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  3. Patch 0.96.17

Patch 0.96.17

[h2]Improvements and fixes[/h2]
  • Increased the radius of pole lighting by 10%
  • Improvement in Ui production modules - the robot logistics management section is now open by default and saves the last state when closing a Ui module.
  • Fixed a rare bug of robots stopping or not being able to delete a production module due to fractional resources
  • Small improvements to the Ui of mission rewards.
  • Fixed cargo visuals on the large cargo pod.
  • Fixed a rare bug when loading the game after changing the game mode story mode->sandbox.
  • Ice digging slag production was restored.


[h2]Balance[/h2]
  • Added 2 days to search for the first escape pod in the main Story mode storyline.
  • Internal storage areas of purification and production modules now hold more slag.
  • Bulk stores now hold more slag 9000->10000, 40000->50000
  • Microprocessors can now be encountered when disposing of some ruins.
  • Increased reward for “Strategic Planning” contract 400->1000 reputation with an organization, and 1->5 global reputation index
  • Colonists now look for opportunities to eat sooner (50%->70% satiety).
  • Colonists now use 10-15% less satiety and energy when working hard and working light.
  • Changed the recipe for food production. Food production now requires 3 more organics to produce food.
  • Food production time in the Kitchen has been increased by 50%