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Infection Free Zone News

Bugfix Update #4 - Fixed Saves, Freed Workers, Faster Scavenging Speed and more

[h2]Greetings, Survivors! [/h2]

We are super happy to let you know that the new build is now available on the Default branch! In this build, we are fixing a huge set of biggest issues, that were recently reported to us. Tackling the corrupted saves was our highest priority and we are really glad that we have been able to remove the two most common causes behind them.

Of course, we keep tracking all the data and the reports that are coming from you. Your help in this regard is invaluable. Thank you for your incredible support! We hope that you will have even more fun with Infection Free Zone now after the stability of the game has been improved.

[h2]Changelog[/h2]

[h3]Critical Issues[/h3]
  • An issue with disappearing buildings which were potentially causing corrupted saves has been fixed,
  • An issue with tiles full of water which were potentially causing corrupted saves has been fixed,
  • An issue with crashes occurring after screen resolution change has been fixed,
  • An issue with crashes occurring after encountering new events has been fixed,
  • An issue with workers getting stuck in buildings and not finishing adaptation has been fixed.

[h3]Other Issues[/h3]
  • An issue that allowed changing time speed with the opened research panel has been fixed,
  • An issue that displayed an incorrect squad count has been fixed,
  • An issue with small buildings' deconstruction time being longer than expected has been fixed.
  • OSM-generated walls that were overlapping roads are now removed to ensure that entrances to certain locations are accessible,
  • An issue with navigation after deconstruction has been fixed,
  • Issues with camera after zoom-in and zoom-out during map loading have been fixed,
  • An issue with the military refueling from the player-controlled HQ has been fixed,
  • An issue with the clock image showing an inappropriate season has been fixed.

[h3]Added to the game[/h3]
  • A new POI Color scheme has been added,
  • An ability to zoom out to the Map Expedition View during HQ Selection has been added,
  • We have added the map data to the set of data that is being sent to us from Bug Reports. It should help us a lot with the analysis of the issues you report to us.

[h3]Balance changes[/h3]
  • The squad's scavenging speed has been increased by 30%,
  • The swarm spawning mechanic has been rebalanced. The first swarm won't be coming to the player on day 7/8 by default but will start spawning after the player reaches a certain Zone size.
  • The farm building cost has been changed from 4 wood/2 tool to 4 wood/1 tool,

Feel free to share your feedback with us regarding this newest update! Let us know how you feel about the recent changes and if you want to discuss them with other players, join our Discord Server!

Best regards,
Jutsu Games Team









Bugfix Update #3 - No Story Mode, Balance, Metal Towers fix

[h2]Greetings, Survivors! [/h2]

Thank you for playing Infection Free Zone! We are introducing a number of changes based on your feedback to improve the game. Today we are releasing a new update to the Default branch. We have heard your feedback about the transmissions interrupting the gameplay too much, and for those of you, who want to focus on pure gameplay, we are introducing the No Story Mode.

[h2]Changelog:[/h2]
  • No Story Mode has been added to the game - you can play the game without transmissions interrupting your gameplay now,
  • New Van cars have been added,
  • Vehicle repair time has been unified,
  • Vehicle movement logic and the way they turn back have been updated,
  • The damage of the hordes in the water has been reduced by 50%,
  • The building adaptation and repair time has been decreased by 50%,
  • An issue with workers getting stuck in metal towers has been fixed,
  • An issue with weather becoming wrongly calculated after longer sessions of gameplay has been fixed,
  • An issue with Raiders going through the walls has been fixed,
  • An issue with the Tank Truck moving faster than intended has been fixed,
  • An issue with an error appearing after finishing deconstruction has been fixed.

[h2]Our current focus:[/h2]
  • The biggest issue that we are currently aware of is the save files going corrupted after longer sessions of gameplay. We are extremely thankful for the huge number of Bug Reports with this issue, as it will make it easier for us to analyze them and find the source of this problem.
  • Water - we are working on changing the Hordes' pathing prioritization to discourage them from moving through the water and encourage them to move through the nearby roads more.

Other than that, we track all the reviews and feedback to decide on the other changes that should come to the game first. Dealing with bug fixes and performance is of the highest importance for us right now. Thank you for playing Infection Free Zone. We appreciate such a huge interest, even though we just released the game in Early Access.

Best regards,
Jutsu Games Team

Bugfix Update - Game Rebalanced!

[h2]Greetings, Survivors![/h2]

We have read every single review and thousands od your comments or bug reports. Thank you for all of them! Our team works tirelessly 24/7 to update the game as soon as possible.

Please mind that the game is in EARLY ACCES and we still have a lot of work to do, therefore we ask for your patience and indulgence
If you wish, you can access faster updates by switching to OPEN_BETA in the Steam game setting

[h3]Major balance tweaks:[/h3]
  • number of hordes and swarms lowered for normal and easy mode
  • more migrants and answers to your invites
  • food is easier to find and faster to produce
  • construction costs are lowered
  • constructions and deconstructions are now faster
  • deconstructions give more wood and metal
  • more types of riders groups added
  • fewer buildings are required to start the game in some regions
  • Some achievements are easier to achieve

[h3]Bugfixes:[/h3]
  • The game should crash far less often when loading maps
  • Squads on foot should properly start fire when hordes are spotted
  • Squads should properly enter Expeditions now
  • Workers should now enter towers properly
  • Events and markers should cause less problems
  • Dozen of minor UI and animations bugfixes

[h3]Known issues (unresolved yet, work in progress!)[/h3]

  • Weather might get weird after multiple reloads. Better reload near April!
  • The game might not assume optimal performance automatically. Try lowering the settings manually
  • The game still crashes in some regions or small squares of the map might be inaccessible



Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Bugfix Update - 12.04.2024

[h2]Greetings, Survivors![/h2]

A new update is up! We have introduced a number of small changes and keep on investigating all the reports coming our way. Important - We are still investigating the issue that causes crashes when loading certain maps. Once we have any information about the potential fixes coming your way, we will update you immediately.

[h2]Changelog:[/h2]

  • The issue with Chinese fonts getting bigger every time settings are changed has been fixed,
  • The issue that prevented the vehicles from entering expeditions has been fixed,
  • The issue that made the Transmission log display the events in non-chronological order has been fixed,
  • New POI icons have been added,
  • The amount of the Warehouse building HP has been increased,
  • A number of other small changes and fixes have been introduced.

Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team