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Infection Free Zone News

Bugfix Update #6 - Scavenging Fix, Workers going to nearest Warehouse

[h2]Greetings, Survivors![/h2]

Thank you for all your feedback regarding the Major Update #2. We are happy to see all the positive comments under our recent announcement. Nonetheless, we stay on guard and keep on tackling all the issues that are reported to us. Below you will find a list of fixed issues and known issues that we are currently working on. Thank you for your patience!

[h2]Changelog: [/h2]
  • Scavenging has been further improved for cases where there are high amounts of resources in the building.
  • An issue with some old saves not working when the user has scavenged all the buildings on one of their map tiles has been fixed.
  • An issue with workers not coming back to the closest warehouse has been fixed.
  • An issue with an exchange between squads not working has been fixed.
  • An issue that resulted in icons not showing up for ruined structures has been fixed.
  • An issue that resulted in infected having a low chance of burying underground in the buildings has been fixed.
  • An issue that resulted in some areas being unavailable after deconstruction has been fixed.
  • An issue with the "return all squads" button not working in some specific cases has been fixed.

[h2]Known Issues[/h2]
  • Adaptation of some buildings (usually small) cannot be finished after reaching 100% progress.
  • The Kindergarten building affects negative Mood modifiers to a greater extent than intended.
  • It is possible for the hordes to leave small buildings during the daytime.

We are doing our best to provide you with another Bugfix Update as fast as possible. Thank you for playing Infection Free Zone's Early Access. Your feedback and support are extremely appreciated!

Best regards,
Jutsu Games Team

Bugfix Update #6 - open_beta branch

[h2]Greetings, Survivors! [/h2]

A new Bugfix Update v0.24.7.25 10 is now available for Infection Free Zone on the open_beta branch!

[h2]Open Beta[/h2]

How to join the open_beta branch:
  1. Right-click on the Infection Free Zone in your Steam library,
  2. Click on the "Properties..." on the list,
  3. Choose the "Betas" tab,
  4. Select the "open_beta" branch from the list,
  5. The newest build should start downloading. Enjoy!

Mind you, the open_beta builds can potentially fix your previously encountered issues but aren't confirmed as stable. We will publish this build on Default once we can confirm that users are not encountering any critical issues with it.

[h2]Changelog: [/h2]
  • Scavenging has been further improved for cases where there are high amounts of resources in the building,
  • An issue with some old saves not working when the user has scavenged all the buildings on one of their map tiles has been fixed,
  • An issue with workers not coming back to the closest warehouse has been fixed,
  • An issue with an exchange between squads not working has been fixed,
  • An issue that resulted in icons not showing up for ruined structures has been fixed,
  • An issue that resulted in infected having a low chance of burying underground in the buildings has been fixed,
  • An issue that resulted in some areas being unavailable after deconstruction has been fixed,
  • An issue with the "return all squads" button not working in some specific cases has been fixed.

Have fun!

Best regards,
Jutsu Games Team

Major Update #2 - Indoor Movement, Vehicle Scavenging Rework, New Skill System

[h2]Greetings, Survivors! [/h2]

Another huge update has just been released! This time we have focused on improving the game's performance and adding several new features to the game.

With Indoor Movement you can now move inside the buildings and defend large objects that previously caused problems. New Perks can be acquired by your squad members while participating in specific actions like driving, fighting, or scavenging. Vehicle scavenging has been reworked accordingly to your requests. Now the squad will be associated with the vehicle and move with it from building to building. And that's just the beginning! Check the full list of changes below!

[h2]New Features and Content[/h2]
  • Indoor Movement has been added to the game, allowing the squads to pass through buildings or go to a specific place in large buildings.
  • A new squad member's Skill System has been added to the game.
  • Vehicle Scavenging has been reworked, allowing the squads to be permanently assigned to a vehicle.
  • Map Info Panel has been added to the game.
  • A "Repair All" button has been added to adapted buildings and structures. Clicking on this button will order repair work on all the buildings/structures of the same type.
  • A new Polearm weapon has been added. Polearms deal more damage than the default Machetes, have a higher range, and can be found in Museums or produced.
  • The HP of Wood and Metal Walls has been increased by 50%.
  • The HP of Brick and Fortified Walls has been increased by 25%.
  • Kindergarten building and Kindergarten related mood modifiers have been added,
  • Bar building and Bar related mood modifiers have been added.
  • Current Game Customization has been added to the Escape Menu. Now you can adjust your game's difficulty without starting a new game.
  • Workers' logic behind production and resource transportation has been improved to ensure higher work effectiveness.
  • Gear Production and its corresponding researches and buildings have been added to the game.
  • New Gear models for Squad Members have been added to the game.
  • A new Mood visualization, which also informs about the current Mood trending tendency, has been added.
  • Double tapping on the hotkey assigned to a specific squad by the player (CTRL+number) will now move the camera to this group.
  • SUV and Compact Car Vehicles have been added to the game.
  • Icons with the HP for walls, towers, and gates are now displayed if their HP is lower than 100%.
  • Research has been rebalanced. The researches available further in the Research Tree require more Scientific Materials and time now.
  • A new Daytime Music Theme has been added.
  • Plate Armor has been rebalanced and is now causing -20% movement speed for the squad.
  • A new recommended map has been added to the game - Washington.
  • A new Low Memory Warning has been added to the game to inform the player when the game might be about to crash due to insufficient memory.
  • An ability to deadapt HQs (while having more than one) has been added.
  • The possible difference in strength between the following swarms of infected has been reduced.
  • The biomes in South Korea and North Korea have been updated to include Korean names.
  • Edge Scrolling Checkbox has been added to the Settings.
  • New hotkeys have been added for actions like Repair, Repair All, Deadapt, Deconstruct, Cancel,
  • Replenish, Exchange, Split, Go to HQ, Disband, and for changing stances.
  • The barn and fertilizers have been rebalanced to reduce their impact on food production.
  • All the new content has been translated into supported languages.

[h2]Bug Fixes[/h2]
  • An issue with corrupted saves caused by pausing the game and instantly adapting buildings in deconstruction/repair has been fixed.
  • An issue that caused some units to get stuck on the corners of buildings has been fixed.
  • An issue that sometimes caused the hordes to stay in buildings during the day has been fixed.
  • An issue with some events not starting has been fixed.
  • An issue that affected the line of sight of some towers and gates has been fixed.
  • An issue with vehicles sometimes not responding to input has been fixed.
  • An issue that caused some infected not to get pushed by the vehicle has been fixed.
  • An issue with bug reports not going through due to large size has been fixed.
  • An issue with an expedition mission not completing upon reaching its marker has been fixed.
  • An issue that caused the hordes to sometimes focus on structures, instead of the squads, has been fixed.
  • An issue with some achievements tracking progress across all save files instead of one specific game has been fixed.
  • An issue with the Alpha Infected not burying underground has been fixed.
  • An issue with the Alpha Infected having incorrect movement speed parameters has been fixed.
  • An issue with buried infected being sometimes visible has been fixed.
  • An issue that caused the smoke particles to render inside the buildings has been fixed.
  • An issue with some animations not launching properly has been fixed.
  • An issue with the bandits dealing higher damage than intended, has been fixed.
  • An issue that resulted in the squads not returning to the nearest HQ has been fixed.
  • An issue with the squad list scrollbar having very low sensitivity has been fixed.
  • An issue with partial adaptation not being visible during the winter nights has been fixed.
  • A new set of optimization changes has been introduced to improve the average FPS during gameplay.

[h2]Upcoming Changes[/h2]

First of all, we will be focusing on double-checking that all the recent changes are working correctly. If needed, a bug fix might come in the next few days. After that, we will start working on the next Major Update, which will include... A new storyline! As usual, you can also expect some new features, but we know that many of you are waiting for the new chunks of the story!

Thank you, everyone, for your ongoing support! We keep on working on Infection Free Zone to bring you the best experience possible!

Best regards,
Jutsu Games Team

P.S. There's a new Survey available in the Main Menu. Filling it out will help us a lot!

Bugfix Update #5 - Weather Optimization, Tower's Fix, Scavengable Shotguns

[h2]Greetings, Survivors![/h2]
For the past two weeks we have been busy fixing all the issues reported our way, after the last Major Update. The highest number of reports were related to the Weather Optimization and the Towers not dealing damage from time to time. We are happy to let you know, that the Weather has been optimized and that the issue with the Towers has been fixed. We hope that your experience with Infection Free Zone will be even better now!

[h2]Changelog[/h2]

[h3]New changes[/h3]
  • A missing Warehouse POI Filter option has been added,
  • Construction site terrain texture and debris generation have been updated,
  • Expanded Error Messages in the Bug Reporter have been added,
  • The Traditional Chinese font size in the Research panel has been increased,
  • The Emblem material and outline have been updated.

[h3]Bug Fixes[/h3]
  • An issue with towers not dealing damage in some specific cases has been fixed,
  • An issue that caused the grown-up children not to have the proper adult stats (like movement speed) has been fixed,
  • The Snow and Rain VFX has been optimized to reduce the impact on the player's average FPS,
  • An issue that caused the shotguns not to appear during the scavenge has been fixed,
  • An issue with default emblems displaying incorrectly on older saves has been fixed,
  • An issue with the zone name displaying incorrectly as Testing_Zone on older saves has been fixed,
  • An issue with the zone name displaying a value from previous games in radio transmissions has been fixed,
  • An issue with errors appearing when clicking on a squad after an exchange has been fixed,
  • An issue with walls being locked from placing from certain directions has been fixed.
  • An issue that caused the game to crash/freeze upon exiting the game or entering the Main Menu after longer sessions of gameplay has been fixed,
  • An issue that caused errors upon entering the expedition has been fixed,
  • An issue that caused the infected dogs to spawn less often than intended has been fixed,
  • An issue that caused the workers to not correctly use the building entrances has been fixed,
  • An issue that caused the squad to get stuck in the loop of moving between the vehicle and the building has been fixed.
  • An issue with some locations spawning an excessive number of aircraft wrecks has been fixed,
  • An issue with cookhouses not working when being adapted from very small buildings has been fixed,
  • An issue with infected dogs not having the animation for burying underground has been fixed,
  • An issue that made it possible to place a greenhouse on a farm has been fixed,
  • A rare issue that resulted in workers still working in the building, even if they weren't assigned to it, has been fixed,
  • A number of stability changes have been introduced to reduce the number of crashes.

[h2]Indoor Movement[/h2]
We see that some of you are wondering what we are working on at the moment. While some things are still in the early conceptual phase, today we would like to show you the Indoor Movement. This system is intended to solve some problems currently occurring. Among other things, it should help with the defense of very large buildings.

[previewyoutube]https://youtu.be/S3dKm9QlaZI?si=5mQEWT1txLN6Qtzu[/previewyoutube]
Don't worry, the issue with the building flashing white will be fixed in the future. This is just an early prototype of this feature. Still, we remain extremely excited about this change! Let us know what you think about Indoor Movement and all the recent changes in the comments. And what's most important - have fun, survivors!

Best regards,
Jutsu Games Team

Major Update #1 - Gear, Citizen Reproduction, Greenhouses, Tree Regrowth

[h2]Greetings Survivors[/h2]

We are super happy to let you know that a new Major Update is available on the Default branch of the game! At first, our initial focus after the launch was to solve as many bugs and stability issues as possible. After a few updates, we reached a point where the number of stability and bug reports decreased by 90%. Instead, numerous requests for new functionalities and content began to appear.

In this Major Update, we want to meet those expectations. We are adding several new systems and hope that they improve your overall experience with Infection Free Zone. Have fun!

[h2]New Features and Content[/h2]
  • Gear System has been added to the game, including Sport Protector, Riot Gear and Plate Armor. Those will allow extra protection for your squad members.
  • Two new types of POI have been added - Museums and Sports Shops where you can find the Gear.
  • Emblem customization has been added. Now you can both change your zone's name and its emblem. It's also possible to upload custom images to the Infection Free Zone_Data\StreamingAssets\Emblem\Logo folder and use them as emblems in the game.
  • A tree regrowth system has been added. The trees will grow back by themself now.
  • Greenhouses have been added to the game. They cost 4 wood, 8 metal, and 1 tool to build, but are immune to negative modifiers from the weather.
  • The Citizen Reproduction System has been added. When specific conditions are met (enough food, available housing, proper mood level), children will appear in the Zone. Children consume 50% as much as adults, use the house/shelter living slots, and take 12 in-game days to grow up.
  • A resource discard feature has been added (right-click on the resource in your storage to discard the resources).
  • Additional entrances have been added to the buildings to improve the overall scavenging experience.
  • A new Megastorm and Supermoon music themes have been added.
  • The Citizen Housing logic has been reworked. The citizens will now get back to sleep at the closest shelter/house, which should help with running outposts.
  • The Building System has been improved to allow structures to be placed on gatherable objects. The workers will remove the gatherable object first and then proceed with the original task.
  • POI Filters have been added to the View Layers section. Players can now look for specific POIs like guns or gear on the map.
  • Heavy Rain animation for the Megastorm event has been added.
  • New shrub models have been added to the game.
  • Damaged structure models have been added to the game,
  • Snow particles and snow animation have been updated.
  • Beijing Map has been updated.
  • Mast visuals have been updated.
  • It is now possible to select an empty production cycle in the Medbay building to keep on attending to the wounded in the beds but refrain from manufacturing unwanted first aid kits. The UI of this solution will receive an update in the future.


[h2]Balance changes[/h2]
  • The day/night length has been increased by 20%.
  • Default Warehouse capacity has been increased by 20%.
  • The number of potential immigrants wandering around our Zone has been slightly increased.
  • The Globetrotter achievement logic has been updated.
  • Hordes will now attack the encountered farm crops. Farms won't get destroyed, but the production progress will go down.
  • Biome regions have been updated to fix issues with excessively low temperatures in some areas.
  • The Assault Rifle base damage has been decreased by around 50%, but the attack speed has been vastly increased. This should result in the weapon being very strong, but consuming significant amounts of ammo.
  • The Shotgun base damage has been increased by around 25%. The attack speed has been slightly decreased.
  • The Shotguns have been added to the pool of scavengable items in the game.
  • The maximum available angle when placing walls has been increased.
  • The maximum available camera zoom-in has been increased.
  • The camera angle change during zoom-in and zoom-out has been readjusted.
  • The density of trees has been increased.

[h2]Bug Fixes[/h2]
  • An issue with tooltips displaying incorrect information for buildings that are unlocked by multiple technologies has been fixed.
  • An issue with hordes attacking structures resetting their position upon death of one of the infected has been fixed.
  • An issue with the military medbay storyline causing errors has been fixed.
  • An issue with non-infected NPC groups attacking Infected who were buried down has been fixed.
  • An issue that caused the Research Tree to not properly refresh all the available researches has been fixed.
  • An issue with errors happening with partially adapted buildings getting fully adapted has been fixed.
  • Issues that were caused by the Zone name not having a character limit have been fixed. Now the maximum character limit for the Zone name is 32 characters.
  • A number of other minor issues have been fixed.


We hope that you will enjoy all the recent changes. Have fun and let us know about your feedback in the comments! Would you like us to work further on the current systems? Or should we prioritize completely new functionalities? We're all ears!

Thank you for playing Infection Free Zone.

Best regards,
Jutsu Games Team