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  3. Patch 0.99.64

Patch 0.99.64

Hotfix 0.99.64


[h2]Added[/h2]
  • Added distance to target in lunar contracts.
  • The cost of module upgrades has been added as a separate item of monetary expenditure in the statistics.
  • The cost of module upgrades is now included in the total capitalization.
  • Research on rocket speed improvements has been added and enabled.
  • Research on rocket cargo compartment capacity improvements has been added and enabled.
  • The anomaly scanner has been updated and now detects anomaly signals within a large radius. The detection visual has been changed and detection sounds have been added.


[h2]Fixed[/h2]
  • Fixed neon mining at the base (to apply the fix, you need to rebuild the Gas Extractor).
  • Fixed the Mk2 upgrade for the Mineral Processing Plant.
  • Fixed a bug where conveyor outputs might not output resources.
  • Fixed a bug where the tooltip when hovering over a drone would become empty after a save load.
  • Fixed the effects panel in the outpost interface (a 1% bonus was displayed when there were no colonists).
  • Fixed the arrival of trucks at the base. Now they will not run into each other.
  • Fixed descriptions of missile upgrades.
  • An engineer is now required to repair the gas extractor in the “Gas Extractor” quest instead of a cook.
  • Fixed text descriptions of some research.


[h2]Changed[/h2]
  • Battery icons have been removed from the transport interface, except for the Rover.
  • The image on the Hoverboard trainer screen has been updated.
  • Fractional values have been removed from laboratories.
  • Trucks no longer park in one spot when entering the crater; they are now distributed across different locations.
  • Textures and animations for some modules have been optimized.


[h2]Balance[/h2]
  • Reduced the frequency of gas extractor breakdowns in the “Gas Extractor” quest.
  • Reduced the cost of some research in fundamental and engineering science points, increased in social points.
  • The base capacity of the truck has been reduced from 3000 to 2400.
  • Reduced the capacity of truck upgrades from 1000 to 800
  • Reduced the base capacity of the large truck from 5000 to 4800
  • Reduced the capacity of large truck upgrades from 1500 to 1200
  • Adjusted base prices on the market in the later stages of the game
  • Increased the cost of upgrading the fuel generator and RITEG generator for outposts from 30000 to 45000
  • Balanced the terms and rewards of rocket contracts