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Infection Free Zone News

Vote for the best looking city & propose your own candidate!

[h2]Greetings, Survivors! [/h2]

Summer is here, but the whole Jutsu Games team is working hard on the Infection Free Zone. Regardless of that, we have come up with the idea, that it would be fun to have a game where our community is presented with 3 screenshots from different cities and have to vote, on which one out of them looks the best. Let's take a look!

[h2]Thurso - Scotland[/h2]
Thurso is a town (and a former burgh) in northern Scotland. In the morning, the city has a calm, sleepy aura, inviting you to stroll through abandoned streets. Fortunately, at this hour, the infected are already hiding from the light. You're safe.



[h2]Weihai - China[/h2]
Weihai is a prefecture-level city in the Shangdong province. What's very interesting, it's also the closest Chinese city to South Korea. In the midday sun, the city's contemporary architecture shimmers with a blaze of colors. It's the perfect time to roam through the city and scavenge for the materials.



[h2]Paris - France[/h2]
Paris in France seems to have always had a worldwide reputation as the most romantic city in Europe. The harmonious architecture of the city looks amazing at sunset. However, remember to stay cautious. When the sun goes down, the infected will go hunting.



[h2]Which one do you like best?[/h2]
Let us know! And if you like this little game, where we share the current look of some cities with you, feel free to suggest the next places that you would like to see in the future. We will look for the most common requests and do our best to provide you with some nice views!

Best regards,
Jutsu Games Team

Watch the new Story Intro for Infection Free Zone!

[h2]Greetings, Survivors! [/h2]

Have you ever wondered what has happened between The Last Duty DLC and the start of Infection Free Zone? We are proud to announce, that today you can see how the story unfolds in Infection Free Zone's Story Intro that we have been preparing for you for quite some time now! Let us know what you think about it!

[h2]Check the Story Intro[/h2]

[previewyoutube][/previewyoutube]
[h2]New gameplay video and pre-alpha access[/h2]

In the upcoming weeks, we plan to share a new gameplay video with you and give a small group of players access to an early-alpha build. We still need some time to polish the build properly, so we cannot make any solid promises regarding the exact date, but we are doing our best! So keep your fingers crossed for our whole development team!

[h2]Thank you for your support[/h2]

Once again, we want to thank you for your ongoing support. It's extremely motivating for us to see all the comments whenever we post a new announcement. We were especially surprised by the number of suggestions you have provided us with in the announcement, where we were looking for city suggestions from you. A lot of great answers in there (over a hundred!), and it was a pleasure for us to read them all.

Best regards,
Jutsu Games Team

Artworks - Behind The Scenes #5

[h2]Greetings, Survivors! [/h2]

It's time for the next "Behind the Scenes" entry! Initially, we wanted to share new video content with you, but that one is still a work in progress. Instead, today we will check the latest artworks and get a quick insight into their production and usage. But first - let's celebrate the good news! Together, we have passed the 15 000 followers mark for our Community Challenge! We're not backing down on our promise and new events and transmissions will find their way into the game. Next goal - 20 000 followers!


[h2]Artworks[/h2]

Sometimes working on barebone 3D assets is not enough. It's especially hard to depict some elements when the overall style of the game is set to be minimalistic. 2D art fills those gaps perfectly, allowing us to present the game's world in further detail and in ways that are only limited by the artist's creativity. That's a perfect blend for us and a direction that we have decided to follow while working on Infection Free Zone.

Different usage we have for our artwork:
  • Main reference that sets the tone of our whole work,
  • Source of inspiration for other 3D/technical artists working on the game,
  • Content that we can add to loading screens, and in-game panels to create a particular atmosphere during the gameplay and display things otherwise hard to depict (building interiors),
  • Base for cut-scenes, game intro, and other video materials.

As you can see, artworks are quite a huge and important part of the game! The first Concept Artist/Illustrator for Infection Free Zone was Mateusz Bogucki, who previously also worked on Rustler. Now Mikołaj Adamski has taken over this role, creating tons of amazing artworks for us. Take a look below and let us know if you can actually spot the differences in style between the two of them!

[h2]Artworks - Mateusz Bogucki[/h2]

Illustrations that set up the general mood of the game:







[h2]Artworks - Mikołaj Adamski[/h2]

Intro sneak peak:





Building panels:





[h2]BONUS: a few words from our Concept Artist/Illustrator[/h2]

We have thought that it would be great to ask Mikołaj to share a few words with you! Here is his message to all Infection Free Zone fans out there:

Hi, this is Mikołaj from Jutsu Games! I was asked to write a few words about my work. I mainly work in Photoshop in combination with blender, although my workflow varies depending on the given task. What I like the most is creating graphics depicting environments in a relatively dark and mysterious atmosphere, where light plays a big role. I'm happy to work on Infection Free Zone because it corresponds well with my style and interests. I hope you like the work attached to this post and that you will enjoy the game and its atmosphere.

Would you like to know more about some other people who are working on Infection Free Zone? Let us know in the comments!

Best regards,
Jutsu Games Team

What is the most beautiful city in the world?

[h2]Greetings, Survivors![/h2]

When starting the game, 911 Operator and 112 Operator had a set of base cities available in the game without the need to download them from the servers. Now we want to do the same with Infection Free Zone. Of course, you will be able to play in any city in the world, but we want to offer players a set of at least 10 interesting city suggestions right from the start.

So what is the most beautiful city in the world that everyone should have a chance to play on? We are really interested in getting to know your opinion about it. Your feedback will help us with shaping the final version of the game, so don't hold back with writing a comment!

[h2]Requirements[/h2]

On our side, there is a set of requirements that makes some cities preferable to others:

  • We need suggestions from many different parts of the world with vastly different architecture,
  • Small cities are preferred, with less than 50 000 population total,
  • Buildings on their own are one thing, but what about the terrain itself? Is the city situated among rivers and hills? Perfect! The more interesting the area, the better!
What do you think? Which city should we add to the base game and why is that?

Best regards,
Jutsu Games Team

PS. The next "Behind the scenes" entry should be ready in around two weeks, but you have to trust us - it's well worth the wait!

Land Elevation - Behind the Scenes #4

[h2]Greetings, Survivors![/h2]

February is ending and we are working hard on developing the first playable build of the game, with a fully functional tutorial. At the same time, we are constantly tackling new features that we are striving to add to the game, to make our maps look better and provide some variety to them. One of the latest examples of such features is land elevation.

[h2]Land Elevation[/h2]



The land elevation is one of those elements that have been haunting us for quite some time now, but we weren't sure if we can manage to add them to the game. After weeks of work, we are proud to announce that the in-game maps will actually correctly depict all the lowlands, highlands, mountains, and other unique examples of terrain differentiation that we can find around the globe. This is another big step we're taking to make the game look more realistic.

By the way, the UI visible on the screenshots is still a work-in-progress. But the game is shaping up to look quite nicely, isn't it?



[h2]How does it affect the gameplay?[/h2]

Of course, the land elevation is a feature that makes the in-game map look better, but it's also an aspect that you will have to take into consideration when exploring the map or building your Zone! Some examples of how land elevation can affect your gameplay include:
  • A smaller or larger area of view, depending on the position of our units (altitude).
  • Reduced speed of units when they are moving uphill.

Due to those two factors, it might be recommended to start your Zone at some higher point of the map. You will have more time to kill the infected, if they're slowly climbing their way up, even before reaching the walls of your settlement. But it's also a risk that you have to be aware of when controlling your own squads! Trying to run away from the infected, while going uphill might be a task that won't end on a positive note. Building on the hills is also going to be a challenge - one that will certainly require more time before completion.

Are you excited about this new feature? How do you like the newest screenshots from the game? Let us know in the comments!

Best regards,
Jutsu Games Team