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Infection Free Zone News

Map Contest - Show your Creativity with Map Editor

[h2]Greetings, Survivors[/h2][p]As you know, some time ago, we added the terrain elevation to the game. But did you know that you can also edit the terrain elevation in the game's Map Editor? We are gradually improving the tool and are extremely curious about the results that you can achieve. Join our Map Challenge and show us your creativity! [/p][p][/p][h2]Map Challenge[/h2][p]The rules are simple - we will rate your Creativity and the skill when using the Map Editor. You can create whatever map you want. The most realistic city. Or the opposite - a completely fantastical landscape. Huge castle, an impenetrable prison, maybe something out of your favorite TV Show? Regardless of your vision, we want to see your creativity! [/p][p][/p][p]Want to know more? Full rules of the contest can be found here: Official Rules: “Infection Free Zone – Map Contest”. Remember, only the entries uploaded to the Steam Workshop and sent to us via e-mail [email protected] will participate in this contest. Below you can find an example of the Map submitted as a Workshop Item. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Rewards[/h2][p]Create the best Map with Map Editor and submit it to the Contest before August 27, 2025, to have a chance of winning a Steam Key to any game from the Games Operators portfolio and eternal respect and bragging rights in the Infection Free Zone community. The 5 selected winners will be showcased in the next Announcement. [/p][p][/p][h2]Map Editor Manual[/h2][p]If you haven't used the Map Editor in the past, we encourage you to check the Map Editor - Manual in our Guide section first. The tool might be a bit confusing at the beginning, so we hope that this guide will show you the ropes and explain the parts that may seem the most complicated. Good luck and have fun! We keep our fingers crossed for your entries! [/p][p][/p][p]Best regards,[/p][p]Jutsu Games Team [/p][p][/p]

Bugfix Update #24 - Save Compression, Folder Buttons, Inaccessible Buildings

[h2]Greetings, Survivors![/h2]
In the previous bugfix update, we started updating the game's Save System. The autosave logic was updated and now we are taking another step with making the save files smaller and quickly accessible for deletion. Some other popular bugs were fixed, too.

[h2]Changelog[/h2]
  • The Save Files compression has been enabled and Map Data is now serialized as bytes. Saves will take less disk space now and should load up faster.
  • "No Path" red line indicators have been added. Clicking on the building with the No Path icon will show you where the locked Workers are who cannot access your buildings.
  • A new button has been added to the Emblem Customization panel, which directly opens the corresponding emblem folder.
  • A new button has been added to the Load Game panel, which directly opens the corresponding save folder. You can now easily delete your older save files.
  • The maximum angle at which the Vehicle can drive has been changed from 60 degrees to 70 degrees. Some other changes have also been introduced to reduce the risk of the Vehicle getting stuck in Terrain Elevation.
  • Fixed an issue with Vehicles built/modified in the Car Workshop sometimes spawning vertically on the terrain.
  • Fixed an issue caused by exchanges with squads that don't exist anymore due to the squad split.
  • Fixed an issue caused by loading the game instantly after starting the autosave.
  • Fixed an issue with Squads on expeditions sometimes being impossible to click.
  • Fixed an issue with Squads sometimes having issues with creating a path to the tile on the expeditions.
  • Some other most popular exceptions have been fixed.

Regarding the "No Path" red line - when analyzing various cases of inaccessible buildings, we have noticed that most of the time the issue lies with the workers being locked in one of the shelters. We hope that this change will allow you to quickly identify the problem within your Zone and remove the obstacles that are blocking your workers from leaving their positions.

[h2]Upcoming Schedule[/h2]

We plan to launch a small contest this week. Expect more details in the upcoming announcement. Then, in the second part of August, we want to show you the Major Update #5 preview, showcasing all the exciting content coming to Infection Free Zone. Do you have any predictions regarding what's coming next? Stay tuned for more info soon!

Best regards,
Jutsu Games Team

Bugfix Update #23 - Autosave Limitation, Merchant Fix, Stuck Vehicles Fix

[h2]Greetings, Survivors![/h2]

While most of the team works on new content, we are also still looking into the most common issues that you report our way. We introduce some changes to the autosaves in this update, but our aim is to make the saves smaller in the future, too. Thank you for all your reports and feedback!

[h2]Changelog[/h2]

  • The "Limit Autosave Files" option has been enabled by default when launching the game for the first time or when resetting the settings to default.
  • The "Limit Autosave Files" option has been set to turn on automatically when the game detects that the player has 6 GB or less free space on their drive.
  • Fixed an issue with the merchant staying in the Zone after choosing the "Show me what you've got" option.
  • Fixed an issue with the Trees reappearing in the Zone in huge numbers after the save/load. The tree saving has been optimized.
  • Fixed an issue that prevented the players from splitting squads due to terrain elevation (the split window was instantly disappearing).
  • Fixed an issue with some Squad Members disappearing when loading a saved game.
  • Fixed an issue with Vehicles sometimes getting stuck in the buildings and in the terrain.

[h2]Major Update #5 Preview[/h2]

We receive many questions about the new content for Infection Free Zone. While we have already started working on Major Update #5, we want to ask you for a little bit more patience when it comes to the preview. It's currently planned for August 2025. And then, we want to release the update itself somewhere in September/October 2025. It's important for us to ensure that all the highlighted features will end up being present in the Major Update this time.

[h2]Dust Raiders Launch[/h2]

Our friends from Vixa Games are launching Dust Raiders tomorrow. If you're a fan of post-apocalyptic games and strategies set in a Mad Max-like setting, Dust Raiders might be right up your alley!

https://store.steampowered.com/app/2397450/Dust_Raiders/
Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

P.S. If you want to check all the latest news about Infection Free Zone (and learn about our secret experimental branch), come and join us on Discord. :)

Bugfix Update #22 - New Water Reservoirs, Moods Balance, Fixed Looped Animations

[h2]Greetings, Survivors![/h2]

We are finally finishing the bugfixing period after the recent Major Update 4 - Part 2. Of course, we keep on tracking all the reports coming from you to react in case of sudden need. But otherwise, we are happy to be finally working on the new content for you. Expect more info about this soon!

[h2]Changelog[/h2]

IMPROVEMENTS:
  • New water reservoirs have been added. Previously, we only had the major rivers, lakes, seas, and oceans. We have added some additional streams, canals, drains, and ditches on the maps.
  • The AI of the attackers has been improved to make them prioritize structures with workers inside over structures without them.
  • The First Defense mission has been updated. If the player builds the tower before the mission starts, the mission won't occur.
  • The HP bar has been added to the building customization panel.
  • Scrollbar visibility has been improved and unified across the whole game.
BALANCE:

Moods and the buildings related to the "higher needs" have been rebalanced:

  • Maximum Moods bonus for worker efficiency has been increased from +40% to +60%.
  • The highest mood penalty for not fulfilling a higher need has been reduced from -20% to -10%.
  • The maximum positive mood modifier from houses has been decreased from +25% to +20%.
  • The bar's brew production has been increased from 8 brews per cycle to 12 brews per cycle.
  • Thresholds for the moments when higher needs appear have been adjusted to work in line with the rest of the changes.
FIXES:
  • Fixed an issue where the death animation of the infected was displayed in a loop.
  • Fixed an issue with the swarms arriving at the Zone at sunrise. Swarms will wait in such a scenario to attack the Zone the next night.
  • Fixed an issue with the swarms sometimes arriving late due to being spawned in places obstructed by the terrain elevation.
  • Fixed an issue where the player's FPS was affecting the attack speed of defensive structures.
  • Fixed an issue where different time speeds were affecting the attack speed of defensive structures.
  • Fixed some issues with the cursor and the UI, which could've caused errors with placing walls and building custom buildings, among others.
  • Fixed an issue with the APC and Military Storyline causing errors.
  • Fixed an issue that sometimes caused not all the Squad Members to go into the buildings infested with enemies.
  • Fixed an issue with Squad Members sometimes stopping to attack the enemies in the buildings, especially if the initial order of attack has been changed to movement inside the building.
  • Fixed fog of war and some cases where the fog wasn't properly covering the whole gameplay area.
  • Fixed an issue that caused looped warning messages to appear in the console.
  • Fixed an issue with raiders not stopping to shoot with ranged weapons and preferring to fight in the melee range.
  • Fixed an issue with stuck empty transmissions when immigrants they were related to were killed in the meantime.
  • Fixed an issue with the memory leak occurring when going back to the main menu and loading a save.
  • Fixed an issue with the Italy biome displaying incorrect citizen data.
  • Fixed an issue with Walls sometimes being shorter than intended after placing them.
  • Fixed an issue that occurred when the forester tried to plant tropical trees.
  • Fixed an issue with some panels displaying unnecessary fractional values.
  • Fixed an issue where duplicated repairmen works prevented the players from loading up a save.
  • Fixed an issue that occurred when playing without the internet.
  • Fixed an issue with some irregular buildings having emblems hanging in the air.
  • Fixed an issue that allowed two squads to enter one vehicle.
  • Fixed an issue with incorrect biome files causing errors.
  • Fixed an issue with tropical trees sometimes displaying white color at some camera angles.
  • Fixed an issue with some buildings having no path to them. We keep observing this issue to ensure it's completely removed.
  • Fixed an issue where the workers weren't transporting meat from the Fisherman's Hut.
  • Fixed an issue that sometimes caused errors when saving or loading a save with missing serialized objects.
  • Fixed an issue with icons displaying incorrectly on high buildings.
  • Fixed an issue with missing structure blueprints when placing walls and towers with disabled outlines.
  • Fixed an issue with the military storyline not progressing when picking some specific dialogue options.
  • Fixed an issue with hordes sometimes refusing to attack the walls and standing next to them.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team


Bugfix Update #21 - Gate Placement, Fixed Repair Costs, Improved Stability

[h2]Greetings, Survivors! [/h2]

A new build has been published on the Default branch. We keep on solving the most common and critical issues reported our way. Thank you for your bug reports and feedback, they help a lot! Check the Changelog available below.

[h2]Changelog[/h2]

  • Gate placement on the Walls has been improved even further. It should be easier to place Gates on terrain with Land Elevation.
  • Entrance range for structures (Gates, Towers) has been increased.
  • The vehicle's driving behavior has been updated. Turning back should look more fluid now.
  • The minimum free disk space requirement has been increased from 1GB to 5 GB. We have noticed that some players encounter crashes due to insufficient free disk space.
  • The Rio de Janeiro map has been updated (wrecks, billboards, finishing touches).
  • The Zone visuals on the Map Overview have been updated.
  • Fixed an issue that allowed duplicating items when loading a repair and customization works.
  • Fixed an issue with errors appearing when the current biome was not set.
  • Fixed an issue with levitating elements of the fisherman building model.
  • Fixed an issue with the gates shaking when trying to adjust their model on the walls.
  • Fixed an issue where a missing shader could cause crashes.
  • Fixed an issue with some recruited Squads missing weapons.
  • Fixed an issue with invisible Rain on zoom-in.
  • Fixed an issue where no detected Biome caused errors.
  • Fixed an issue with the incorrect capacity of ruined Buildings.
  • Fixed an issue with an empty tooltip in the Car Creation panel.
  • Fixed an issue that allowed an exchange with a building with no Storage.
  • Fixed an issue that displayed Storage for ruined Barbed Wire.
  • Fixed an issue with incorrect configuration of sound effects in new buildings.
  • Fixed an issue where hordes attacking buildings in a de-adaptation state caused errors.
  • Fixed an issue where loading saves made before HQ selection caused errors.
  • Fixed an issue with repair costs increasing with each following repair action.
  • Fixed an issue that caused the street names to display incorrectly.
  • Fixed issues where planted trees were causing errors.
  • Fixed an error that could occur during Squad Split.
  • Fixed an issue where the split buildings weren't "remembering" the original structure color.
  • Several other changes have been introduced to improve the game's stability and reduce the number of crashes.

[h2]Next Major Update[/h2]

Once we've made sure the most important issues are resolved, we'll be shifting our full focus to the next big wave of content and features. We’re not quite ready to share what’s coming just yet - but do you have any guesses?

Best regards,
Jutsu Games Team