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Infection Free Zone News

Bugfix Update #20

[h2]Greetings, Survivors![/h2]

More fixes and rebalances incoming!

[h2]Changelog[/h2]

[h3]Graphics & Performance[/h3]

  • Added a Volumetric Fog checkbox in Settings. It improves visuals but may affect performance.
  • Updated resolution settings to hide duplicate refresh rates and redundant values for multi-display setups.
  • Improved gunfire VFX to reduce performance impact.


[h3]Bug Fixes[/h3]
  • Fixed an issue where resource tooltips would disappear.
  • Fixed the Final Lab mission not triggering correctly.
  • Fixed the event marker not spawning properly near the emblem.
  • Fixed multiple issues with repairmen: Not repairing certain damaged buildings and structures; Not repairing fortified buildings; Ruined gates not turning green after repair.
  • Fixed temporary saves causing issues when stored on a different disk than the main game.
  • Fixed trees and debris being marked red after saving and loading.
  • Fixed a trade panel not responding to the X button.
  • Fixed an exploit allowing trees to be planted in the same spot.
  • Fixed movement speed penalty not applying to vehicles with no fuel after save/load.
  • Fixed the research icon not showing progress after save/load.
  • Fixed saves failing when a horde destroys a structure during paused deconstruction.
  • Fixed errors caused by repairing a damaged vehicle.
  • Fixed squads not gaining EXP after enemy kills in some cases.
  • Fixed squads moving through towers when entering a gate.
  • Fixed bridges being impassable when terrain elevation is turned off.
  • Fixed farmland outlines not displaying correctly with terrain elevation enabled.
  • Fixed loading tips sometimes appearing in the wrong language.
  • Fixed fuel bar displaying the wrong color after scavenging on an expedition.


[h2]Known Issues[/h2]
  • Some equipment might disappear while replenishing squads. Avoid this feature.
  • Walls cannot be built on bridges.


Stay tuned for the next major update in May

Best regards,
Jutsu Games Team

Bugfix Update #19 - Illness Events Checkbox, Scavenging Update, Optimization

[h2]Greetings, Survivors![/h2]

A new batch of updates has been released! Reducing the number of crashes and freezes, especially during autosaves and while generating a new map, was our highest priority. We have also introduced a change that should help the players who were unable to play the game on GeForce Now. Several other improvements have also been introduced, and we hope that they will positively impact your gameplay.

[h2]Changelog[/h2]

  • The construction materials required for Custom Buildings have been rebalanced. Some materials now only require 1 type of resource, instead of various kinds of resources with their volume as the only difference. This should make the custom buildings more accessible for the players.
  • A new solution has been introduced for markers spawning outside antenna range. It might not work on the existing saves.
  • A new "ILLNESS EVENTS" checkbox has been added in the Game Customization panel. You can now disable all the illness events and ensure that vaccines won't have to be researched in your Zone. This checkbox is only available with the "STORY EVENTS" checkbox turned off.
  • Some console commands have been updated. We have disabled the usage of some parameters that could have caused errors.
  • Some console commands have been "unlocked" and are now available without the usage of the "Enable Cheats" command first.
  • Metal will now spawn as a scavengable resource in some industrial buildings.
  • Discarding cans will now provide the player with a small amount of metal.
  • A new warning is displayed when the game detects that the player is using modding software.
  • The save system has been updated and will first save in the Temp folder to prevent the possibility of losing the save.
  • An issue with Squads leaving resources in buildings during scavenging and not coming back for them has been fixed.
  • An issue with Squads parking Vehicles outside Medieval Walls when coming back with resources has been fixed.
  • An issue with Polearms not being treated as weapons during the ransom event has been fixed.
  • An issue with workers sometimes having square shadows on a certain zoom-out has been fixed.
  • An issue that could have resulted in the game crashing during the autosave has been fixed.
  • An issue that could have resulted in the game not working on the GeForce NOW has been fixed.
  • An issue with the captured Squad participating in the fight during the ransom event has been fixed.
  • An issue that resulted in the camera zooming in when using the TAB and H buttons has been fixed.
  • Several changes aimed at optimizing the game and reducing the number of crashes have been introduced.

[h2]Console Commands - Manual[/h2]

We have recently noticed that some players are having issues with the game due to the usage of modding software. Such software is never recommended on our side. The risk of crashing or corrupting your gameplay is high, and the safety of those applications is not guaranteed. Instead, we encourage the usage of the console commands. A new manual has been published to make them easier to understand.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460388899

Best regards,
Jutsu Games Team

Major Update #4 - Part 2 Preview and 1-Year Anniversary!

[h2]Greetings, Survivors![/h2]

It has been a full year since Infection Free Zone launched in Early Access! The game was released on April 11, 2024, and its popularity has vastly exceeded our expectations. Since then, we have been doing our best to improve Infection Free Zone to the best of our ability. We remain extremely thankful for your support, passion, and engagement with the game. Let's take a quick look at the upcoming Major Update #4 - Part 2 and check some general statistics of our game!

[h2]Major Update #4 - Part 2 Preview[/h2]

Major Update #4 - Part 2 will be smaller than Major Update #4. It will mainly consist of the things that we wanted to add for Major Update #4, but haven't managed to do so in time. While Lairs of the Infected have been moved to Major Update #5, below is the list of the highlights that we plan to bring you sometime in the second part of May 2025:
  • Building Split Functionality
  • Create Squad with Skills
  • Scrapyard Building
  • Shooting Range Building
  • Fisherman Building

Other than that, we are still working on improving the performance, reducing the number of crashes, and solving the issues with autosave.

[h3]Building Split Functionality[/h3]



A lot of players have made requests for an option that would allow them to split buildings. It's fully understandable. Some areas consist of huge buildings that can feel underused, especially if we decide to adapt only a small part of them. The building split will allow buildings to be split into two parts. Mind you, it won't be possible to split buildings vertically.

[h3] Create Squad with Skills[/h3]

[previewyoutube][/previewyoutube]

The squad's skills are another area that we want to make more accessible for the players. We have received reports from the community that some players tend to save/load the game until their Squads have a perfect combination of perks that they like the most. With this new feature, players will be able to choose their desired perks right at the beginning at the cost of longer training time.

[h3]Shooting Range Building[/h3]

[previewyoutube][/previewyoutube]

Three new buildings will be added in Major Update #4 - Part 2. Shooting Range will allow the existing squads to train their shooting skills. It's going to take some time and use up ammunition, but the squads will end up with useful combat-oriented skills after a few training sessions.

[h3]Scrapyard Building[/h3]

Scrapyard Building will help with the management of the metal resource in the Zone. Using cans, ammo, and metal in general will result in this resource stacking in the Scrapyard building. After unlocking the corresponding research, players will have a chance to recycle the metal to get it back.

[h3]Fisherman Building[/h3]

[previewyoutube][/previewyoutube]

Fisherman Building will provide another alternative way of gathering food. After the recent addition of the huntable animals, this building will provide yet another source of meat. The limitation? The building has to be built next to a water reservoir of a specific size.

[h2]1-Year Anniversary[/h2]

Let's take a look at some statistics after a full year since the launch!

  • Infection Free Zone has been played by over 600,000 players on Steam!
  • Over 10,000,000 new games have been started!
  • Players have played on 400,000 different maps!
  • Over 2,000,000,000 infected have been killed!
  • Over 10,000 bug reports have been sent by the community!
  • In 2025, the most popular maps so far were San Francisco, Edinburgh, Beijing, Washington, and Peschiera del Garda!
  • The following countries have the biggest number of players: China, United States, Germany!
Thank you for playing Infection Free Zone!

[h2]New builds on the Open Beta branch[/h2]

If you are interested in testing the newest additions to the game, we encourage you to check the builds that are published on the open_beta branch on a regular basis. All the updates to the open_beta branch are archived in this discussion, so we encourage you to follow the thread.

How to join the open_beta branch:

➡️ Right-click on Infection Free Zone in your library,
➡️ Click on "Properties..." on the list,
➡️ Choose the "Betas" tab,
➡️ Select the "open_beta" branch from the list.
➡️ The newest build should start downloading. Enjoy!

Thank you once again for playing Infection Free Zone! We are grateful for every single person in our community. It's really amazing to see our player base grow, and we haven't even fully released the game yet! This makes us truly optimistic about the Infection Free Zone's future. If you haven't joined our Discord yet, we also recommend doing so, as all the smallest updates, also about the open_beta builds, are being published there first. Stay safe, Survivors!

Best regards,
Jutsu Games Team

Bugfix Update #18 - Scavenging Improvements, Vast Fields fixes, Optimization

[h2]Greetings, Survivors![/h2]

Thank you for playing Infection Free Zone. We have prepared another huge batch of improvements after the recent Major Update #4. This time, we have focused on the optimization, scavenging improvements, fixing vast fields, and several other areas brought to us by the community.

We hope that your experience with the game will improve after this update. If you encounter any bugs, please use the Bug Reporter available in the ESC Menu to let us know about your issue. We will also be happy to read your feedback about the state of the game in the comments. Have fun!

[h2]Changelog[/h2]
  • A number of performance updates have been introduced to reduce the possibility of the game crashing during the loading screen, auto-saves, and in other situations.
  • The Terrain Elevation checkbox in the Game Customization panel is now enabled by default.
  • The Vaccine's Research has been updated to inform the players more clearly when new research is available.
  • The "meat" icons on wild animals have been replaced with their own corresponding icons.
  • The amount of meat dropped by the animals has been increased to 3.
  • The squad's path indicator has been updated to display an outline during the winter.
  • Destroyed buildings in the middle of the adaptation will now go back to their default state. This will solve the issue with buildings being cheaper to adapt when destroyed by enemies during adaptation.
  • An option to completely disable auto-saves has been added in the Settings.
  • The density of the infected, raider, and immigrant spawning on the map has been updated to occur more evenly throughout the whole area. There should be fewer "clusters" of units on the map now.
  • The amount of horde, raider, and immigrant spawning has been slightly reduced. This won't impact the number of hordes attacking the Zone during the swarm attack.
  • The distance between the trees planted by the Forester has been increased.
  • Input tips have been redesigned to display in two rows. The text trimming has been removed.
  • New Credits animations have been added.
  • The Map Search Engine has been updated to suggest the recommended maps when searching for the map from the recommended list.
  • New pop-up warnings have been added when the player is starting/loading/saving a game with insufficient RAM.
  • A new pop-up warning has been added when the player is trying to load a game with a corrupted save.
  • An issue with some works duplicating and causing the save files to grow exponentially has been fixed. Loading up a huge save file and saving again will resize the save back to the correct size. But "unloadable" saves will remain unplayable.
  • An issue with the "Kill them" option when encountering immigrants not working has been fixed.
  • An issue with clicking the ESC button while saving causing errors has been fixed.
  • An issue with the "Farming" research not increasing the crop yield has been fixed. This could have resulted in farms providing 25% fewer grains than what was declared in the structure panel.
  • An issue with workers sometimes not getting back with the resources from the Vast Field has been fixed.
  • An issue with squads attacking buried hordes on expeditions has been fixed.
  • An issue with repairmen's work not being properly saved when repairing ruined structures has been fixed.
  • An issue with Custom Buildings made with "Bricks" having too high resource cost has been fixed.
  • An issue with hordes having a chance of getting through the walls placed on terrain elevation has been fixed.
  • An issue with Satellite Images causing memory leak has been fixed.
  • An issue with one of the merchant's dialogue options causing the game to freeze has been fixed.
  • An issue with immigrants killing ransom bandits causing the storyline lock has been fixed.
  • An issue with the squad creation timer resetting after save/load has been fixed.
  • An issue with some bridges and roads displaying under water with the terrain elevation turned off has been fixed.
  • An issue with the Supermoon event oftentimes occurring exactly on the 3rd day has been fixed.
  • An issue with the Squad sometimes not entering the correct building when clicking on the side of the building has been fixed.
  • An issue with Barbed Wire being stackable, allowing to place one on top of another, has been fixed.
  • An issue with resources being blurry on zoom-out has been fixed.
  • An issue with some infected not hiding properly during low FPS gameplay has been fixed.
  • An issue with squads getting stuck in buildings during scavenging has been fixed.
  • An issue with some markers on expeditions being unreachable has been fixed.
  • An issue with squads sometimes setting the path to the bottom left corner of the map has been fixed.
  • An issue with the oversized icons displaying when placing the gates directly on the walls has been fixed.
  • An issue with children staying in deconstructed HQs has been fixed.
  • An issue that prevented the events with trains, graveyard and airport from happening has been fixed.
  • An issue with the bug reporter launching when using some console commands has been fixed.
  • An issue with the research bar on the icon not updating correctly after save/load has been fixed.
  • An issue with the walls being hard to link together after save/load has been fixed.

Best regards,
Jutsu Games Team

Bugfix Update #17 - Squads' vertical shooting, Medieval Walls update

[h2]Greetings, Survivors![/h2]

Thank you for your recent bug reports and feedback. We are doing our best to solve all the major issues. The Bugfix Update #17 should solve a lot of them, but we keep on investigating the problems that you bring to us.

[h2]Changelog[/h2]
  • Squads' vertical shooting ability has been improved.
  • Resource icons have been added on the animals that can provide meat.
  • Medieval walls have been updated. They can now end up in the "ruined" state, which also means that it's possible to repair them.
  • Railroad bridges have been added to spawn on the map.
  • Infected animals have been balanced to spawn on their corresponding biomes. This can result in lower numbers of infected animals in some locations.
  • Forrester's planting density has been reduced.
  • The create squad button has been removed from the squad tab.
  • No Tutorial Mode has been updated to provide the player with 3 squads at the beginning of the game.
  • No Tutorial Mode has been updated to provide the player with 12 pistols at the beginning of the game (previously 10).
  • Satellite Images optional setting has been optimized to reduce the time needed to download the map images.
  • An issue that prevented the Squad from scavenging the buildings with tunnels has been fixed.
  • An issue with Vast Farms not having enough capacity has been fixed. We are still observing if the Vast Farms are working as intended.
  • An issue with the Sports Car production resulting in Sedan production has been fixed.
  • An issue with the upgrades not working when creating a new vehicle has been fixed.
  • An issue with deconstruction profit being higher than construction cost for some structures has been fixed.
  • An issue with the discards not working unless providing a negative number of resources has been fixed.
  • An issue with hordes having almost no attack range on expeditions has been fixed.
  • An issue with missing transmission translations in the Italian language has been fixed.
  • An issue with new immigrant transmissions not having full voiceovers has been fixed.
  • Some issues with the vaccine research cycles have been fixed. We are still observing if the vaccine is working as intended.
  • A number of other errors and exceptions have been fixed.

[h2]Known issues[/h2]
  • We are investigating the problems with the vaccine research not being available once 1 cycle has been completed.
  • We are investigating the problems with some hordes moving past the defenses near the terrain elevation.

Best regards,
Jutsu Games Team