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  3. Patch 0.91.13

Patch 0.91.13

[h2]Changes[/h2]

[h3]Interface and Visual Changes[/h3]

  • Overhauled Vehicle UI
  • New icon for Tier 5 conveyors.
  • Added hotkey tips for demolition mode.
  • Added interface to display colonist productivity.
  • Colonist information now appears in module tooltips on the construction panel.
  • Distance display added to the contract proposal interface.
  • Bug report button removed from the main interface.
  • New models added for Tier 5 conveyors.
  • New visuals for locked research items.
  • Hover visual added for the base if the transport is in the crater.
  • Fixed collision issue with the constructed melting furnace.
  • New sound when switching the camera to orbit.
  • Added new interface sounds.
  • Updated sounds for some modules.
  • Fixed the size of the CPU data center.


[h3]Gameplay[/h3]

  • New tutorial for building an extractor in sandbox mode.
  • Selecting a colonist is now reset when switching to orbital level.
  • Now selected priority would reset on building completion
  • Fixed bug with capsule stucking on contract failure


[h2]Balance Changes[/h2]

[h3]Resources and Economy[/h3]

  • Market goods volumes reduced by 25-30%.
  • Increased buying and selling price variation by 5%.
  • New research that reduces market commission by 5%.
  • Reduced fractional and global reputation gain for high-difficulty contracts.


[h3]Research and Fixes[/h3]

  • Added new research for the speed and capacity of the carrier robot (WIP).
  • Fixed bug with missing resources in the contract.
  • Fixed collisions and delivery points at the ECC, FCC, and small vehicle factory.
  • Added a fourth resource delivery point to the landing platform.
  • Rebalanced underground conveyors research prices.
  • Added fog of war to the research map, experimental for now.