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Infection Free Zone News

Bugfix Update #12 - Traditional Chinese language Fix, Wood and Metal re-balance

[h2]Greetings, Survivors![/h2]

We come back to you with another set of issues fixed! Other than that, we have focused on improving the Wood and Metal yield from the area works. Mind you, we are fully aware that Wood still remains one of the most valuable resources due to constant usage in the food production cycle. That's why we want to continue working on some further improvements in the future. While we cannot tell you more yet, we hope that you will like the new features coming your way!

[h2]Area Work Resource re-balance:[/h2]
  • The amount of Wood obtained from a single Tree has been increased from 5 to 6.
  • The amount of Metal obtained from a single ATM has been increased from 1 to 2.
  • The amount of Metal obtained from a single Outdoor Gym Equipment object has been increased from 1 to 2.
  • The amount of Metal obtained from a single Street Lamp has been increased from 3 to 4.
  • The amount of Metal obtained from a single Playground object has been increased from 1 to 2.
  • The amount of Metal obtained from a single Traffic Sign has been increased from 1 to 2.
  • The amount of Metal obtained from a single Boat has been increased from 6 to 10.
  • The amount of Metal obtained from a single Train Wagon has been increased from 20 to 25.
  • The amount of Metal obtained from a single Vehicle Wreck has been increased from 10 to 14.
  • The amount of Metal obtained from a single Big Vehicle Wreck has been set to 20.

[h2]Other Changes:[/h2]
  • The amount of days that have to be spent on each recommended map for the Globetrotter achievement has been reduced from 12 days to 5 days.
  • New SFX have been added for the infected attacking structures, and structures collapsing.
  • Some of the Tooltips have been updated to include more information.
  • An issue that caused the Traditional Chinese language to not work properly has been fixed.
  • An issue with the vehicle being able to push the infected over the Zone walls has been fixed.
  • An issue with Custom Buildings being placable on water in some specific cases has been fixed.
  • An issue with Aircraft wrecks and some other objects not being scavengable has been fixed.


Best regards,
Jutsu Games Team

Bugfix Update #11 - tweaks and fixes

TO ALL SURVIVORS


This is the Infection Free Zone. We provide a small update with some minor tweaks.


[h2]CHANGES: [/h2]

  • Area Scavenge with Multiple Squads selected has been added to the game,
  • Abandoned Vehicle icon visibility has been moved to the main UI layer to make the Vehicle visibility better (no need to go to Scavenge View anymore to see obtainable vehicles)
  • The vehicle spawning system has been improved to reduce the situations where vehicles were spawning in incorrect places,
  • New Alpha Infected attack sounds have been added,
  • The general Vehicle repair cost has been reduced by 20%,


[h2]FIXES[/h2]
  • An issue with the vehicle panel displaying incorrect health amount has been fixed,
  • An issue with the vehicle coming back to the warehouse after exchanging resources with the warehouse has been fixed,
  • An issue with the snowflake animation stopping has been fixed,
  • An issue with finishing area scavenge with a shift over the UI making the next area scavenge include unnecessary buildings has been fixed,
  • An issue with the technology panel opening when clicking on transmissions upon game start has been fixed,
  • A new batch of stability changes has been introduced to decrease the number of crashes and improve performance.
  • An issue that prevented the Repairmen from working correctly after loading up a saved game has been fixed,
  • An issue that made Barbed Wire to not work as intended has been fixed,
  • An issue that caused the swarm direction marker to not work correctly has been fixed,
  • An issue with the scrollbar not working in the Medbay panel has been fixed,
  • A new set of changes aimed at improving the game's stability has been implemented.


Join us

Major Update #3 - Area Scavenge, Custom Buildings, Repairmen and New Storyline!

[h2]Greetings, Survivors![/h2]

The newest update is finally here! We are extremely thankful to all the early participants who were sharing their feedback with us, based on their open_beta branch experience. This update is focused on bringing you the features that were requested the most often. We hope that they will make the game more enjoyable for you and remove some of the unnecessary micromanagement. Want to know more? Check all the details below!

[h2]Highlights[/h2]
  • A new Scientist Storyline has been added.
  • Illness and vaccine mechanics have been added.
  • An area Scavenge feature has been added. Drag-select over an area to add multiple buildings to the scavenging queue instantly.
  • Custom Building construction has been added.
  • Building Customization and Fortification have been added.
  • Repairmen Shop building has been added. Repairmen will automatically repair buildings in your Zone.
  • Stop-to-shoot logic for the Squads has been added. Squads will react to the nearby threat to defend themselves.
  • Warning icons have been added to the main UI, indicating no shelters, no food, full warehouses, etc.
  • Workers' attack immunity has been removed. Workers are now attacked by the infected and raiders. Workers are now running away from the threats.
  • New content has been translated into all the supported languages.

[h2]Other Changes[/h2]
  • A new recommended city - Busan in South Korea - has been added.
  • A new recommended city - Alice Springs in Australia - has been added.
  • 10 million new buildings in Spain, South Korea, and Taiwan were imported into the game.
  • Metal scavenging has been rebalanced. Vehicles give more metal, lamps give less.
  • HQ adaptation, repair, and deconstruction costs have been tweaked. Smaller buildings have less HP now, and bigger buildings have more HP.
  • Building prioritization for the Repairmen has been added.
  • 90°-angle snapping has been added as an optional feature when placing Custom Buildings.
  • New tooltips with additional parameters have been added to the Vehicle panel.
  • New citizen behavior has been added. Citizens will now leave the Zone if the morale is too low.
  • Immigrants and births have been rebalanced. The Zone should even up to around 800 people.
  • The infected attack range has been decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range has been drastically decreased on expeditions.
  • The last used Emblem is now saved.
  • An objective to visit the tallest building on the map has been added.
  • A view distance for Squads in the biggest buildings has been added.
  • A new fermentation technology has been added to the Research panel, allowing the unlock of the Bar building.
  • New map decorations have been added, including traffic lights and signs, based on their real locations in the OpenStreetMap database.
  • Scavengable trains and trams have been added to some maps that include rails.
  • A new train event has been added to the maps, where a train can be found.
  • Palm trees and shrubs have been added to some biomes.
  • The Pyramids of Giza location has been slightly adjusted.
  • Various outer landmarks colliders have been fixed (i.e. Colosseum, Leaning Tower of Pisa, Tower of Winds, Tokyo Tower).
  • Scrollbar visibility in the "Save/Load" panel has been improved.
  • New generic remainders have been added.
  • A new objective to build the Medbay/Hospital buildings, when necessary, has been added.
  • A new GameOps launcher has been added to increase MapEditor visibility, along with other games.

[h2]Fixes[/h2]
  • An available disk space check has been added. 1000 MB of free space is now required to start the game.
  • Military vehicles have been fixed to not pass through the buildings anymore.
  • Grass, water, flags, and weather movement pauses now.
  • Weapons should be remembered when repairing towers.
  • Infinite deconstructions should now be fixed.
  • Pixelated weather has been fixed.
  • Fonts missing pixels have been fixed.
  • Intensive Storms are not forced anymore on all the maps.
  • Multiple savegame issues have been fixed.
  • Multiple memory leaks have been fixed.
  • Multiple performance issues have been fixed (animations, shaders, pathfinding, worker’s AI, caching etc).
  • An issue with objective markers spawning in unavailable areas has been fixed.
  • An issue with the Research Tree panel, where some researches were displayed too close to each other has been fixed.
  • An issue with the citizens not consuming medicines has been fixed.
  • An issue that caused the Infected death animation to not display properly has been fixed.
  • A number of other stability changes have been introduced to improve the performance of the game.


Thank you for playing Infection Free Zone! If you encounter any issues, please let us know via in-game Bug Reporter. If you have suggestions for the next features and content that you would like to see in Infection Free Zone, feel free to share them in the comments below this announcement.

Best regards,
Jutsu Games Team

Major Update #3 Preview - Area Scavenge available on the OPEN BETA branch

[h2]Greetings, Survivors! [/h2]

The open_beta branch has been updated and we have added the much-anticipated Area Scavenge feature. Please visit THIS thread to learn how to change the branch of the game. If you are eager to wait though, the Default branch will receive the Major Update #3 in around 7 days.

[h2]Highlights[/h2]

  • Area Scavenge feature has been added. Drag-select over an area to add multiple buildings to the scavenging queue instantly.
  • Building prioritatization for the Repairmen has been added.
  • 90°-angle snapping has been added as an optional feature when placing Custom Buildings.
  • New content has been translated to all the supported languages.

[h2]Other changes[/h2]
  • "Missing Vaccines" warning has been added.
  • Vaccine expiration time has been changed to 12 days.
  • Stop to Shot feature has been updated to allow for more natural squad behavior under different circumstances.
  • Custom Buildings now have to be unlocked through the corresponding research.
  • Scrollbar visibility in the "Save/Load" panel has been improved.
  • New generic remainders have been added.
  • Custom Building maximum size has been increased.
  • Custom Building minimal distance from other buildings has been reduced to 3 meters.
  • A new objective to build the Medbay/Hospital buildings, when necessary, has been added.

[h2]Fixes[/h2]
  • An issue with objective markers spawning in unavailable areas has been fixed,
  • An issue with Repairmen repairing medieval walls has been fixed.
  • An issue with the Research Tree panel, where some researches displayed too close to each other has been fixed.
  • An issue with the citizens not consuming medicines has been fixed.
  • A number of stability changes have been introduced to improve the performance of the game.


Thank you for playing Infection Free Zone!

Best regards,
Jutsu Games Team

Major Update #3 preview - available on OPEN BETA branch

TO ALL SURVIVORS!


v0.24.10.11 BETA is currently available only at the OPEN BETA branch. Change the BETA to play it.

WARNING - THERE ARE NO TRANSLATIONS OF THE NEW CONTENT YET. USE THE ENGLISH VERSION

[h2]HIGHLIGHTS[/h2]
Most of those were described in full in the previous update. Check it for the full description.
  • Scientist storyline
  • Illness and vaccines mechanics
  • Custom buildings construction
  • Repairmen Shop building
  • Stop to shoot
  • Warning icons added to the main UI, indicating no shelters, no food, full warehouses etc
  • Workers are attacked by the infected and raiders. Workers are now running away from the threats


[h2]OTHER CHANGES[/h2]
  • Busan. South Korea is now added to recommended cities.
  • Imported about 10 millions buildings to Spain, South Korea and Taiwan
  • Metal scavenging rebalanced. Vehicles give more metal, lamps give fewer.
  • HQ adaptation, repair and deconstruction costs tweaked. HP tweaked - lower for small buildings, higher for bigger ones.
  • Vehicles now have tooltips with their parameters
  • People can now leave the zone if morale is too low
  • Immigrants and births rebalanced. Zone should even up to around 800 people.
  • Infected attack range decreased from 5m to 3m. It will be easier to run away now.
  • Infected attack range decreased drastically on expeditions.
  • Last used Emblem is now saved
  • Added an objective to visit the tallest building
  • Squads now have a view distance limit in the largest buildings
  • Added fermentation tech to unlock Bar
  • Traffic lights and signs now spawn in real locations
  • Scavengable trains and trams might show up in some cities with rails.
  • A train event was added where trains can be found.
  • Palm trees and shrubs can now be found in some biomes.
  • The Pyramids of Giza location is slightly balanced
  • Various outer landmarks colliders fixed (i.e Colosseum, Leaning Tower of pisa, Tower of Winds, Tokyo Tower)
  • Added GameOps launcher to increase MapEditor visibility, along other games


[h2]FIXES[/h2]
  • Available disk space check added. 1000 MB of free space is now required to start the game.
  • Military vehicles should not pass through buildings anymore
  • Grass, water, flags and weather movement pauses now
  • Weapons should be remembered when repairing towers
  • Infinite deconstructions should now be fixed
  • Pixelated weather fixed
  • Fonts missing pixels fixed
  • Intensive Storms are not forced anymore on all the maps
  • Multiple savegame issues fixed
  • Multiple memory leaks fixed
  • Multiple performance issues fixed (animations, shaders, pathfinding, worker’s AI, caching etc)
  • Critical engine + libraries update


BY-THE-WAY
We published an important guide with some tips on HOW TO IMPROVE THE GAME STABILITY AND PERFORMANCE
Check it out!