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Update 0.99.6: Interplanetary Contracts and Building Your Own Rockets

Update 0.99.59
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[/p][h2]Added[/h2][p][/p]
  • [p] Added a fifth tier to the reputation bar and updated its tooltip. [/p]
  • [p] Added additional layers to global capitalization. [/p]
  • [p] Added a contract filter by delivery method: capsule, truck, or rocket. [/p]
  • [p] Colonist tooltips now display total salary instead of base salary. [/p]
  • [p] The monetary value of the rocket construction license has been added.[/p]
  • [p] Added research for all three rockets, along with upgrades to increase their speed and capacity. [/p]
  • [p] Added animations for the Gas Extractor. [/p]
  • [p] Added CPU values for rockets.

    [/p]
[h2]Fixed
[/h2]
  • [p] Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear. [/p]
  • [p] Fixed an issue where colonist salaries were deducted only starting from the second month. [/p]
  • [p] If there aren’t enough Credits to pay salaries, the balance can now go negative. [/p]
  • [p] Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one. [/p]
  • [p] Fixed a bug where rocket auto-refueling could be cancelled incorrectly. [/p]
  • [p] Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas. [/p]
  • [p] Fixed an issue where module construction buttons were incorrectly available when they should have been locked. [/p]
  • [p] Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly. [/p]
  • [p] Fixed an issue where the market refreshed when CPU values changed. [/p]
  • [p] Fixed an issue where mining drones could get stuck. [/p]
  • [p] Fixed category names in statistics. [/p]
  • [p] Removed an unnecessary resource check in a post-explosion quest. [/p]
  • [p] Fixed a bug where room comfort changed after saving/loading. [/p]
  • [p] Fixed an issue where rockets could refuel while the game was paused. [/p]
  • [p] Italian localization fixes and other localization improvements. [/p]
[p]
[/p][h2]Changed[/h2][p][/p]
  • [p] Adjusted the color of the demand indicator during auto-selling. [/p]
  • [p] Updated the tooltip shown when storage exits are blocked. [/p]
  • [p] Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost). [/p]
  • [p] Adjusted the spawn location of the second Hope-2 capsule. [/p]
  • [p] Changed the placement of starting underground modules and removed an extra pillar. [/p]
  • [p] Changed the color of titanium oxide on conveyors. [/p]
  • [p] Updated rocket contract generation conditions and acceptance rules.

    [/p]
[h2]Balance[/h2][p][/p]
  • [p] Updated kitchen food recipes: now require 2 organics instead of 3. [/p]
  • [p] Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%. [/p]
  • [p] Increased carbon fiber production time 40->60. [/p]
  • [p] Reduced the chance of workplace injury from module breakdowns from 8% to 7%. [/p]
  • [p] Increased the base price of nanotubes from 1175 to 1200. [/p]
  • [p] Increased the base power output of the Biogenerator from 120 to 130. [/p]
  • [p] Reduced construction costs of outpost solar panels and fuel generators. [/p]
  • [p] Increased construction cost of the outpost RTG. [/p]
  • [p] Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources. [/p]
  • [p] Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024. [/p]
  • [p] Increased power output of small solar panels from 25 to 28. [/p]
  • [p] Mk2 walking speed upgrade now boosts colonists twice as much. [/p]
  • [p] Increased weekly interplanetary contracts from 5 to 10. [/p]
  • [p] Reduced the cost of some early-game research. [/p]
  • [p] Updated the research tree. [/p]