Patch 0.96.17
[h2]Improvements and fixes[/h2]
[h2]Balance[/h2]
- Increased the radius of pole lighting by 10%
- Improvement in Ui production modules - the robot logistics management section is now open by default and saves the last state when closing a Ui module.
- Fixed a rare bug of robots stopping or not being able to delete a production module due to fractional resources
- Small improvements to the Ui of mission rewards.
- Fixed cargo visuals on the large cargo pod.
- Fixed a rare bug when loading the game after changing the game mode story mode->sandbox.
- Ice digging slag production was restored.
[h2]Balance[/h2]
- Added 2 days to search for the first escape pod in the main Story mode storyline.
- Internal storage areas of purification and production modules now hold more slag.
- Bulk stores now hold more slag 9000->10000, 40000->50000
- Microprocessors can now be encountered when disposing of some ruins.
- Increased reward for “Strategic Planning” contract 400->1000 reputation with an organization, and 1->5 global reputation index
- Colonists now look for opportunities to eat sooner (50%->70% satiety).
- Colonists now use 10-15% less satiety and energy when working hard and working light.
- Changed the recipe for food production. Food production now requires 3 more organics to produce food.
- Food production time in the Kitchen has been increased by 50%