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Infection Free Zone News

Bugfix Update #33 - Excessive Fuel Consumption

[h2]Greetings, Survivors![/h2]

This quick fix solves the issue with vehicles burning more fuel than intended.

[h2]Changelog [/h2]
  • Fixed Fuel being used up way faster by Vehicles than intended.
  • Updated the Map visuals when selecting a starting area and on zoom-out to include the latest OSM data. Starting Area statistics data (number of buildings, etc.) were updated, too.
  • Updated the POIs to have a lesser impact on the game's performance.

[h2]Merry Christmas![/h2]

As this is probably our last announcement of the year, we’d like to wish you a Merry Christmas and a happy holiday season. Thank you for being with us, and we hope the coming year brings you joy, good health, and plenty of great moments. And, of course, may your defenses stay strong against the hordes of infected as well!

Best regards,
Jutsu Games

Bugfix Update #32 - Duplicated Medieval Walls, Unselectable Vehicles

[h2]Greetings, Survivors![/h2]

A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!

[h2]Changelog[/h2]
  • Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.
  • Updated the swimming animation of the infected.
  • Updated refuelling action so it's also available when driving and increased refueling speed x3.
  • Updated the visibility of the vehicle's construction/deconstruction progress bar.
  • Fixed issue with medieval walls generating on top of each other and respawning upon save/load.
  • Fixed issues with some vehicles becoming unselectable.
  • Fixed APC not providing metal resource upon deconstruction.
  • Fixed issue with incorrect vehicle orientation for vehicles following each other.
  • Fixed children's animation not stopping upon game pause.
  • Fixed wounded military running endlessly in the HQ when waiting for a medbay assistance.
  • Introduced other changes to improve the game's stability.
Important: The medieval wall fix will stop them from generating excessively, but won't delete the medieval walls that were already spawned. The issue shouldn't occur on new games anymore. Please let us know if you encounter this issue in a new game.

Best regards,
Jutsu Games Team

Bugfix Update #31 - Updated Merchant Behavior, Negative Ammo Fix

[h2]Greetings, Survivors![/h2]

Another Bugfix Update is here! We fix the issues that you reported the most often and bring a few QoL changes to the game. The Merchant's behavior has now changed, too! Prepare for a short fight if you always attack the Merchant on sight. Be careful!

[h2]Changelog[/h2]
  • Added building capacity information in the tooltip when placing a Predefined Building.
  • Added an option to drag the ammo on the vehicle's ammo bar.
  • Updated the Merchant behavior. Merchant will now fight back for a brief while when attacked and attempt to run away right after.
  • Updated the exchange to pause the game.
  • Fixed the issue with saves made on some maps not working.
  • Fixed the issue that resulted in the negative ammo. The fix should also correct the incorrect ammunition count for previous saves that encountered this issue.
  • Fixed the building process that sometimes got stuck towards the end.
  • Fixed some buildings getting buried deeper in the ground than intended.
  • Fixed issues with incorrect damage calculations towards the gear equipped by the Squad.
  • Fixed issues with incorrect swimming animations.
  • Fixed dragging fuel on the vehicle's fuel bar not working.
  • Fixed the incorrect door position on the White House building.
  • Fixed the incorrect camera positions in some rare cases.
  • Fixed transparent smoke on certain zoom levels.
  • Fixed issues with the exchange window sometimes closing during the first exchange attempt.
  • Fixed issue with exceptions sometimes ocurring at sunrise.
  • Fixed issues with Squads sometimes not fighting the enemies on expeditions.

Thank you for playing Infection Free Zone! Are you excited about the recent changes? Or are you still waiting for some new additions? Let us know how you feel about this newest update. We keep on tracking your feedback and do our best to solve as many issues as we can. Have fun!

Best regards,
Jutsu Games Team

Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps

[h2]Greetings, Survivors![/h2]

It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!

[h2]Changelog[/h2]

[h3]ADDITIONS[/h3]
  • Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression.
  • Added resource rewards for finishing Lairs and Hideouts.
  • Added new Emblems to the Supporter pack.
  • Added black Emblem background.
  • Added "Lair/Hideout cleared" mood modifiers.

[h3]BALANCE[/h3]
  • Decreased the number of children born in the Zone due to the high mood modifier.
  • Decreased the initial sizes of double and triple Swarms. The difficulty spikes should be lower than before.
  • Decreased the amount of scientific materials required for researching Vaccines.

[h3]CHANGED[/h3]
  • Updated the OpenStreetMaps data in the game! You will now find new buildings and other objects that were added to the OSM database in the last 2 years. Works only with new games.
  • Updated some button tooltips to include more information.
  • Updated biomes with new building colors.
  • Updated several Events to avoid situations where the player gets stuck in the storyline.
  • Updated picking up resources when clicking on the resource icons.
  • Updated some missions to provide more data with the Triangulation.
  • Changed the way Fog of War is unveiled for large buildings. Workers will now move to the corners of the buildings, unveiling a larger area around the building.
  • Changed the way the radio chatter voices work. You can also adjust them now in the Settings.
  • Changed the order of Buildings in the Buildings Menu. Available Buildings are now displayed first on the list.
  • Updated building generation. Very similar buildings will now have the same shape, which should result in better performance and faster launch of the game.
  • Updated the number of resources available on Expeditions. Expeditions with 0 or 1 resource shouldn't occur anymore.
  • Updated Chapter displaying in the mission objectives panel.
  • Updated "pillaged by Raiders" game over artwork.

[h3]FIXES[/h3]
  • Fixed bug with incorrect tooltip for the repair vehicle action.
  • Fixed bug with heavy machine gun granting acceleration and speed bonus to vehicles.
  • Fixed bug with citizen numbers going out of the panel when above 999.
  • Fixed errors when clicking on the right arrow to switch to the next tower.
  • Fixed an issue that allowed overlapping trees when planting them manually.
  • Fixed some marker events that weren't disappearing when they were supposed to.
  • Fixed the event with a bandit attack to not trigger in hideouts and lairs.
  • Fixed some cases of bridges running under water.
  • Fixed incorrect water levels on some maps.
  • Fixed maps with zero buildings being unplayable on Convoys.
  • Fixed autoinvite freezing the transmission panel if started during a transmission.
  • Fixed destroyed hideouts being unscavengable after save/load.
  • Fixed incorrect camera location after game start.
  • Fixed ruined clay pits from being possible to destroy when canceling them.
  • Fixed a bug with ammo/resources in the trunk disappearing upon repairing/modifying/deconstructing the Vehicle in the Car Workshop.
  • Fixed hordes instantly going back to their starting positions upon the Squad exiting the Lair.
  • Fixed a rare bug with incorrect damage values when fighting with raiders or units hidden in the buildings. Some incorrect logic with Towers was fixed, too.
  • Fixed bug that prevented the scavenge of a building in repair.
  • Fixed bug with some hideouts displaying 0 HP before the attack.
  • Fixed issue with the game sometimes having an incorrect color palette upon loading a game.
  • Fixed debris spawning underground with the game loaded for the first time.
  • Fixed bug with enemy vehicles sometimes being visible under the fog of war.
  • Fixed a bug where some vehicles spawned with an incorrect vertical orientation.
  • Fixed issue with the Statue being required for the Constructor achievement.
  • Fixed Squad's input tip disappearing at times.
  • Fixed clicking on the animal icon not resulting in an attack on the animal.
  • Fixed Hideouts sometimes counting towards the tutorial shelter mission.
  • Fixed walls spawning outside of the gameplay area.
  • Fixed buses sent to convoys changing colors.
  • Fixed some expedition tiles being unavailable with Vehicles (for example, on the recommended Tromso map).
  • Fixed bug with Squad in vehicle sometimes shooting despite the lack of ammunition.
  • Fixed "Create new squad" objective completing upon splitting a Squad.
  • Fixed camera rotation speed depending on the frame rate. The camera should work better with low performance now.
  • Fixed the infected being unable to walk on the ice with the "disable swimming infected" option turned on.
  • Fixed the flow of some events. We will continue observing their stability.
  • Fixed issues with Car Workshop, empty vehicles, etc.
  • Fixed some events to avoid situations where the player could get stuck in the storyline.
  • Fixed issues with vehicle movement on expeditions.
  • Fixed issue with incorrect heavy machine gun rotation when shooting.
  • Fixed FPS drops when scrolling through a high number of save files.
  • Fixed the order of ammo usage when the Squad shoots from a Vehicle. The Vehicle ammo will now be used first.
  • Fixed infected animals not reacting when attacked by a sniper rifle from full range.
  • Fixed some lightning issues related to the day/night cycle.
  • Fixed a bug that prevented players from deconstructing the first HQ after another one had been built.
  • Fixed issue with follow orders not working with multiple Squads in vehicles, when sent from the same building.
  • Fixed dragging items from the vehicle trunk to the squad members.
  • Fixed raiders sometimes exiting buildings to attack their targets when not necessary.
  • Fixed game over occurring when losing a Squad before setting HQ on a convoy map.
  • Fixed the order of icons on Expeditions, which sometimes made it hard to select the desired icon.
  • Fixed the wrong number of workers and incorrect adaptation progress upon loading a game.
  • Fixed issues with some objects being hard to place after using the Z and X buttons to rotate them.
  • Fixed certain storyline items that were discardable, which could cause the story to become stuck for some players.
  • Fixed Squads not running away from the building upon discovering a Lair.
  • Fixed incorrect field of view for Towers and Gates.
  • Fixed incorrect enemy spotted radio chatters.
  • Fixed "Zone attacked!" radio chatter launching when attacking Hideouts.
  • Fixed "Defences lost!" radio chatter launching when hordes destroy unclaimed walls.
  • Fixed "Car spotted" radio chatter launching when building a vehicle.
  • Fixed unavailable buildings placed on Water being available for selecting as HQ.
  • Fixed "Center View" button not working in the Transmission panel.
  • Fixed another batch of stability issues to improve the game's performance, save/load system, and reduce the number of crashes.

Best regards,
Jutsu Games Team

Infection Free Zone - Labor of Love

[h2]Greetings, Survivors![/h2]

Infection Free Zone is a game that we keep on expanding since it's Early Access release in April 11th, 2024. Only in the 2025, we have released 3 major updates and 13 bugfix updates. New stories and transmissions, terrain elevation, merchant, animals, lairs, hideouts, 5x5 maps, convoys - only to name a few things that we have added to the game this year. And we don't plan to slow down.

[h2]Labor of Love[/h2]

We’ve come a long way together - from the very first versions of the game to the complex and creative cities you build today. Every piece of feedback, every bug report, and every suggestion from you helps us make Infection Free Zone even better. If you keep on enjoying Infection Free Zone, we will appreciate your nomination in the Labor of Love category.

[h2]Steam Reviews[/h2]

During The Steam Awards, players are also encouraged to leave or update a review for the game they've nominated. If you haven't reviewed Infection Free Zone yet, now is the best time. Your reviews mean a lot to us and we read them all. Thank you for being with us and thank you for playing Infection Free Zone.



Best regards,
Jutsu Games Team