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Infection Free Zone News

Development Update - we're back in 2024!

[h2]Greetings, Survivors! [/h2]

It's 2024 and we are back and working on the game in full swing! We are happy to let you know about the first development update this year. Several things are changing and we are eager to know your feedback on them.

[h2]Changelog[/h2]

List of changes in the recent update:
  • The horde spawner has been reworked. Now, the player should encounter a higher number of hordes on average. This number will also adjust to some extent, depending on how well is the player doing overall.
  • The range of pistol weapons has been slightly reduced.
  • Fighting the hordes in the buildings has been rebalanced. The hordes will now start dealing damage faster, preventing the "bouncing" strategy, where some players leave the buildings and enter repeatedly to avoid receiving damage.
  • An issue with horde swarms not appearing for players at night has been fixed. This fix won't work for previous saves and will require the players to start a new gameplay.
  • "Fire at will" and "Move at will" Squad Stances have been added. Disabling them should help prevent situations where squads partake in risky actions like leaving the buildings at night.
  • An option to disable the "Tutorial" events has been added.
  • Atlanta - a new recommended map has been added.
  • New sound effects and a new battle theme have been added during the night.
  • New Chinese maps have been generated with the help of image recognition technology for places that had missing data in OpenStreetMap database.
  • Number of small bug fixes and optimization changes.

[h2]Balancing Continues[/h2]

With this update, we wanted to address the issue of the game getting stagnant for some testers and early backers, who were able to develop their Zones well enough. The game should now impose a bigger threat on the player while taking into account several factors, like the number of resources the player currently has.

We plan to observe the results of those changes and react accordingly. Our main goal here is to ensure that the player can continue playing after the initial events for many days and still have fun, encountering new challenges and overcoming them. While this task might require many iterations on our side, we hope that this will be a good starting point.

Best regards,
Jutsu Games Team

Map Editor - Create, Edit or Fix your maps

[h2]Greetings, Survivors! [/h2]

Supporter Packs have been distributed to all the backers. Thank you for joining us during this last round of crowdfunding for the Infection Free Zone! We are happy to have everyone on board. Next stop - official Early Access Launch on Steam somewhere in the next year.

[h2]Map Editor[/h2]

As most of you know, Infection Free Zone is using the Open Street Map database to generate real-world locations. In some places around the world, the data can be missing or outdated. For the past few months, we have been working on an alternate solution to this problem. Our own Map Editor will allow users to open any map in the world and modify it to their liking.



[h2]Map Editor - Features[/h2]

Map Editor will allow you to:
  • Create, remove, update, and delete buildings,
  • Edit the building's parameters - height, color, vertices, roof type and all other "tags"
  • Rotate the structures,
  • Add more trees to your map,
  • Edit and add paths or roads on the map
  • Add Point of Interest to buildings (which means more resources of your desired type),
  • Quickly save all the changes and play on the edited map right after.

You can also find a Guide to Map Editor here: https://steamcommunity.com/sharedfiles/filedetails/?id=3119950466

The first iteration of the Tool is already available to testers and early backers. If you have early access to the game, please visit your Steam Library and:

1. Ensure that "Tools" visibility is enabled in your Library.


2. Install the Infection Free Zone - Map Editor.




[h2]Show us your maps![/h2]

We're very curious to see what you can do with Map Editor. Send us links to screenshots on Steam showing the edits of your cities in the comments. Maybe you managed to fill in the missing buildings in a city? Or maybe you are recreating some amazing, completely fictional settlement? We are interested to see it all!

This is the last update in 2023. That's why we also want to wish you a Merry Christmas and a Happy New Year! Thank you for being with us and we hope that you will have a great time playing Infection Free Zone in 2024!

Best regards,
Jutsu Games Team

Supporter Packs are now Live

[h2]Greetings, Survivors! [/h2]

Today we are coming back to you with some great news! The Prologue for Infection Free Zone is doing really well with 92% positive reviews at the moment. We have finally added the much-awaited Save feature so you will not lose your progress anymore! A lot of players were contacting us about the possibility of playing the game for an unlimited amount of time and we are happy to let you know that we have currently started our second round of crowdfunding for the game.

[h2]New Update - Changelog:[/h2]

New things that have been added to the game:
  • Save System,
  • Mood System - your actions now influence the citizens of your Zone and their efficiency,
  • Barbed Wire rework - place barbed wire around your Zone to slow down the hordes of Infected,
  • New Horde Spawner, which changes the number of hordes more drastically based on the difficulty settings,
  • New technologies, including increased farm efficiency,
  • New audio and music.




[h2]Supporter Pack - available now![/h2]

To support the development of the Infection Free Zone, you can buy the Supporter Packs in our Store. All those bundles will allow you to play the Alpha version of the game today.

You can buy the limited Supporter Packs here: http://infection-free-zone.com/



The Super Early Access in the Store will grant you access to the Alpha build now, and to the Early Access and Full Release builds in the future. You will be able to play for an unlimited number of days and test any city in the world. Still - the game doesn't contain all the events, buildings, and other content yet. Those are still in development and will be added on the launch day.

Remember, the game is still a work in progress. If you notice any bugs and issues, report them via Bug Reporter in the ESC Menu. If you have some feedback for us, fill out the survey available in the Main Menu. Thank you for your support!

Best regards,
Jutsu Games Team

Infection Free Zone – Prologue is Live Now!

[h2]Greetings, Survivors! [/h2]

The Prologue is available right now! You can visit the Infection Free Zone – Prologue Steam Page HERE and download the prelude to our game. As requested by the community - the Prologue is here to stay and won't be taken down (like the demo was in the past).

https://store.steampowered.com/app/2485640/Infection_Free_Zone__Prologue

[h2]Infection Free Zone – Prologue[/h2]

As usual, we want to ask you to help us by sharing your feedback regarding the game. We always do our best to track the issues and ideas raised by the community. But at the same time, it's very important for us to analyze the feedback using the quantitative analysis. In order to ensure that your feedback won't be lost, please share it via:

  • Steam Reviews on the Infection Free Zone – Prologue Steam Page,
  • Google Form linked in the Main Menu of the game,
  • In-game Bug Reporter (in case of encountering a bug)

All the other reviews written on Steam Discussions, Discord, X (Twitter), Youtube, Facebook, Tik Tok and other social media - while we do our best to go through it all - might be harder for us to analyze and we strongly encourage you to share your opinions using the options available on the list above.

Remember - your feedback shapes the future of our game. The popularity and reviews of the Prologue will help us decide our next steps regarding the game's launch.

[h2]Recent Changes[/h2]

If you need a quick rundown of the recent changes, we recommend visiting our previous announcement. It includes the Changelog that covers the major updates that have occurred since the previous demo builds.

https://store.steampowered.com/news/app/1465460/view/3732977475627431958?l=english

Thank you for your support, Survivors. Have a great time, building your next Infection Free Zone.

Best regards,
Jutsu Games Team


Infection Free Zone Prologue Launch Date

[h2]Greetings, Survivors![/h2]

We are happy to confirm that the Infection Free Zone Prologue is almost here! Just to quickly summarize - the Prologue will be similar to the demo when it comes to content and length. But it's here to stay. We don't plan to disable it at any point. Check the Prologue's launch date, changelog, and our plans for the near future below.

[h2]Prologue Launch Date[/h2]

Infection Free Zone Prologue is coming your way on October 19, 2023. So if you can't wait to play the game again, feel free to wishlist the Infection Free Zone Prologue below:

https://store.steampowered.com/app/2485640/Infection_Free_Zone__Prologue/

With the Prologue on the horizon, we are deactivating the demo. It was available for a longer time than promised, and we hope that the Prologue will satisfy all the players who are still craving to play the Infection Free Zone before the game is officially ready.

[h2]Changelog[/h2]

Major changes:
  • A number of new Events and Calls have been added - you have to find them yourself,
  • Game customization has been added - set the number of hordes, people, and resources to adjust the difficulty,
  • Default settings have been updated to correctly adjust to the user's PC,
  • Resource generation system has been rebalanced,
  • Bows with unlimited ammo have been added as a basic weapon for defensive towers,
  • Custom Settings have been added to the game,
  • "Deconstruct" functionality has been added for most of the buildings in the game,
  • A new Taizhou map has been added to the game,
  • Item Exchange System has been updated,
  • Several bugs have been fixed and major performance improvements have been introduced to the game.
Minor changes:
  • Zone's Emblem is now visible on the HQ building,
  • A part of the in-game icons have been updated,
  • Objective list has been resized to properly match the rest of the UI,
  • The research time display has been updated to dynamically display the number of hours required to finish the research, depending on the number of researchers assigned to the building,
  • Swimming animations have been updated for both squads and the infected,
  • Several new tooltips have been added,
  • Polish localization has been added.
Prologue's length - we are aware that many of you would like to play Infection Free Zone for longer. We were discussing this matter internally and for now, we have decided to not increase the number of available days during gameplay. This will change once the Early Access launches.

Best regards,
Jutsu Games Team