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The Crust Closed Beta Starts NOW!

Closed beta testing for The Crust has officially begun!



The first wave of beta keys is out, so check your email and Discord inboxes. For those who want to participate but haven't signed up yet, please follow the instructions.

We've brought new updates with a number of new features, bug fixes and optimization, arts, and even some more cool lunar modules. If you've played the alpha - just forget it, The Crust right now is a completely different experience! For more info you can check out last Dev diary.

Update | Hotfix 0.83.59d

[h2]Added[/h2]
  • Added animation to the fuel generator during its functioning. Added status indication in color.
  • Improved the research progress bar to make the progress bar more clear
  • Added clock to the Timer
  • Customized display of resources on conveyor module outputs, in hologram mode


[h2]Fixes[/h2]
  • Changed autosave frequency function in settings
  • Fixed a bug where previews in the save and load menus were too dark
  • Fixed bug where lights were off on modules after loading
  • Fixed resource names in the logistics interface
  • Fixed bug with Charging Station after loading
  • Fix bug with incorrect display of research after double loading
  • Fixed contracts tutorial when the player would get into the interface via notification of a new contract.
  • Fix loading on Continue button
  • Fixed the disappearing rovers in the expeditions menu
  • Fixed the colour of the batteries when they are unplugged+Fixed a bug when the truck was getting stuck in front of CargoDock
  • Looped music in the menu

Patch notes 0.83.52 | Hotfixes

Dear Crusties,

Thank you for testing the latest version. In this update, we tried to fix most of the bugs identified in VCBT, and we are going to keep working on that.
In the next update, we will merge the brand new optimized version of The Crust, which has been in development in a separate branch for the last two weeks. It should noticeably increase performance in large factories.

Patch notes for today's update:


[h2]Bug fixes[/h2]

- Fixed broken research tree display after re-saving to the same slot.
- Fixed a bug where ruins could not be disassembled after save/load
- Fixed infinite loop in contract training if saved on the Broker dialog
- Fixed missing POIs that were detected before loading.
- Fixed missing transportation from the expeditions interface
- Fixed electricity mode indicators displaying when changing levels.
- Temporarily added 1 sec delay on changing robot configurations
- Saving in tutorial before explosion is blocked as it was intended to be
- Fixed number of credits after loading
- Saving in building mode no longer leaves an invalid ghost module on the load
- fixed ability to crash the game via F5 and F6 (quick load/save)
- Fixed indoors lighting after loading
- Changed visual of small and large solar panel in wiring mode
- Fixed remaining particles after fixing a truck
- Localization fixes
- Adjusted audio in initial cutscene
- Added missing voiceovers
- Added research to improve fuel generator efficiency


[h2]Balance changes[/h2]

- Reduced maximum % generation in metal and silicon veins
- Changes in researches prices, added second type of points to the price
- Increased cost of improvement of some modules


[h2]Things we know and working on[/h2]

- No resources icons on conveyor inputs
- Question icons instead of resources on conveyor inputs in hologram mode
- Negative credits
- Not valid module in construction mode after changing focus to another monitor
- Notifications intended for the surface are visible on orbit
- ESC button does not exit from all interfaces from which it is required
- Errors in the settings menu
- You can pass the quest to connect electricity without connecting solar panels in the tutorial.
- Bots not charging after saving/loading
- Ghost capsules after save/loading
- Incorrect storages visuals after saving/loading
- Doubleclicks in some places
- If drones started digging a wall, after pausing, they will continue digging it
- If you press F5 F6 at the same time, save and load will break
- Duplicate POIs after save/load.
- Conveyor Elevator doesn't take RE and minerals
- Scanned POI on the Moon are gone after save/load

Watch Live! Gameplay Stream with the Developers

[h2]
Join the developer team of The Crust!
[/h2]

We'll review gameplay, mechanics, break down future objectives, and finish off by answering questions submitted by beta testers and people attending the stream.


Introducing New Concepts Integrated into the Game

Hello!🌚

Spring is in full swing, and we're working hard on the game and getting ready for the big announcements. In the meantime, we would like to share new concepts, which we introduce into the game, in order to diversify the visuals. Here are some of them, that are already included in the game.




Expedition Center, allowing you to equip an expedition with colonists, robots and resources to remote points of interest.





Updated Pressing Plant is another cool module concept that allows players to create smart concrete from lunar regolith early in the game.



The Landing Platform is a basic module that opens up the player's ability to load a capsule to fulfill contracts. 🚀


We hope you're as excited about these new concepts as we are, and we can't wait to share more updates about the game.