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Infection Free Zone News

Bugfix Update #36 - Free Camera, Building Split Fix, Memory Leak Fix

[h2]Greetings, Survivors![/h2]

Due to popular demand, we have started experimenting with the free camera console command. While this feature is highly experimental, we are adding it to this build. Please let us know how it works for you. Some issues can occur, but we hope to fix them over time.



Other than that, this build includes some other fixes and stability updates, which should positively impact your gameplay.

[h2]Changelog[/h2]
  • Added a free camera console command. Use EnableFreeCameraMode and DisableFreeCameraMode console commands to enable/disable this feature. Warning - this feature is highly experimental and can cause some issues. We will appreciate reporting all the encountered issues via the in-game Bug Reporter so we can fix them over time.
  • Added a pop-up for players from Russia who encounter issues when connecting to our servers. Players from Russia also shouldn't encounter endless loading anymore. When the game detects server issues, that player will be returned to the Main Menu.
  • Added European Union Flag to the Supporter Pack, as per community request.
  • Updated the Spanish translations to include changes suggested by the community.
  • Fixed the issue with split buildings changing shape and size upon save/load.
  • Fixed the issue with citizens sometimes running away from HQ towards the enemy Hideout.
  • Fixed one more Memory Leak that we were able to locate.
  • Fixed one more issue that could result in the game crashing for the players.

[h2]How to use Console Commands?[/h2]

If you want to use the Free Camera and haven't used console commands before, here is a quick instruction:
  1. Press the "~" button to open the console.
  2. Type "EnableCheats".
  3. Type "EnableFreeCameraMode".
  4. Use RMB to start rotating your camera without any limitations.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Major Update #6 Preview - Explosives

[h2]Greetings, Survivors![/h2][p][/p][p]The next Major Update will feature A LOT of Explosives. Tanks, Grenades, Mortars, Mines, Demolition, and even... Exploding Infected. While more things are expected to be added in Major Update #6, we want to dedicate this preview to Explosives only. Have fun! [/p][p][/p][h2]Explosives[/h2][p][/p][p]Let's start with some additional background. When we started designing all the mechanics around the Explosives, we asked ourselves about their actual usage in the game. A few critical points were clear for us: [/p]
  • [p]Gameplay at night is considered too passive by some players. They want more action.[/p]
  • [p]Some players want to have more tools that will allow them to prepare an unpenetrable defense at night. They want more strategy. [/p]
  • [p]Players ask for more content. They want more variety. [/p]
[p]We wanted to satisfy all those needs with the addition of Explosives. We hope you will find them all to your liking. [/p][p][/p][h2]Tank[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Tanks. Since the Infection Free Zone's release in Early Access, tanks seemed to be the Holy Grail of requests of our community. While we were hesitant about whether they are the best fit for our game, the time has come for us to acknowledge that our players want us to bring their offensive arsenal to the next level. [/p][p][/p][p]Expect the tanks to be very durable, dealing massive amounts of damage, and also hard to find. You will have to look for Military Zones or other rare locations where the military was previously stationed. Even a single tank will significantly improve your Zone's military power. But they will also consume an absurd amount of fuel... [/p][p][/p][p]With tanks, we are also adding Heavy Ammo. Its production will be more costly and require additional research. Expect the metal resource to be even more valuable than ever. While we cannot provide you with too many details yet, don't worry. There will be a new way to obtain Metal, too. [/p][p][/p][h2]Mortar[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Mortars are one of the coolest additions that we are adding in Major Update #6. Their range exceeds the line of sight, they can shoot over buildings and provide an explosive Area of Effect. You might aim them by hand or let your squads and towers fire automatically.[/p][p][/p][p]With this update, we will also be adding Friendly Fire. In worst case scenario, your Squads can also get hurt. In return, defending your Zone with Mortars will make every night engaging. If the gameplay during the night was too passive to your liking, you might find those weapons best. And friendly fire? You can turn it off in the settings if you want. [/p][p][/p][h2]Grenades[/h2][p][/p][previewyoutube][/previewyoutube][p] [/p][p]Grenades are going to be relatively similar to Mortars. The main differences:[/p]
  • [p]Using a grenade is kind of a "special ability" and is never used automatically. [/p]
  • [p]Squad can use other weapons while using Grenades - the Grenades are kept separately in the inventory. [/p]
  • [p]Grenades will have a much shorter range than Mortars. [/p][p][/p]
[h2]Minefield[/h2][h2] [/h2][h2][/h2][p][/p][p]While some players tend to overlook them, barbed wire is a favorite defensive structure for others. Not only does it slow down the enemy hordes, but it also deals damage. Expect Minefields to be even deadlier. [/p][p][/p][p]They will greatly expand the toolset of those of you who want to set up a perfect defense during the day and then just watch calmly as the events of the night unfold to your favor. There is one thing we are still wondering about. [/p][p][/p][p]Should the player build Minefields the same way they build Barbed Wire? In line? Or should they place whole fields of mines at once (think of placing Farms at the moment). Let us know in the comments what approach would work best in your opinion. [/p][p][/p][h2]Demolition[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Some of our oldest fans might remember that Demolition was actually showcased all the way back in 2021, long before releasing the game in Early Access. While we have always remembered this cool feature, now is the best time to match it with other additions.[/p][p][/p][p]With Major Update #6, the demolition is a perfect fit with the whole Explosives theme. Demolition advantages? It's way faster to destroy the building this way and get the resources. All you have to do after is gather the remaining piles of resources. The drawback? The demolition costs. You need to prepare the explosives. [/p][p][/p][p]There is another advantage, too - the detonation kills everything inside. [/p][p][/p][h2]Exploding Infected [/h2][p][/p][h2][/h2][p][/p][p]We wouldn't be ourselves if we weren't balancing all those new, amazing weapons and tools with a new threat. Patrols report that someone is using the infected as living bombs. Hung with explosives from head to toe, they are more dangerous than ever. Watch for these units during attacks and eliminate them carefully as your top priority. Once they reach your walls, it might be too late. [/p][p][/p][p]Is that all we have planned for Major Update #6? Absolutely not! Expect at least one more Preview somewhere in the future that will showcase other great changes coming to Infection Free Zone. [/p][p][/p][p]Thank you for playing our game! We hope that you will find this update a blast. Pun intended!

Best regards,
Jutsu Games Team[/p]

Bugfix Update #35 - Swimming Infected, Flying Buildings, Performance Update

[h2]Greetings, Survivors![/h2]

A new Bugfix Update for Infection Free Zone has just been released. It mostly focuses on stability and fixing some commonly reported issues. The translations have been updated, and we have refreshed our Road Map, as the information in there wasn't up to date.

[h2]Changelog:[/h2]

  • Added new Desktop Game Icon with transparent background.
  • Added a new tutorial event that launches when encountering swimming infected for the first time.
  • Updated the Road Map in the Main Menu.
  • Updated the game's logic when encountering issues with the navigation. The game will now return to the Main Menu and require a reload.
  • Updated translations in the game.
  • Fixed issues with flying buildings on some maps.
  • Fixed issue with flying Giza pyramids.
  • Fixed issues occurring when navigating through Map Selector.
  • Fixed replenishing squad members causing the Squad's custom name to change.
  • Fixed tile border lines displaying on some recommended maps.
  • Fixed handling exceptions in save files.
  • Introduced another set of optimization and stability changes aimed at improving the game's performance.

Thank you for playing Infection Free Zone! We know that it's a little bit overdue, but we also want to share a new Major Update preview with you soon. A little bit more patience will be extremely appreciated, as we still update some videos and screenshots that showcase new, exciting content coming your way.

Have fun!

Best regards,
Jutsu Games Team

Bugfix Update #34 - Biohazard Case, Missing Wallpapers, Memory Leak

[h2]Greetings, Survivors! [/h2]

Long time no see! The whole Jutsu Games team has been back at work for some time now, and we are working on new updates for you. The newest Bugfix Update #34 solves issues that were reported our way the most often. Thank you for all the reports!

[h2]Changelog[/h2]
  • Added additional tooltip information when trying to place a building in an unavailable area. The reason why this specific area is unavailable will now be visible to the player.
  • Fixed the missing Wallpapers for the owners of the Supporter Pack.
  • Fixed the Biohazard Case mission getting stuck at the "Kill hordes in the lab. (x/4)" objective.
  • Fixed the moving camera when opening the console command panel.
  • Fixed the issues occurring when selecting a playable map.
  • Fixed the issues occurring when using ENTER/ESC buttons for confirming and canceling actions.
  • Fixed a memory leak that negatively impacted the game's performance.

[h2]Next Major Update[/h2]

While we have already started working on the Major Update #6, it's still too early to share all the content of this update with you. We are exploring some ideas, adding some things, removing some, too. Once we have established the final content of this update, we will bring the appropriate announcement to you.

Best wishes to our whole community for 2026! Have fun!

Best regards,
Jutsu Games Team

Bugfix Update #33 - Excessive Fuel Consumption

[h2]Greetings, Survivors![/h2]

This quick fix solves the issue with vehicles burning more fuel than intended.

[h2]Changelog [/h2]
  • Fixed Fuel being used up way faster by Vehicles than intended.
  • Updated the Map visuals when selecting a starting area and on zoom-out to include the latest OSM data. Starting Area statistics data (number of buildings, etc.) were updated, too.
  • Updated the POIs to have a lesser impact on the game's performance.

[h2]Merry Christmas![/h2]

As this is probably our last announcement of the year, we’d like to wish you a Merry Christmas and a happy holiday season. Thank you for being with us, and we hope the coming year brings you joy, good health, and plenty of great moments. And, of course, may your defenses stay strong against the hordes of infected as well!

Best regards,
Jutsu Games