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Infection Free Zone News

Bugfix Update #22 - New Water Reservoirs, Moods Balance, Fixed Looped Animations

[h2]Greetings, Survivors![/h2]

We are finally finishing the bugfixing period after the recent Major Update 4 - Part 2. Of course, we keep on tracking all the reports coming from you to react in case of sudden need. But otherwise, we are happy to be finally working on the new content for you. Expect more info about this soon!

[h2]Changelog[/h2]

IMPROVEMENTS:
  • New water reservoirs have been added. Previously, we only had the major rivers, lakes, seas, and oceans. We have added some additional streams, canals, drains, and ditches on the maps.
  • The AI of the attackers has been improved to make them prioritize structures with workers inside over structures without them.
  • The First Defense mission has been updated. If the player builds the tower before the mission starts, the mission won't occur.
  • The HP bar has been added to the building customization panel.
  • Scrollbar visibility has been improved and unified across the whole game.
BALANCE:

Moods and the buildings related to the "higher needs" have been rebalanced:

  • Maximum Moods bonus for worker efficiency has been increased from +40% to +60%.
  • The highest mood penalty for not fulfilling a higher need has been reduced from -20% to -10%.
  • The maximum positive mood modifier from houses has been decreased from +25% to +20%.
  • The bar's brew production has been increased from 8 brews per cycle to 12 brews per cycle.
  • Thresholds for the moments when higher needs appear have been adjusted to work in line with the rest of the changes.
FIXES:
  • Fixed an issue where the death animation of the infected was displayed in a loop.
  • Fixed an issue with the swarms arriving at the Zone at sunrise. Swarms will wait in such a scenario to attack the Zone the next night.
  • Fixed an issue with the swarms sometimes arriving late due to being spawned in places obstructed by the terrain elevation.
  • Fixed an issue where the player's FPS was affecting the attack speed of defensive structures.
  • Fixed an issue where different time speeds were affecting the attack speed of defensive structures.
  • Fixed some issues with the cursor and the UI, which could've caused errors with placing walls and building custom buildings, among others.
  • Fixed an issue with the APC and Military Storyline causing errors.
  • Fixed an issue that sometimes caused not all the Squad Members to go into the buildings infested with enemies.
  • Fixed an issue with Squad Members sometimes stopping to attack the enemies in the buildings, especially if the initial order of attack has been changed to movement inside the building.
  • Fixed fog of war and some cases where the fog wasn't properly covering the whole gameplay area.
  • Fixed an issue that caused looped warning messages to appear in the console.
  • Fixed an issue with raiders not stopping to shoot with ranged weapons and preferring to fight in the melee range.
  • Fixed an issue with stuck empty transmissions when immigrants they were related to were killed in the meantime.
  • Fixed an issue with the memory leak occurring when going back to the main menu and loading a save.
  • Fixed an issue with the Italy biome displaying incorrect citizen data.
  • Fixed an issue with Walls sometimes being shorter than intended after placing them.
  • Fixed an issue that occurred when the forester tried to plant tropical trees.
  • Fixed an issue with some panels displaying unnecessary fractional values.
  • Fixed an issue where duplicated repairmen works prevented the players from loading up a save.
  • Fixed an issue that occurred when playing without the internet.
  • Fixed an issue with some irregular buildings having emblems hanging in the air.
  • Fixed an issue that allowed two squads to enter one vehicle.
  • Fixed an issue with incorrect biome files causing errors.
  • Fixed an issue with tropical trees sometimes displaying white color at some camera angles.
  • Fixed an issue with some buildings having no path to them. We keep observing this issue to ensure it's completely removed.
  • Fixed an issue where the workers weren't transporting meat from the Fisherman's Hut.
  • Fixed an issue that sometimes caused errors when saving or loading a save with missing serialized objects.
  • Fixed an issue with icons displaying incorrectly on high buildings.
  • Fixed an issue with missing structure blueprints when placing walls and towers with disabled outlines.
  • Fixed an issue with the military storyline not progressing when picking some specific dialogue options.
  • Fixed an issue with hordes sometimes refusing to attack the walls and standing next to them.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team


Bugfix Update #21 - Gate Placement, Fixed Repair Costs, Improved Stability

[h2]Greetings, Survivors! [/h2]

A new build has been published on the Default branch. We keep on solving the most common and critical issues reported our way. Thank you for your bug reports and feedback, they help a lot! Check the Changelog available below.

[h2]Changelog[/h2]

  • Gate placement on the Walls has been improved even further. It should be easier to place Gates on terrain with Land Elevation.
  • Entrance range for structures (Gates, Towers) has been increased.
  • The vehicle's driving behavior has been updated. Turning back should look more fluid now.
  • The minimum free disk space requirement has been increased from 1GB to 5 GB. We have noticed that some players encounter crashes due to insufficient free disk space.
  • The Rio de Janeiro map has been updated (wrecks, billboards, finishing touches).
  • The Zone visuals on the Map Overview have been updated.
  • Fixed an issue that allowed duplicating items when loading a repair and customization works.
  • Fixed an issue with errors appearing when the current biome was not set.
  • Fixed an issue with levitating elements of the fisherman building model.
  • Fixed an issue with the gates shaking when trying to adjust their model on the walls.
  • Fixed an issue where a missing shader could cause crashes.
  • Fixed an issue with some recruited Squads missing weapons.
  • Fixed an issue with invisible Rain on zoom-in.
  • Fixed an issue where no detected Biome caused errors.
  • Fixed an issue with the incorrect capacity of ruined Buildings.
  • Fixed an issue with an empty tooltip in the Car Creation panel.
  • Fixed an issue that allowed an exchange with a building with no Storage.
  • Fixed an issue that displayed Storage for ruined Barbed Wire.
  • Fixed an issue with incorrect configuration of sound effects in new buildings.
  • Fixed an issue where hordes attacking buildings in a de-adaptation state caused errors.
  • Fixed an issue where loading saves made before HQ selection caused errors.
  • Fixed an issue with repair costs increasing with each following repair action.
  • Fixed an issue that caused the street names to display incorrectly.
  • Fixed issues where planted trees were causing errors.
  • Fixed an error that could occur during Squad Split.
  • Fixed an issue where the split buildings weren't "remembering" the original structure color.
  • Several other changes have been introduced to improve the game's stability and reduce the number of crashes.

[h2]Next Major Update[/h2]

Once we've made sure the most important issues are resolved, we'll be shifting our full focus to the next big wave of content and features. We’re not quite ready to share what’s coming just yet - but do you have any guesses?

Best regards,
Jutsu Games Team

Major Update #4 - Part 2 - Scrapyard, Skill Training, Building Split

[h2]Greetings, Survivors![/h2]

The recent 0.25.5.22 9 BETA has been confirmed as stable and released for everyone to play! Of course, we will be closely monitoring the game's state to prepare a hotfix if such a need arises. If you have just joined our community during the Weekend Deal - we are happy to have you on board! Let us know how you like all the newest additions to the game and have fun!

[h2]Changelog[/h2]

New Features:
  • Skill Training during Squad Creation: You can now assign skill training to squad members during their creation.
  • New Research Category – Education: Unlocks Skill Training and related advancements.
  • Building Split Feature: Large buildings can now be divided into smaller units.
  • Traffic Jams: Groups of wrecked vehicles now spawn on the map, providing additional source of metal.
  • New Map – Rio de Janeiro: Now available as a recommended map.
New Buildings:
  • Scrapyard – Recycles used metal to get it back as a resource.
  • Shooting Range – Allows the Squad to Train or Overwrite the existing Skills with the Combat ones.
  • Fisherman – Adds a new meat production method. Requires access to the Water.
Gameplay Adjustments:
  • Animal Spawning Rework: The number of uninfected animals now scales with undeveloped land. Fewer buildings = more animals.
  • Ammo Loot Balancing: Reduced by 30% in non-specific POI buildings. Other ammo sources remain unchanged.
  • Starvation Feedback: The starving mood modifier now displays the number of starving citizens.
  • Biome Enhancements: Tropical biomes now feature appropriate tree types.
  • Objective Completion Timing: Extended delay before completed objectives disappear.
  • Old Save Validation: Improved compatibility and reduced issues with legacy saves.
Fixes:
  • Fixed an issue where squad view range during the night was barely visible with Volumetric Fog enabled.
  • Fixed an issue where switching between squads could incorrectly change the vehicle's refuel state.
  • Fixed bumpy road terrain on the recommended Washington map.
  • Fixed an issue preventing some saves from working after progressing through the first infected event.
  • Fixed a bug that allowed trees to be planted inside tall buildings.
  • Fixed a bug that allowed planting trees between existing trees.
  • Fixed missing sound effects in the research panel.
  • Fixed an issue where immigrants dropped resources in front of HQ.
  • Fixed incorrect HP and fuel values shown during vehicle selection.
  • Fixed a bug where Merchant events would sometimes stop occurring.
  • Fixed a visual glitch where animal icons would blink when entering the view range.
  • Fixed uneven display of multiple mood modifiers in the list.
  • Fixed a bug where resetting settings to default also changed the game’s language.
  • Fixed an item duplication exploit caused by vehicle exchange.
  • Fixed errors when saving with active mend or forester works.
  • Fixed the Sharpshooter skill not applying intended buffs.
  • Fixed certain POIs incorrectly changing after save/load cycles.
  • Fixed errors caused by cistern modification.
  • Fixed UI becoming unresponsive when opening certain menus during autosave.
  • Fixed multiple issues to improve overall game stability and performance.
Known Issues
  • The Custom Building construction can occasionally get stuck. Reloading the game should fix this issue. We are investigating the solution to this problem.

Thank you for playing Infection Free Zone! As usual, we want to ask you to report bugs via in-game Bug Reporter if you find any and share your feedback with us on Discord, in the Community Discussions, or directly in the comments right below this post. We read it all and do our best to fix the biggest issues with the game, step by step. Have fun!

Best regards,
Jutsu Games Team

Major Update #4 - Part 2 available on Open Beta

[h2]Greetings, Survivors![/h2]

Major Update #4 - Part 2 is almost here! If you're eager to test all the newest changes in action, you can switch to the Open Beta branch on Steam. Otherwise, especially if you value stability, we recommend playing the Default version of the game for now. The new build should be released on Default soon.

[h2]Major Update #4 - Part 2[/h2]

CHANGELOG:
  • Skill Training during Squad Creation has been added.
  • A new "Education" research category that unlocks Skill Training has been added.
  • The Building Split feature has been added. You can split big buildings into smaller ones now.
  • A Shooting Range building has been added.
  • A Fisherman building has been added.
  • A Scrapyard building has been added. Scrapyard allows you to recycle previously used metal.
  • Traffic Jams have been added. There should be at least one Traffic Jam full of wrecked vehicles spawned on the map, providing an additional source of metal.
  • A new Rio de Janeiro recommended map has been added.
  • The number of uninfected animals on the map has been reworked and will now depend on the volume of undeveloped land. The lesser the building volume on the map, the more uninfected animals can spawn.,
  • The chance to obtain ammo from buildings with no specific POI has been reduced by 30%. Other sources of ammo work exactly the same.
  • Information about the number of starving citizens has been added to the starving mood modifier description.
  • The global biome data has been updated. Tropical locations will now include tropical trees.
  • Validation for old/unsupported saves has been added. It should result in fewer issues when loading older saves.
  • The time for the objective to disappear after its completion has been extended.
  • An issue with clicking on different squads causing a change in the vehicle's refuel state has been fixed.
  • An issue with the Squad's view range during the night being barely visible with the Volumetric Fog turned on has been fixed.
  • An issue with the bumpy roads on the recommended Washington map has been fixed.
  • An issue with some saves not working after progressing through the first event with the infected has been fixed.
  • An issue that allowed planting trees inside tall buildings has been fixed.
  • An issue with sounds not working in the research panel has been fixed.
  • An issue with immigrants dropping resources in front of HQ has been fixed.
  • An issue with incorrect values of hp and fuel in car selection has been fixed.
  • An issue with Merchant events sometimes stopping to occur has been fixed.
  • An issue with animal icons blinking when appearing in the view range has been fixed.
  • An issue with multiple mood modifiers not displaying evenly on the list has been fixed.
  • An issue with resetting settings to default also changing the game's language has been fixed.
  • An issue with vehicle exchange causing item duplication has been fixed.
  • An issue with saving while having mend works or forester works active causing errors has been fixed.
  • An issue with the Sharpshooter skill not providing the buffs as intended has been fixed.
  • An issue with some POIs changing after the save/load has been fixed.
  • An issue with cistern modification causing errors has been fixed.
  • An issue that allowed planting trees between other trees has been fixed.
  • An issue with the UI becoming unresponsive after opening some menus during autosave has been fixed.
  • A number of other changes have been introduced in order to improve the game's stability and performance.

[h2]Joining Open Beta[/h2]

Below are the instructions regarding how to join the open_beta branch on Steam. Mind you, it's recommended to make a backup of your saves first in case some unexpected issues arise during your gameplay.
  1. Right-click on Infection Free Zone in your library,
  2. Click on "Properties..." on the list,
  3. Choose the "Betas" tab,
  4. Select the "open_beta" from the list,
  5. The newest build should start downloading. Enjoy!

[h2]Weekend Deal, new Bundles[/h2]

Infection Free Zone is now available with a -20% discount during the Weekend Deal! We have also recently launched some new bundles with our friends. You can buy Infection Free Zone together with Survival Machine, getting an additional -10% discount.

https://store.steampowered.com/bundle/53617/Infection_Free_Zone_and_Survival_Machine/
[h2]New Upcoming Game[/h2]

If you're interested in discovering more post-apocalyptic games, our Publisher - Games Operators - will release a new management strategy game set in a Max Max-like setting on July 16, 2025. Check Dust Raiders on Steam!

https://store.steampowered.com/app/2397450/Dust_Raiders/

Thank you for playing Infection Free Zone! We truly appreciate every bug report you send in - they help us a lot. We go through them on a daily basis and do our best to fix all the issues. Your feedback is also incredibly valuable to us. Knowing what you enjoy (and what you don't) helps guide our development. We hope this latest update brings you a lot of fun!

Best regards,
Jutsu Games Team

Survival Machine is now available on Steam!

[h2]Greetings, Survivors! [/h2]

Defending your Zone from hordes of infected is no easy task. Even the most seasoned players have seen their walls fall and their buildings destroyed one by one. If you want to take a quick break from the serious setting and play a fun survival game with zombies in co-op, we recommend the newest title from our friends at Grapes Pickers - Survival Machine.

[h2]Survival Machine[/h2]

Survival Machine is a 4-player co-op, 3rd-person, survival-adventure game set in vibrant, diverse landscapes. You navigate the ever-changing world aboard the colossal Machine that doubles as your fortress, homestead, and transport. Whether braving the game solo or with friends, you can explore biomes full of random challenges to gather resources, craft new upgrades, and build structures that will help you survive.

[h2]Available Now![/h2]

Survival Machine is out now with a time-limited 20% launch discount! If you also own Infection Free Zone on Steam, you can get an extra 10% off with the bundle. Whether solo or co-op, Survival Machine has got you covered. Get aboard and have fun!

https://store.steampowered.com/app/1601330/Survival_Machine/

https://store.steampowered.com/bundle/53617/Infection_Free_Zone_and_Survival_Machine/

Best regards,
Jutsu Games Team