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Infection Free Zone News

Major Rebalance and Bugfixes

[h2]Greetings, Survivors![/h2]

We have a fresh update for you!
Version 0.24.5.10 14 BETA is now available for everyone, check it out!

[h3]New Features:[/h3]
  • Beijing added to recommended cities
  • New events for you to encounter
  • Bandits will now target the structures and will have a slight chance to wound the people inside before building HP drops to 0
  • Hordes hiding underground during the day cannot be targetted now
  • Zone Name customization enabled
  • Swarms rebalanced and less random
  • New night music track added
  • Low disk space warnings added - low disk space and memory cause a lot of errors
  • Multiple autosave are disabled when disk space runs low
  • Workers optimized - fps should drop less with hundreds of workers.
  • Barns can be deadapted now
  • CheatsEnabled tracking - we know when cheats were used now and we ignore most of the bugs made with cheats.
  • Savegames changed to allow future trees regrowing (soon to be added)


[h3]Visual tweaks:[/h3]
  • Trees are more green to avoid blending with grass
  • Snow and rain upgraded
  • Temples now have a custom visual style
  • Many new graphics added to story events


[h3]Bugs fixed: [/h3]
  • Shotguns rebalanced
  • Fixed repair cost for partially adapted buildings
  • Squad do not return to a vehicle taken by another squad
  • Hordes spawning on water fixed
  • Randomly destroyed buildings on reloads
  • Workers stuck between structures - now they can ignore them to return
  • Globetrotter achievement fixed (hopefully). This one will be split into multiple achievements soon
  • POIs are limited to max 200 biggest of each type on overloaded maps for performance reasons
  • Load of minor bugs fixed


[h3]Known Major Bugs - we are working on them![/h3]
  • Some tooltip translations are missing - we will add them soon
  • Crashes on low memory - make sure your RAM and VRAM are free while playing
  • Windows Account permissions might cause downloading and saving errors


[h3]Faster Updates - join Open Beta[/h3]
If you wish, you can access faster updates by switching to OPEN_BETA in the Steam game setting.
Any error on Open Beta will cause Bug Reporter to appear - please use it, as this greatly helps us to track bugs.

[h3]Coming Next[/h3]
The whole team works tirelessly to develop new features now, focusing on trees regrowth, citizen reproduction, new squad equipment and skills
Join the DISCORD to learn more, post your votes and suggestions!

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

What's next? A quick sneak-peek into upcoming changes

[h2]Greetings, Survivors![/h2]

Thank you for your incredible support! We are very happy to see that the reviews have once again become Mostly Positive. The reception for the latest update is optimistic and we are happy to see the reports about several issues being fixed. Still, it's only the beginning! We will keep on making Infection Free Zone the best it can be.

[h2]What's next?[/h2]

[h3]Bugfixing[/h3]

Fixing critical bugs remains the core focus of our work at the moment. We analyze which issues are occurring the most often and try to tackle them one by one. Most issues with older save files becoming corrupted should be fixed by now, but there is a small amount of saves that won't be possible for us to fix anymore. In this case, it's recommended to start a new game. We know how irritating it is when a problem of this kind occurs, but we hope that you won't encounter them anymore in the future.

[h3]Gear[/h3]

One of the most requested features right now includes Gear. While it's already possible for the squad members to equip different weapons, there are several requests to add another slot that would contain armor. This idea has been greenlit on our side. We have decided to prioritize this request and provide the players with Gear in the next major update.

[h3]Renewable Wood/Trees[/h3]

Another request most frequently submitted to us is related to the amount of trees and wood that the player can obtain. We are aware that this number is currently finite. To fight this problem, we are working on two solutions that will complement each other.

First, we want to allow the trees to grow back. Second, we want to let you decide where your workers will plant the trees. While the latter solution is reserved for the future, we hope that we can implement the tree regrowth itself faster.

[h2]Join us on Discord![/h2]

If you haven't joined us yet, we recommend visiting us on Discord. Recently, we have started running surveys on the #surveys channel to learn about the issues you care about and see which solutions to them you would like to see the most. You can find the invite link to our Discord server HERE.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Bugfix Update #4 - Fixed Saves, Freed Workers, Faster Scavenging Speed and more

[h2]Greetings, Survivors! [/h2]

We are super happy to let you know that the new build is now available on the Default branch! In this build, we are fixing a huge set of biggest issues, that were recently reported to us. Tackling the corrupted saves was our highest priority and we are really glad that we have been able to remove the two most common causes behind them.

Of course, we keep tracking all the data and the reports that are coming from you. Your help in this regard is invaluable. Thank you for your incredible support! We hope that you will have even more fun with Infection Free Zone now after the stability of the game has been improved.

[h2]Changelog[/h2]

[h3]Critical Issues[/h3]
  • An issue with disappearing buildings which were potentially causing corrupted saves has been fixed,
  • An issue with tiles full of water which were potentially causing corrupted saves has been fixed,
  • An issue with crashes occurring after screen resolution change has been fixed,
  • An issue with crashes occurring after encountering new events has been fixed,
  • An issue with workers getting stuck in buildings and not finishing adaptation has been fixed.

[h3]Other Issues[/h3]
  • An issue that allowed changing time speed with the opened research panel has been fixed,
  • An issue that displayed an incorrect squad count has been fixed,
  • An issue with small buildings' deconstruction time being longer than expected has been fixed.
  • OSM-generated walls that were overlapping roads are now removed to ensure that entrances to certain locations are accessible,
  • An issue with navigation after deconstruction has been fixed,
  • Issues with camera after zoom-in and zoom-out during map loading have been fixed,
  • An issue with the military refueling from the player-controlled HQ has been fixed,
  • An issue with the clock image showing an inappropriate season has been fixed.

[h3]Added to the game[/h3]
  • A new POI Color scheme has been added,
  • An ability to zoom out to the Map Expedition View during HQ Selection has been added,
  • We have added the map data to the set of data that is being sent to us from Bug Reports. It should help us a lot with the analysis of the issues you report to us.

[h3]Balance changes[/h3]
  • The squad's scavenging speed has been increased by 30%,
  • The swarm spawning mechanic has been rebalanced. The first swarm won't be coming to the player on day 7/8 by default but will start spawning after the player reaches a certain Zone size.
  • The farm building cost has been changed from 4 wood/2 tool to 4 wood/1 tool,

Feel free to share your feedback with us regarding this newest update! Let us know how you feel about the recent changes and if you want to discuss them with other players, join our Discord Server!

Best regards,
Jutsu Games Team









Bugfix Update #3 - No Story Mode, Balance, Metal Towers fix

[h2]Greetings, Survivors! [/h2]

Thank you for playing Infection Free Zone! We are introducing a number of changes based on your feedback to improve the game. Today we are releasing a new update to the Default branch. We have heard your feedback about the transmissions interrupting the gameplay too much, and for those of you, who want to focus on pure gameplay, we are introducing the No Story Mode.

[h2]Changelog:[/h2]
  • No Story Mode has been added to the game - you can play the game without transmissions interrupting your gameplay now,
  • New Van cars have been added,
  • Vehicle repair time has been unified,
  • Vehicle movement logic and the way they turn back have been updated,
  • The damage of the hordes in the water has been reduced by 50%,
  • The building adaptation and repair time has been decreased by 50%,
  • An issue with workers getting stuck in metal towers has been fixed,
  • An issue with weather becoming wrongly calculated after longer sessions of gameplay has been fixed,
  • An issue with Raiders going through the walls has been fixed,
  • An issue with the Tank Truck moving faster than intended has been fixed,
  • An issue with an error appearing after finishing deconstruction has been fixed.

[h2]Our current focus:[/h2]
  • The biggest issue that we are currently aware of is the save files going corrupted after longer sessions of gameplay. We are extremely thankful for the huge number of Bug Reports with this issue, as it will make it easier for us to analyze them and find the source of this problem.
  • Water - we are working on changing the Hordes' pathing prioritization to discourage them from moving through the water and encourage them to move through the nearby roads more.

Other than that, we track all the reviews and feedback to decide on the other changes that should come to the game first. Dealing with bug fixes and performance is of the highest importance for us right now. Thank you for playing Infection Free Zone. We appreciate such a huge interest, even though we just released the game in Early Access.

Best regards,
Jutsu Games Team