier addon of the 'Caterpillar 745C' truck using autoloading function on top of already loaded unpacked logs in the addon.
  • Fixed a bug where 'Long Logs' cargo could be outside of the 'Log Carrier Rear' trailer after transitioning through a gateway if the trailer was placed at an angle to the truck before transition.
  • Fixed a bug where the camera was twitching near the Log Trailer.


[h3]Trucks[/h3]
  • Fixed unnatural twitching of suspension for Western Star 49X and Caterpillar CT681.
  • Fixed a bug where the jerrycans of the 'Trunk Repair Supplies' addon equipped on the 'Tatra Force T815-7' did not disappear when became empty.
  • Fixed a bug where the decal on the top of the cab of 'Royal BM17' appeared to be mirrored.
  • Improved interior glass texture for Tatra FORCE T815-7.
  • Added additional winch attachment points for Jeep Renegade.
  • Fixed a bug where Sunvisor upgrade for Azov 5319 did not match the truck color when the Burning Bright Vinyl Wrap was equipped.
  • Fixed a bug where the 'Dreamcatcher' accessory clipped into the dashboard while driving on the 'Jeep CJ7 Renegade'.
  • Fixed a bug where some accessories of the 'Jeep CJ7 Renegade' truck overlapped the stickers of the 'Slot 2' in the 'Customize' menu.
  • Tweaked weight set up for ANK MK38.


[h3]Wheels[/h3]
  • Fixed a bug where players were unable to restore wheel presets to default.


[h3]Mods & Modding[/h3]
  • Added hard reset button to the mod browser that allows removing all mod content at once.
  • Added an option for the mod creators to reload the modded truck directly in the garage.
  • Map creators are now able to set up custom prices for fuel and repair zones to be used in hard mode, see 5.15.1.2 and 5.15.1.10 in the "SnowRunner™ Editor Guide".
  • The setup of the long logs in the game was updated, see 7.4 (with subsections) and 7.5 in the "Creating Custom Cargo" guide. NOTE: If you have custom long logs cargo or custom long log trailers, you should update them too (otherwise, they may cause issues).
  • Policy on Using Parts of DLC Trucks was added, see 16.1 in the "Integration of Trucks and Addons" guide.
  • The workaround for the known issue with the DefaultAddon attribute (its usage with existing in-game addons) was described, see 8.8.5 the "Integration of Trucks and Addons" guide.
  • Pairs of buttons that can be used for Controlled Constraints are now customizable, see 17.1.3 in the "Integration of Trucks and Addons" guide.
  • Full process of adding Custom Employers was described, see 5.16.4. in the "SnowRunner™ Editor Guide".
  • The list of addons (containing IDs of all addons and trucks in the game) was updated, see Addons_List.xlsx.


[h3]Hard Mode[/h3]
  • Fixed a bug where defeat conditions and rewards were not displayed in the contest pop-up window when passing the last attempt in hard mode.


[h3]General Fixes[/h3]
  • Fixed a bug where while towing an empty vehicle, the engine On/Off button did not appear if another player-driven vehicle was standing nearby.
  • Fixed a bug where a message about an available new task on the Black River level appeared constantly after turning off the HUD during the tutorial.
  • Fixed a bug where the "Activate radar" function made the winch sockets visible during area scan.


The Saber and Focus teams