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Update v0.91.00

Welcome to the Kickstarter Beta Access Update!


As we launch our Kickstarter beta access, we're excited to present a major update filled with new features, improvements, and lots more!

[h2]Update highlights:[/h2]
  • Overhauled Oxygen Management: Experience our reimagined oxygen system where electrolysis factories fill rooms with oxygen, and oxygen tanks take on the role of collection and dispensing, making oxygen dispensers a thing of the past.
  • Voice-Activated Ledger: Our deal-pushing character is now fully voice-acted. While he insists on his contracts, he also provides helpful tutorials for navigating the market interfaces.
  • Research Roadblock: Now you actually have to do the research for every module upgrade. Sorry, no free rides.
  • Fuel Plant Comes Alive: The fuel plant now boasts a lively new animation.
  • New Language Options: Now offering translations in Chinese, Spanish, Polish, Portuguese, and French.
  • Speed Boost: Introduced a 5th level of conveyor speed, now faster than ever, even without new models.
Update 0.91.00

[h2]Bug Fixes:[/h2]
[h3]Gameplay[/h3]
  • Cancelling a contract now makes capsules release resources mid-collection and only then fly away.
  • Research notifications are now reliably playing as they should.
  • Free camera mode will now hide notifications on modules for a cleaner view.
  • Variable connection points on modules no longer vanish after loading.
  • No more infinite module selector growth through notification clicks.
  • Enhanced LODs for the modular terminal factory for a smoother visual experience.
  • Conveyor lift holograms now dismantle correctly.
  • Ensured the contracts button on the landing platform UI pauses the game like other menu buttons.
  • Fixed the research points calculation to ensure consistent fill-up.
  • Research is essential for every level of module upgrades.
  • Restricted copying of certain large modules to enforce a one-instance rule.
  • Landing platforms can now be dismantled, providing more flexibility in your builds.
  • Resolved the issue causing research updates to be delayed due to speed changes.

[h3]Interface[/h3]
  • Prices in the conveyor interface have been corrected.
  • Improved clickability of the delete button in the mining designation panel.
  • The UI now reflects the precise time until the hydroponic farm cycle finishes.
  • The UI now correctly shows the production progress for vehicle assembly modules.
  • Improved visuals for production in the ice extractor UI.
  • Adjusted the layout and fonts of the settings window.
  • Adjusted the layout of the research interface.
  • Fixed the issue with opening the contract interface through POI.
  • Updated conveyor UI icons to align with their new appearance.


[h2]New Features:[/h2]
[h3]Systems[/h3]
  • The oxygen system get a thorough makeover.
  • Introduced CPU mode, which limits the maximum number of modules. Expand this limit with new CPU unit and Large CPU unit modules.
  • Personal oxygen levels are now displayed in the colonist interface.
  • Added an oxygen percentage tooltip for rooms when hovering in oxygen mode.
  • The fuel plant now comes to life with a new animation.


[h3]Interface Updates[/h3]
  • Added a button to access the research interface directly from completed research notifications.
  • Added production time details to module tooltips.
  • Tooltips for modules now highlight their water requirements.
  • Clicking on a colonist in UI now snaps the camera to their location.
  • The wall building panel tooltips now include construction cost details.
  • The ledger is now fully voice-acted.
  • Introduced 5 new language translations

[h2]Balances and Adjustments:[/h2]
[h3]Contracts and Research[/h3]
  • Adjusted contract generator to delay high-level organizations from appearing early.
  • Reduced the appearance of energy cells in the early stages.
  • Balanced science points for specific research projects.
  • Modified costs and capacities for all landing capsules.
  • Added new simple difficulty urgent contracts.
  • Made various contract adjustments.
  • Balanced research costs by adding engineering points to fundamental and social tabs.
  • Rebalanced research points: reduced fundamental points, added engineering points.
  • Added research for a full credit refund after removing conveyors.
  • Introduced research to increase truck speed.
  • Added research to reduce organic growth time in farms.
  • The research map has been restructured.
  • Reduced the research cost for digging speed, robot speed, and battery capacity.
  • Added several new other research projects.

[h3]Resources and Production[/h3]
  • Increased energy consumption for medium and high-tier modules.
  • Boosted the number of titanium plates in starting resource packs.
  • Increased the cost of large batteries by 1 aluminum.
  • Smelter cost now includes 1 additional titanium plate (experimental).
  • Adjusted slag conveyor output in the multi-refinery by 1 cell.

[h3]Gameplay[/h3]
  • Robots are now zippier with a boost to their base speed.
  • Enhanced the first research bonus for robot speed.
  • Adjusted tooltips for selecting difficulty in sandbox mode and the number of drones provided.
  • Extended the broker quest in sandbox mode with additional quests.
  • Temporarily disabled sound for low energy notifications.
  • Reduced the base cost of robots on the market.
  • Unified silicon input across different assembler recipes.
  • Adjusted colonist balance: increased oxygen tank capacity, faster food consumption, reduced comfort drop, and modified health and mental state impact on productivity.
  • Dismantling conveyors now returns more money by default (from 0.7 to 0.85).
  • Amount of Rare Minerals dropped from walls increased (random from 1 to 3).
  • Added small and medium food tables to the sandbox research map.
  • Constructors no longer require colonists for production; colonists now only increase efficiency.
  • Tripled the productivity multiplier for colonists based on their skill profession.
  • Balanced the melting furnace.
  • Hydroponic farms now require a small amount of slag for organic growth.
  • A 5th level of conveyor speed has been introduced for even faster transport.
  • Redistributed conveyor speed levels to 60, 150, 300, 450, 600.
  • Increased extraction volume per cycle for MDR.
  • Balanced difficulty and rewards relative to organization reputation.
  • Added contracts with a large volume of resources.
  • Introduced urgent contracts with a large volume of resources.
  • Increased the chance of contracts for moon deliveries.
  • Added new indefinite contracts.