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Infection Free Zone News

Bugfix Update #29 - Stability Update

[h2]Greetings, Survivors![/h2]

Reducing the crashes and application freezes is the main focus of this update. We have also reduced the pierceability of Hideout buildings to avoid situations where players killed all the Raiders in the building before destroying the building itself. 🛠️

[h2]CHANGELOG:[/h2]
  • Reduced the chance to hit a Raider inside a Hideout when shooting at a Hideout from 10% to 3%.
  • Improved the visibility of Area Select during winter.
  • Fixed a bug with Barbed Wire becoming completely destroyed, instead of having a repairable state.
  • Fixed a bug with FPS drop in the middle of selecting an area for planting trees.
  • Fixed a bug with trees being available for planting on farms.
  • Fixed issue with incorrect emblem material after loading a game.
  • Introduced another set of stability updates aimed at reducing the number of crashes.

Best regards,
Jutsu Games Team

Bugfix Update #28 - Assassination Fix, Triangulation and Stability Update

[h2]Greetings, Survivors![/h2]

Another round of updates is here! Thanks to the incredible feedback from the community, we were able to fix the remaining issue with the assassination event occurring when it shouldn't. Other than that, we keep working on improving the game's stability.

[h2]Changelog[/h2]
  • Updated the Triangulation mechanic and added a mission objective that now works with this mechanic.
  • Updated the Clay Pit building with its own sounds.
  • Updated the research cost of some research nodes - research costs were lowered.
  • Updated the young/small trees to provide more resources when cut down. Fully grown trees work the same as they did before.
  • Updated the Custom Buildings cost and made it lower.
  • Fixed the assassination occurring in large HQ buildings when the Squad was not kept in the building's center.
  • Fixed issues with some convoy destinations that had no roads available.
  • Fixed Mobile HQ missing some metal repair cost.
  • Fixed ammo bars for Heavy Machine Gun displaying incorrect values.
  • Fixed two more cases that could've resulted in game crashes.

[h2]Discord Server[/h2]

If you haven't joined us yet, or you have started playing Infection Free Zone only recently, we want to invite you to join us on our Discord Server! Check the newest info about Infection Free Zone, participate in surveys and events, and talk with our amazing community! Thank you for being with us!

Best regards,
Jutsu Games Team

Bugfix Update #27 - Expedition Hordes, Repair and Merchant Fixes

[h2]Greetings, Survivors! [/h2]

This is one busy week. We have just released the Bugfix Update #26 yesterday, and come back to you with Bugfix Update #27 today! As always, we keep observing your bug reports and feedback and do our best to solve the most critical cases. Have fun!

[h2]Changelog[/h2]
  • Added Triangulation research.
  • Added SetSoldierHp console command. Players can modify the HP of the Squad Members with this command (making them nearly immortal). Quick reminder - it's not recommended to use trainers and similar software. We observe a lot of crashes occurring due to such software.
  • Updated some flags from the Supporter Pack that had incorrect orientation or lacked the proper vertical design.
  • Updated the Shotgun research artwork.
  • Updated some story events. Missing voice-overs were added, and the flow of some quests was improved.
  • Fixed clicking on hordes on expeditions causing an error.
  • Fixed an issue where the HQ and some other buildings were not being repaired.
  • Fixed the Raider storyline objective ending too soon.
  • Fixed the infected that, in some rare cases, were not hiding in the buildings or underground.
  • Fixed Squad Icons disappearing when using a CTRL drag-select over a pickup vehicle.
  • Fixed an option to threaten the Merchant not working.
  • Fixed some stability issues that could've resulted in crashes.

Best regards,
Jutsu Games Team

Bugfix Update #26 - Invisible Enemies Fix, NPC Zones, Stability Updates

[h2]Greetings, Survivors![/h2]

Thank you for all the feedback and reports submitted via the in-game Bug Reporter. We are happy to let you know that the deadly bug with invisible enemies has been fixed. It's also helpful to see all the issues raised in the comments under announcements and in the community discussions. We do our best to read them all and tackle the most popular issues one by one. Thank you for being so patient with us!

[h2]Changelog[/h2]
  • Updated NPC Zones and NPC Zone Events.
  • Updated several events to reduce the possibility of getting stuck during gameplay.
  • Fixed a bug with invisible enemies.
  • Fixed some additional cases where the saboteur from the assassination event would spawn in different locations than the largest HQ.
  • Fixed hideouts having a chance of spawning in demolished buildings.
  • Fixed some input tips going out of their borders.
  • Fixed the APC top part not hiding in the fog of war.
  • Fixed some research artworks being shrunk vertically.
  • Fixed some rare cases of game loss when repairing or splitting the HQ.
  • Introduced several updates aimed at improving the stability of the game and reducing crashes.

[h2]Known Issues[/h2]
  • Clicking on Hordes encountered on Expeditions can result in the Bug Reporter launching. This issue shouldn't cause any further negative consequences.
  • We are analyzing the cases where some repairs don't start.

Other than that, we keep on observing all the feedback and analyzing the issues brought up by the players. Expect more Bugfix Updates in the near future. Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Major Update #5 - Laws, Lairs, 5x5 Maps, Convoys and Final Story Chapter

[h2]Greetings, Survivors! [/h2][p]
Finally, the new Major Update #5 is now available for everyone to play! Huge thank you to all the players who have helped us and played this update on the open_beta branch. Your feedback and all the bug reports were priceless! Of course, we will keep on observing the stability of this build. Expect necessary bug fixes in the upcoming weeks.

[previewyoutube]https://www.youtube.com/watch?v=5MmAO-KuUBw[/previewyoutube]

[h2]HIGHLIGHTS[/h2]

  • Added New Storyline. Have fun exploring the newest events in Infection Free Zone!
  • Added 5x5 Maps. Expect longer loading times when selecting 5x5 maps.
  • Added Laws and the corresponding Gathering Place building. You have to reach 200 citizens to unlock the Gathering Place, which allows you to change the Laws within the Zone.
  • Added Predefined Buildings.
  • Added the Clay Pit building. You can produce bricks in the Clay Pit.
  • Added Lairs of the Infected spawning on the map.
  • Added the Raider Hideouts spawning on the map.
  • Updated Infected Hordes' logic. While some Infected will still roam throughout the Zone, most Infected will now stay in the vicinity of their Lair. This change doesn't impact the behavior of Swarms in any way.
  • Added Convoys and the Zone Migration. Destroy Lairs, Hideouts, and finish the new Storyline to unlock the option to start anew at a distant location.
  • Added Heavy Machine Gun Vehicle modification. The corresponding research has to be unlocked first.
  • Added 10 new Research Nodes. They are mostly focused on providing the player with different bonuses towards production time, wall HP, etc.
  • Added Squad Drag-select. You can now drag-select multiple squads while pressing the CTRL button.
  • Updated the More Settings section in Game Customization. With the Story Mode disabled, you can now adjust:
    • Starting month,
    • Full day length (in minutes),
    • Population limit (up to 2000),
    • Swimming Infected (on/off),
    • Infected animals (on/off),
    • Lairs (on/off),
    • Hideouts(on/off),
    • Swarm Intensity,
    • Full moons (on/off),
    • Blackout storms,
    • Day to night ratio.

[h2]OTHER CHANGES[/h2]

  • Added the translations for the newest Major Update.
  • New Walls and Barriers have been added to maps, based on their real data from Open Street Maps.
  • Some recommended maps were updated with new details, colors, and other changes.
  • ESC button will now make you go back when navigating Main Menu, Credits, Settings, Load Game, City Selector, Tile Selector, and some other screens.
  • Raw Meat will now spoil over time.
  • Bus stops, Street Signs, Windmills, Tunnels (non-enterable), and a few other map decorations have been added to the game.
  • Graffiti decorations have been added to some buildings.
  • Beach (sand) terrain decoration has been added to the game.
  • Tooltips for different resources have been updated to display more information about the player's economy.
  • Building-Split visualization has been updated.
  • Starting Keybind mappings for enabling Scavenge View and enabling/disabling Building outlines have been removed. They can be set up again via the Settings menu.
  • New "auto-pause" Settings have been added. Players can decide now when the game should pause and when it should not.
  • Forced auto-snapping has been added for walls in cases where the gaps between the walls are very small.
  • An option to claim the walls from the map's environment has been added.
  • Added visual indication in the weather panel for months with Blackout storm and Full Moon.
  • Added a tooltip informing about the reason the structure building is blocked.
  • Added Statistics panel to the ESC Menu.
  • Improved enemy shooting mechanics from vehicles. Enemies shouldn't be able to shoot and drive at the same time anymore.
  • Improved vehicle pathing to avoid situations where vehicles took a longer route when not necessary.
  • Updated the logic behind the Rain transitions (Rain into Storm).
  • Updated the behavior of workers running away.
  • Multiple events have been updated to avoid the situation where some of them could get stuck.
  • Multiple optimization changes have been introduced to reduce the number of crashes and improve the game's performance and loading times.
  • Added NPC Zones. You can now encounter different types of Zones on expeditions that will differ from each other.
  • Added the Tromso recommended map.
  • Added new achievements.

[h2]BALANCE[/h2]

  • The amount of resources carried by a single worker at once has been changed from 1 to 2.
  • Vehicle construction, deconstruction, repair times, and repair costs have been decreased.
  • The Cistern Vehicle maximum space for Fuel has been increased from 20 to 40, and resource capacity from 4 to 6.
  • Weapon damage has been adjusted depending on the range at which we are shooting. Some weapons will now be more or less effective, depending on the distance from the enemy.
  • Double and Triple Swarms have been added. You can expect more hordes attacking your Zone at later points in the game.
  • Increased chance for Megastorm, which was nonexistent in some locations.

[h2]FIXES[/h2]

  • Fixed an issue with hordes sometimes stacking in one place and stopping from moving further.
  • Fixed an issue with time speed affecting time-to-kill for Squads.
  • Fixed an issue with building construction not ending at times.
  • Fixed an issue with vehicles sometimes getting stuck in buildings.
  • Fixed an issue with vehicles sometimes being able to ride over very steep slopes.
  • Fixed an issue with the animal death animation sometimes not playing.
  • Fixed an issue with vehicles sometimes instantly turning back.
  • Fixed an issue with vehicles sometimes stopping for a short while when selecting a new direction.
  • Fixed an issue that occurred during exchange with an empty squad.
  • Fixed an issue with the Squads panel displaying an incorrect number of ammo on different Squads.
  • Fixed an issue that occurred when workers were attacked by enemy units.
  • Fixed an issue with some animals not having swimming animations.
  • Fixed an issue where water had incorrect depth levels.
  • Fixed an issue with the incorrect position of a car after construction.
  • Fixed an issue with trees being possible to be planted in the adapted buildings.
  • Fixed an issue with vehicles sometimes using fuel when not driving.
  • Fixed an issue with citizens sometimes starving despite a warehouse full of food.
  • Fixed an issue with building/structure outlines displaying over vehicles.
  • Fixed an issue with normal hordes having infected dog icons.
  • Fixed an issue with rain disappearing after save/load.
  • Fixed gates missing the green fill.
  • Fixed an issue with infected not attacking Clay Pits or Fisherman buildings.
  • Fixed an issue with some tooltips not disappearing as intended.
  • Fixed issue with water having irregular shapes in some places.
  • Fixed the merchant and the cases where he was visiting the Zone every day.

[h2]Supporter Pack[/h2]

The Supporter Pack is launching today, too! This DLC Package helps finance the production of Infection Free Zone. It's not mandatory to play the Infection Free Zone and offers only cosmetic and out-of-game items. Still, we hope that the content of the Supporter Pack will bring joy to our most dedicated fans. Thank you for being with us!



Best regards,
Jutsu Games Team

P.S. There's also a new Survey in the game! All the responses will be appreciated, as they make our development vastly easier.