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July / August Dev Updates

[h2]Hey OLO Fans![/h2]

We’ve been continuing to work hard on One Lonely Outpost and we have lots to update you on, so let’s get right into it!

[h3]Behold! Corn! (and 3D lighting)[/h3]
The one big thing we’ve been working on behind the scenes is finally ready to be shown off. We will be including 3D lighting in our pixel art environments! Below you can see a gif of what this lighting looks like. We’ve had to do a lot of testing and reworking to get to this point, but we’re beyond excited with how it is turning out!



Test of our custom-made sprite modeling system with Sydney. Don't worry about the artifacts in the shadow; we already know how to fix those :)

[h3]Worldbuilding[/h3]
With all of the 3D lighting work happening, we’ve also been optimizing & tentatively finalizing the map layout. You might have gotten a peek into what this all looks like over on our Twitter or discord.



We’ve also been working on more ship interiors for all of our NPC’s. Lots are definitely still being worked on, but here’s a look at just a few of them.

Simons Interior (Synthetic Botanist)


LeeLoo’s Interior (Naturalistic Botanist + Elisha’s Bedroom)

[h3]Narrative[/h3]
We're going all-in with the characters - mountains of interact dialogue, lots of cutscenes for those who show an interest in the characters, and more! (though for the most part interacting with the NPCs extensively will be optional, but why would you want to avoid them?)

You'll notice later that we brought on a lot of writers, including Xan who has previously worked on Coral Island, and Matt who worked on a licensed Final Fantasy IP. Portraits and sprites are also coming along great. We're also finally getting to those short stories promised to Backers - we'll have the first batch ready later this year!


Say hi to the final version of Eve! A shy but brilliant scientist researching the alien ruins!

[h3]Fishing![/h3]
We've got a prototype of the fishing minigame done now - it's pretty far from our final idea, but in our (probably not so humble) opinion, we think it already gives Stardew's fishing a run for it's money xD

In the final version, not only will it just look better in general, but you'll also be able to customize your fishing gear to make the hook float higher or lower, and attract different kinds of fish. We use a left/right reeling mechanic - It's much easier than it might look.



[h3]Expanded team![/h3]
To help get all of these awesome parts of development done, we’ve added lots of new members to our team! If you see them around in the Discord, definitely say hello and welcome them!

5 new writers - Ana, Matt, Xan, Laurie and Jesse

3 new 3D artists - Ali, Samer, and Marco

1 new programmer - Michael

1 new designer - Mark

1 new audio director - Dale

Thank you all for your support throughout development so far. If you want to be a part of the community, maybe see some behind the scenes happenings, as well as get direct access to the devs to ask questions, make sure to join our Discord! Also don’t forget to wishlist One Lonely Outpost if you haven’t already!