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Tainted Grail: The Fall of Avalon News

New Hotfix - 0.5c

Hi folks! We have a new hotfix for you!

The Hightlight? Much requested stash for your items!

We'll be taking a couple of days off now for Easter, but we'll be back Tuesday! :)

Quality of Life:
  • Added stashes (chests) for players' items (you'll find one near Fearghas, second one in the Barracks)
  • More keys are now available for rebinding.
  • Fixed a bug that made rebinding some keyboard inputs invisible or impossible. It should now be possible to rebind, for example, the "Q" key.


Saved games / crashes:
  • Fixed even more broken saves and additional causes of save corruption.
  • Killing a shop NPC will no longer corrupt your saved games.
  • Fixed Steam Deck texture quality so that, hopefully, it won't crash immediately after getting to the main map due to memory issues.


Performance:
  • Introduced a Display Settings category and added new Graphic Settings (so that you can tweak even more parameters related to visuals). Please adjust in case of problems with the game's performance.


General bug fixes:
  • Iron and Wyrdstone sources should now respawn.
  • Bromhar No Face will no longer hide underground.
  • Fixed a movement bug that occurred after killing the Lost Knight.
  • Fixed encumbrance icon not displaying after loading the game
  • Fixed character sheet tabs (they sometimes weren't visible on Map UI)

New Hotfix - 0.5b



Hello everyone,
We have just released a hotfix addressing some of the issues and bugs you might've encountered while playing The Fall of Avalon. We apologize for any inconvenience caused by these problems and thank you for your patience
Additionally, we'd like to thank y'all for the amazing feedback you've been sending us. We read everything as we try to improve the game as fast as we can!

Once again, thank you for your support and stay tuned for more updates!

Here's what's been fixed in 0.5b:

PERFORMANCE, SAVES, CRASHES
  • Fixed the majority of issues that could cause save corruption
  • Fixed cases of autosaves in tutorial dropping the player into the void (if you find yourself back in jail while having completed the arena, the bridge button should be active for you)
  • Added brightness slider to Game Settings
  • New quality setting in Visuals: Textures Quality, please adjust to lower quality if you're having issues with the open world map, it might help!
  • New quality setting in Visuals: Three levels of VFX Quality, please adjust to lower quality if you're having issues with the game's performance
  • Significant improvement in performance of some particle effects (example: Portal or ball-shaped NPC in the tutorial arena)


QUALITY OF LIFE:
  • Made WASD rebindable
  • Added alternative keybinding for Temporal Hold on keyboard
  • Reduced weight of crafting, cooking, and alchemy-related items


BUG FIXES / ISSUES / EXPLOITS
  • Magic proficiency should level up properly
  • "Culinary Madness With Rumpolt, Vol. 1" will teach you essential cooking skills only once now
  • Blocked the possibility of speaking to Vrann multiple times for free XP :[
  • Keeper Alar becomes inactive instead of disappearing after a certain interaction, feel free to punch him in the face (before we properly implement NPC hostility)
  • Temporary fix: deleted one option of finishing Gro'derr's quest (because it was bugged)
  • You shouldn't get a Mistbearer-related quest AFTER killing the Mistbearer anymore
  • Locked chests shouldn't have the same angle of lockpicking
  • Doors at Almother Shrine shouldn't be accessible without a key now
  • Consumable items with percent-based effects should work properly again
  • Recipe for The Kraken now requires proper ingredients
  • Some enemies have their names displaying properly again
  • Fixed an issue with input after exiting the map
  • Fixed an issue with missing quest markers after loading the game
  • "Eternal Essence" skill should now restore the correct amount of Mana
  • "Stamina Surge" skill should now restore the correct amount of Stamina
  • Oldsteel Warhammer should now display the correct amount of damage
  • Fixed missing collisions of some of the buildings

First Day Hotfix - 0.5a

Hello everyone!

Today, we have a very first hotfix for all of you that (among other things) should greatly reduce drops in performance/freezes in the game.

But before that, we just wanted to thank you from the bottom of our hearts for the day-one reactions for our launch! As you can imagine, we were really stressed about the whole thing. We had been working quite some time on the game and hitting that "Launch" button on Steam was a bit nerve-wracking :D However, seeing y'all playing Tainted Grail and enjoying the adventure we have prepared for you is just an amazing feeling! It makes all the long hours spent on the game development definitely worth it!

Thank you!

We know that joining Early Access is a risky thing, and we really appreciate you guys trusting and supporting us with your EA purchase. We can promise that on our end, we will do what we can to reward this trust with an amazing game! This is just the start of a great journey we will take on together to develop a game that we can all be proud of!

Today, we have the first set of hotfixes that should visibly improve your experience, but you can definitely expect more soon!

If you enjoy the game, we would really appreciate it if you could leave a review and spread the word. It goes a long way in helping us! Right now, we are eagerly waiting for you to share your builds, story choices, and reactions to finishing the game's storyline. Make sure to share your thoughts and feedback in the comments, on the forums, or on our Discord! We will be reading everything very carefully, and it will help us plan for everything going forward. So, please do write what you like and what you think could be improved!

Again, thank you so much and see you soon!

Here is a full list of changes:


  • Optimized VFX loading, it is fully asynchronous now. This could've been the reason for many lags/freezes of the game.
  • Fixed rare issues that could make the hero immortal
  • Fixed an issue with showing enemy health bar after scene switching.
  • Added proper loot to one of the chests found in Island Asylum.
  • Fixed an Issue with "Piercing Precision" skill when it wasn't applying a buff on first weapon change after acquiring this skill
  • Added missing map prompts
  • Minor UI improvements


Also, we're already making a new build, and it should be uploaded soon (in about an hour since this post goes live). The change list will be:

  • Increased hero base equipment load to 150
  • Fixed an issue where you couldn't equip magic while crouching

Adventure begins now! Early Access is live!



Adventure begins now! Early Access is live!

Join us in this update to learn more about our approach to Early Access and learn how we plan to work with our community to create an incredible open world adventure together!

Hello adventurers!

We have officially launched Early Access, and we couldn't be more excited (and stressed :D)! Although the game’s still far from complete, we have a full first part of the adventure ready for you to explore, and we hope you'll have a lot of fun doing so!

First, let's watch the release trailer!

[previewyoutube][/previewyoutube]

Now, let's discuss a few things about Early Access in general, how we approach it, and what we're striving for:

[h3]This will not be a AAA game.[/h3]
It's essential to mention this. We are a small indie team with big ambitions in terms of gameplay, story, and general fun-factor, but we are not striving for AAA quality, especially in terms of visuals. Please keep that in mind!

[h3]Bugs, problems, balance issues.[/h3]
Although we've done our best to prepare for Early Access, due to the scope of the game, we're sure you will encounter some bugs and problems. Our team is on standby, so you can expect fixes coming quickly if anything critical appears.

We also recommend saving manually from time to time – and backing up your saves – during your adventures.

[h3]Early Access - saves.[/h3]
The most important thing to note is that if you want to participate in the Early Access adventure, you need to be prepared for the possibility that your saves may be lost at some point with a major patch.

[h3]Chapter 1: Horns of the South[/h3]
In this stage of Early Access you will have a special, smaller price and access to first part of the game - Horns of the South. There is around 10-15 hours of content there!
More will be coming with big patches and will be added for free to the game!

[h3]How will we work with the community and update the game?[/h3]
There are several ways in which we’ll gather feedback from you, most notably:

We will closely monitor comments here on Steam.
You can chat with us on our Discord server.
We will ask for feedback/opinions on specific things via updates.

In the future, we will also add detailed in-game statistics that will help balance out the game.

In general, you can expect us to read almost everything, but we may not always be able to respond due to being a small team with a lot to do.

But we will try our best!

In our previous Early Access, Tainted Grail: Conquest, we were able to work really close with community to create a great experience and we hope to do even better here!

[h3]In terms of adding patches and content, here is our base idea:[/h3]

Small bug-fixing/balance patches - We'll add these to the game as needed, without any specific timeline.

Small content additions - From time to time, we may add small (not too complicated) content additions to the game. This can include things like more character customization options, some extra art assets, or items for the game.

BIG content patches - The most important way for us to progress the game will be through significant content patches, which will happen in estimated three to six month periods. You can expect significant quality of life improvements and extra large amounts of content that push the story forward.

Language support - We plan on translating to other languages, but we want to reach the 1.0 version of the game first - that is, complete all the content and then move through the translation process.

With that out of the way, we invite you all to join The Fall of Avalon! Tons of amazing adventures await you!

Tainted Grail: Fall of Avalon DEMO arrives!



Hello everyone!

Today, we have quite an exciting update for all of you!
While our team is doing the final sprint, doing as much as possible to create a great Early Access for all of you, we thought that it might be a good time to get a small warm-up! We have prepared a demo, that you can play and test the game in action right…about… NOW!

Demo will take you to a prologue of the game and show you around 30-60 minutes of the game. We hope it will give you a good taste of what we are going for in Tainted Grail: The Fall of Avalon! Just please note that due to the character of the prologue, there is not much of “Open World” there yet - don’t worry, once you reach the mainland, you will have full freedom of travel and exploration!

Now, since we are still very much an indie team - we would really appreciate you guys spreading the word about the game and available demo! We really would love to show our work to as many people as possible! So if you enjoy what we are trying to create here - spread the word!

30 MARCH - EARLY ACCESS LAUNCH

We also have an official Early Access release date - 30th of March! To celebrate that, we have created a special trailer showcasing the newest version of the game.

Check it out!

[previewyoutube][/previewyoutube]

Early Access


Now, let’s talk a little bit about Early Access. We previously mentioned it a bit, but since we are really close now, we just want to quickly manage expectations.

We will be using Early Access, as a real tool for creating the game together with you, players. This has both positive and negative sides.

First, let’s start with negatives - don’t expect a fully finished / polished experience.
We intend to work extensively on the first zone of the game, as well as developing all the systems, balancing, bug-fixes, and optimization. In general, what we will present to you in Early Access is the first zone of the game, which should provide around 10-15 hours of gameplay. Expect small bugs, imbalance, and a lack of final polish
Most importantly - expect your saves to be obliterated with some of the bigger patches. In order to make sure we can provide the best game possible, we need to have this possibility in case of bigger changes.

Now, the positives! We will be working on this game with you as a community. You will actually be able to take an awesome journey together, and we vow to listen to your feedback. Together we will add content, take some things out, change mechanics, and balance things. From our experience, this will create a lot of awesome stories and memories! While the game will be rough around the edges, we do believe that it is also a really fun RPG with a soul! Additionally, the Early Access price will be cheaper than the full release. You will be able to get the game at Early Access for $29 USD!

Last but not least - check out some new screenshots from the dark but beautiful Avalon! ;)



Ok, this is it for today's update! Enjoy the demo and wish us luck with the last weeks of work before premiere!

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/