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One Lonely Outpost News

Our E3 segment is today!

Make sure to tune into the E3 broadcast today at 1:30pm PT to see our new One Lonely Outpost trailer! Once you’ve seen it, make sure to come back and tell us what you think about it! We’d love to know your thoughts about all the progress we’ve been making!

Our team lead, Brad, will also be doing a livestream over on our Twitch with Little Rock Games (developers of To the Rescue) and Blue Goo Games (developers of Space Chef) at 1pm PST to talk about To the Rescue, then live react to the One Lonely Outpost E3 segment, and then to talk indie development of games like One Lonely Outpost and Space Chef.

Development Updates + E3!

[h2]Announcements[/h2]
We’ve been working hard over the past couple months and have lots that we want to share with you but can’t just yet. That being said, we will be at E3 this year. There you’ll be able to see a lot of what we’ve been working on. Make sure to tune in June 14th at 2:10pm PST to check it out!

[h2]Updates:[/h2]
Now on to what we’ve been working on:
Most of the areas and world have finished the design process, and the cast is more or less complete as well. Multiplayer rework is drawing to a close by next month. There’s some secret things we can’t share about just yet, but we’ve been hard at work on that as well!

Our team has also been growing quite a bit! The team is nearly complete at 20 amazing full time members, and content will start rolling out crazy fast next month as we ramp up for the last stretch before Beta release in October.

Last but not least, the Ruins, Gene Splicing, and Plant Breeding designs are all coming along nicely, and will soon be added to the game before the Beta.

Thank you all for your support throughout development so far. If you want to be a part of the community, maybe see some behind the scenes happenings, as well as get direct access to the devs to ask questions, make sure to join our Discord! Also don’t forget to wishlist One Lonely Outpost if you haven’t already!

Publisher Announcement and Minor Delays

Hi everyone!

Today we have some exciting news to share, which is that we can finally announce that One Lonely Outpost will be published by Freedom Games (https://freedom.gg). We’ve been working with the Freedom team for a number of months behind the scenes, but are now ready to officially announce our partnership. Teaming up with a publisher is what will help us deliver the best possible game to the most players.

For those of you who may not know, a game publisher not only can provide additional investment and funding for developing the game, but also takes care of a lot of the business and marketing side of releasing a game. That includes setting up and managing our store pages and the console release process, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and other similar functions. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.

Which brings us to another announcement we have to share about our release timeline. Originally we had been aiming to have our Steam Early Access release around October of this year. That timeline was based on our plans and resources at the time, and with changes on both of those fronts (ultimately for the better), we’ve decided that we are going to push our Early Access release into the first few months of 2022.

The decision to push back Early Access was not an easy one, as we know you’re all crazy excited about this. We know it may be tough to hear that it’s going to be even longer before many of you are able to play OLO, but this adjusted timeline will let us deliver a significantly better game to you all, one that really lives up to the vision we have that you’ve all supported. We’ll be able to add Multiplayer and detailed, game-wide pixel art, along with just... MORE. More NPCs, more cutscenes, more mini games, more all-around, and all of that will be of greater quality too. There’s even yet again more things being developed that we can’t talk about yet because we’re still validating that they’re possible!

With that said, we will be starting our Beta (“Earlier Access,” as we’ve called it previously) further in advance of the Early Access than originally planned. Before it was going to be about 3 months before that release, but now it will come in October, more like 5-6 months before normal Early Access. We are also NOT pushing out the full release of the game at this time - we are still on track to fully release OLO out of Early Access in late 2022. We’ll see how that date holds up in the long run, but for now it’s still good!

You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that can’t be further from the reality we have experienced with them. Freedom has been an amazing partner to us, only enhancing and supporting our vision. We were very careful when considering which publishers offer to accept, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldn’t have it any other way! As if that wasn’t enough, the Freedom Co-Founder owns a 60 acre farm! How cool is that?

As always, we thank you from the bottom of our hearts for your support and encouragement! We can’t wait to share One Lonely Outpost’s truest vision with you all.

(PS: If you are a Kickstarter backer, don’t forget to complete your BackerKit survey if you haven’t yet done so!)

January / February Updates and BackerKit!

BackerKit

You’ve been asking for it and we’re finally able to bring it to you!
Missed out on the Kickstarter and really want to get alpha access? Well, I present to you the One Lonely Outpost Backer Kit!
Join our Discord for full information and to ask any questions you might have.
Alpha/VIP Tiers are limited quantity and only around for a limited time!

Progress Updates

Expanded Team & Game-wide art upgrade: We've added 3 new artists, Irina, Matteo, and Gregor, rounding out our art team to perfection and allowing us to tentatively push towards our ideal vision of the game - fully rendered environments! I've always disliked that the concept art usually looks better than the game. So, we're now pushing towards having the entire game hand-rendered in pixel art! Tiles and grids will only be in the game to aid with farming and customizing your farm area - the rest will be beautifully hand-created pixel art.

Multiplayer Groundwork: Multiplayer has definitely been our biggest hurdle as it’s taken considerable rewiring in the game in order to make sure that it works how it needs to. But! The sooner we put 'the time' in to finish the not-so-interesting mountain of work that goes into multiplayer, the less work it will take overall, leaving more time for other features we want to add. If all goes well, we'll be out from under the shadow of multiplayer rewrites by the end of April, and there might even be a (VERY shaky) version of it to try then! Or maybe not - multiplayer is known in the industry as the most difficult feature you can add to a game for good reason, so we'll just have to wait and see.

Animals: Another big thing we’re going to be working on adding into the game is the ability to purchase animals and their robo animal counterparts.



More To Come: Some more exciting things happening with the project which we will cover in the next update!

Make sure to join our Discord for some behind the scenes happenings there, as well as getting direct access to ask the devs questions!