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Tainted Grail: The Fall of Avalon News

Patch v1.05

[p][/p][h3]Patch v1.05 has just landed on Steam. Here's the full list of changes: [/h3][p][/p][h3]Regression Fix:[/h3]
  • [p]Fixed jumping gamepad focus on the list of items when selling/stashing, etc.[/p]
[h3]Most Requested:[/h3]
  • [p]Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings[/p]
  • [p]Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts[/p]
  • [p]Weapons in loadouts now swap hands if already equipped in the other hand[/p]
  • [p]Consumables and rings are now moved from the other slot to the current one when equipped[/p]
[h3]Gameplay:[/h3]
  • [p]Buying fish in bulk should now give you the correct amount of fillet instead of 1[/p]
  • [p]Fixed the Essence of Fire & Essence of Cold potion duration[/p]
  • [p]Fixed Unbound talent math to properly calculate spell movement slowdown[/p]
  • [p]Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later[/p]
  • [p]Fixed Frostwoven Graves not showing up on the Handcrafting station list[/p]
  • [p]Fixed Exploit Weakness talent[/p]
  • [p]Fixed some instances of NPCs not properly applying Statuses to the hero when damaged[/p]
  • [p]Red Caps and other enemies shouldn't freeze after running away from them[/p]
[h3]Quests:[/h3]
  • [p]{Spoiler} Rowan will correctly react to \being compromised\[/p]
  • [p]Bandits from The One Percent quest should count as killed even if you exit the house[/p]
  • [p]Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking[/p]
  • [p]Over My Dead Bodies out of order progression fixed[/p]
  • [p]Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively[/p]
  • [p]The Price of Forgiveness should be completed after returning the button outside the cave[/p]
  • [p]Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest[/p]
[p][/p][h3]Technical:[/h3]
  • [p]Improved performance and stability by making sure invisible HUD elements are truly inactive[/p]
  • [p]Sharpening an item you're currently holding should no longer prevent you from using it[/p]
  • [p]Minor fixes and improvements to the UI layout for ultra-wide resolutions[/p]
  • [p]The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface[/p]
  • [p]Photo Mode will now properly pause the entire game[/p]
  • [p]Player eyelids shouldn't stay half closed after some cutscenes[/p]
  • [p]Fixed Sell from Stash not checking if the item can be sold[/p]
[h3]Graphics:[/h3]
  • [p]Refreshed character HUD bars and Wyrd skill view [/p]
  • [p]Severing Ray spell visual upgrades[/p]
  • [p]Fixed visibility VFX during the death event for Wyrdspawn[/p]
  • [p]Fixed a bug in the visualization of the FurDad behavior VFX[/p]
  • [p]Improved visual effects for Solarbeam[/p]
  • [p]Horses now have eyes[/p]
[h3]Audio:[/h3]
  • [p]Fixed VO for Alma[/p]
  • [p]Fixed VO for Dolf[/p]
  • [p]Added missing VO for Stronner[/p]
  • [p]Added missing VO for Cobalt[/p]
  • [p]Added missing VO for Elira[/p]
  • [p]Added missing VO for Heledd[/p]
  • [p]Added VO for Dal Riata Guard[/p]
[h3]Misc:[/h3]
  • [p]When met in Cuanacht, Fionola should no longer crouch or levitate[/p]
  • [p]Some summons are now correctly marked with a blue color on a compass[/p]
  • [p]Fixed sleeping interaction in Lile's House[/p]
  • [p]Added the missing Depth Card to the portal to Sveinn Sanctuary[/p]
  • [p]Summon icons on the HUD are now updated[/p]
  • [p]Turned off the placeholder description for all the fish[/p]
  • [p]Fixed a missing talent name in the Perception/Daggers tree[/p]
[h3]
Plans for the future (no exact dates, but sooner rather than later)
[/h3]
  • [p]Transmog,[/p]
  • [p]NG+,[/p]
  • [p]22 new Arthur conversations, including whispers and one special dialogue designed to guide you in a... particular situation,[/p]
  • [p]Giving Qrko one extra feature (you're gonna love it),[/p]
  • [p]Various free content DLCs; a flying mount maybe?[/p]

Patch v1.04

[p][/p][p][/p][h3]Patch v1.04 has just been rolled out on Steam:[/h3][p][/p][h3]Gameplay:[/h3]
  • [p]Allowed using stashed items at the Blacksmith Table[/p]
  • [p]Added Tier 4 and 5 weapons to the possible loot from higher-tier Unidentified Items[/p]
  • [p]Dual Wielding Spells no longer unlock Mana Regen while channeling & casting simultaneously[/p]
  • [p]Reworked Fishing balance. If you find it difficult to catch some fish, we recommend looking for better fishing rods [/p]
  • [p]Added 29 new fishes (and updated corresponding achievements) [/p]
  • [p]Updated Fishing spots across all of Avalon. Remember that some fish only appear at certain times or in certain bodies of water[/p]
  • [p]Fixed the following talents: Fury Without Fatigue, Shieldbearer, Mighty Blows[/p]
  • [p]Lunge attacks will no longer trigger while walking with a high movement speed multiplier[/p]
  • [p]2 Wyrdspirits joined the combat encounter in Ghost Realm[/p]
  • [p]Rebalanced the cook and alchemist shops in the castle in HoS[/p]
  • [p]Fixed the Severing Ray damage calculation[/p]
  • [p]Replaced Thunder Lash spell with Thunderstrike in HoS Stronghold[/p]
  • [p]Added Gytha's shop in Volker village and fixed her dialogue[/p]
[h3]Quests:[/h3]
  • [p]Anselm, Maggot, and Yvain should return to their interiors (if they have disappeared for you)[/p]
  • [p]Fixed blocker in Vrell dialogue when finishing the Temptation quest while having already finished the next objective[/p]
  • [p]A Carnation to Remember won't fail if it's already completed[/p]
  • [p]Fixed incorrect descriptions of some quest items[/p]
  • [p]The incorrectly failed objective in quest "The Price of Healing" is now fixed[/p]
  • [p]Fixed Pup being freed by save & load[/p]
  • [p]Orlaith should take your package even if you request a reward[/p]
  • [p]The dialogue option about reward from "This is the Part Where You Run Away" should be visible, but blocked, even without the proof[/p]
  • [p]\[Quest: Sweet Dreams] Fixed the loading of autosave in the Sympathy and Trickster realm, breaking dialogue trigger[/p]
  • [p]A cave between Cuanacht's Gardens and the Plains will now correctly become accessible as you progress the Children of Morrigan questline. Before that, it will be blocked by a rock[/p]
  • [p]The Price of Healing quest and Neante and Yvain funding interactions improved[/p]
  • [p]Yngvi's dialogue shouldn't block the hero[/p]
  • [p]Wayward Son quest forces the hero to look at the outcome (so the logic won't break)[/p]
  • [p]The Construct dialogue can now be triggered when a weapon is equipped[/p]
[p][/p][h3]Technical:[/h3]
  • [p]\[Critical] Returning to Cuanacht and a couple of dungeons after a long time shouldn't break scene loading[/p]
  • [p]\[Steam] Fixed a possible corruption of Steam cloud files if the game crashed/PC crashed during cloud update[/p]
  • [p]No more free money! Selling items during sorting won’t make you rich anymore. This also fixes the item duplication glitch. If you really want infinite of certain items, you can always look at mods, such as unlocking the debug console[/p]
  • [p]Talent effects should update correctly after changing player perspective (some of them didn't)[/p]
  • [p]NPC audio should now follow its body when in ragdoll instead of playing in place of death, etc.[/p]
  • [p]Fixed an issue with being stuck in the crouched state after fast travelling from a fireplace[/p]
  • [p]Fixed incorrect refresh of the selected list item after sorting when using a gamepad.npc[/p]
  • [p]Fixed edge case bugs in the rain system[/p]
  • [p]Fixed small memory leaks generated by the rain system[/p]
  • [p]Fixed performance issue when using two-handed weapons with AOE Crushing Blow talent.[/p]
  • [p]Fixed some minor bugs that appeared when using the Thunderous Greatbow[/p]
  • [p]Fixed missing starting furniture after purchasing only the Cuanacht home[/p]
  • [p]Sveinn Village's overall stability increased[/p]
[p][/p][h3]Graphics:[/h3]
  • [p]Improved color correction in the Spawn Tibby VFX[/p]
  • [p]Optimized texture size in the Rock VFX for better performance[/p]
  • [p]Improved fire visuals and distortion effects in prologue wyrdness[/p]
  • [p]Removed transition flickering during fast travel[/p]
  • [p]Fixed Ulfr Guards displaying incorrect clan tattoos[/p]
  • [p]Vragi's Mother's placeholder model was replaced with a monster form[/p]
  • [p]Your hand should now be visible when placing the bonfire[/p]
  • [p]Wyrddeers from Stagfather‘s Trial are now spawning and despawning with a proper dissolve effect[/p]
  • [p]Fixed female armor piece not displaying for Battlemage Tunic[/p]
  • [p]Added new icons for several summoning spells[/p]
  • [p]Changed the appearance of Deathbound Guardians and Blood Abomination summons[/p]
  • [p]Dressed up a dead body on the Plains of Cuanacht[/p]
  • [p]Improved VFX for Arthur's initial appearance in the resurrection room[/p]
  • [p]Added Theud tattoos to Frail[/p][p][/p]
[h3]Audio:[/h3]
  • [p]Fixed missing and broken VOs for some NPCs (Egill, Self, Flaithri, Stigr, Eyvor, Elira, Heledd, Yngvi, King Arthur, Flyrna, Kjell, Barlaam, Theud Mother, Hrafn, Heiko, Galahad, Sir Vast, Darvhanr, Turtar)[/p]
  • [p]Added audio to the EldritchReaver Generic[/p]
  • [p]Changed the explosions' audio volume levels[/p]
  • [p]Fixed the bear audio[/p]
  • [p]Added audio to FrostbittenWarrior Female and T5_Skeleton1H[/p]
  • [p]Changed Zombie attack volume level[/p]
  • [p]Removed the duplicated line of Maggot during one of the story interactions[/p]
[p][/p][h3]Localizations:[/h3]
  • [p]Fixed incorrect display of characters in fonts that support Cyrillic script[/p]
[p][/p][h3]Misc[/h3]
  • [p]Fixed Neante holding a comically large piece of paper in her house[/p]
  • [p]Added more NPC interactions to the Ulfr Barracks[/p]
  • [p]Fixed the interactability of fireplaces in some dungeons[/p]
  • [p]The buried chest in Mountain Ice Cave is now diggable[/p]
  • [p]Fixed Smuggler's Dagger description to properly display the Critical Damage increase when upgrading the item[/p]
  • [p]Changed loot in Shrine Cellars[/p]
  • [p]Repaired the first mist gate in King's Threat dungeon (now it should block you until after the fight)[/p]
  • [p]Broth no longer gives bread instead of broth[/p]
  • [p]Added a treasure chest in the Ruined Towers in Cuanacht[/p]
  • [p]Crafting/Blacksmithing: pressing the selection button again on an already selected recipe or item now jumps to the ingredients/gems (gamepad)[/p]
  • [p]Removed unnecessary interactions with decorative flowerpots[/p]

Big Patch v1.03 is live!

[p][/p][p][/p][h2]Hey Everyone![/h2][p][/p][p]First of all, we want to start by saying a big, fat THANK YOU again! The reception of Tainted Grail: The Fall of Avalon has been absolutely amazing, and seeing so many people passionate about the game is absolutely rewarding.[/p][p][/p][p]We’re getting TONS of feedback from you all every day—some very positive, some negative—and no matter what, we always read and listen. One thing you can be certain of:[/p][p]we will definitely keep working on the game until all bugs are ironed out. We’re also planning to add a lot of extra stuff ;)[/p][p][/p][p]Either way, seeing so many people passionate about Tainted Grail is extremely humbling for us, and it motivates us to keep going.[/p][p][/p][h3]In today’s update:[/h3]
  • [p]450k copies of Tainted Grail sold! Thank you![/p]
  • [p]Roadmap—what’s coming next[/p]
  • [p]BIG Patch—v1.03[/p]
  • [p]Our favorite community screenshots and art :D[/p]
[p][/p][h2]Let’s get to it![/h2][p][/p][p]First, let us share some good news! Across Steam and consoles, Tainted Grail has sold over 450,000 units (this includes the Early Access period)![/p][p][/p][p][/p][p]Once again, thank you so much for your trust. It truly means a lot to us![/p][p][/p][h2]Roadmap: things to come next!
[/h2][p]Here are the most important things we’ll be working on over the next few weeks and months:[/p]
  • [p]Regular patches to address major bugs and performance issues. We’re aiming for weekly patches, but they may sometimes come sooner or later. We’ll continue this work for months to come.[/p]
  • [p]We’re working on enabling Mod Support—expected in about 3–4 weeks.[/p]
  • [p]A special performance version for Steam Deck is in development (exact timing TBD).[/p]
  • [p]A huge batch of extra content is coming in Patch 1.1, which will include many of the most popular community requests, especially in the Forlorn Swords (Act 3) region. We're aiming for an August release! We won’t spoil anything, but expect some really cool additions. ;)[/p]
  • [p]We're also exploring other popular requests, such as the New Game+[/p]
[p]
[/p][h2]BIG Patch: v1.03[/h2][p][/p][p]Now, let’s talk about Patch v1.03. As you’ll see below, there’s a LOT of stuff![/p][p][/p][p]Before diving into the details, we want to give a quick explanation for some of the bugs.[/p][p](Please note: this is not supposed to be an excuse—we take full responsibility for the issues)[/p][p][/p][p]When we set out to make Tainted Grail, we wanted to create a deep, complex adventure, both in terms of storytelling and exploration. But we also wanted to give you, the player, as much freedom as possible.[/p][p][/p][p]That’s why you can kill many NPCs, experience wildly different quest outcomes, and approach things in any order. We wanted to minimize hand-holding, just like we’d expect as players.
[/p][p]Of course, the “cost” of that freedom is that there are SO. MANY. DIFFERENT. OPTIONS.[/p][p]And sometimes, the most random combinations can cause problems. Here’s one bug example we encountered before launch:
[/p][p]Using the relic system, you can upgrade weapons—all good.[/p][p]But then, if you sell that item to a vendor, it's still fine.[/p][p]But THEN, a few hours later, when the vendor’s inventory resets—boom, the game experiences problems and crashes.[/p][p][/p][p]Anyway, that’s just a quick preamble to help explain where some of the weird bugs are coming from. That said, we’re extremely motivated to find and fix every single one, so your experience with Tainted Grail keeps getting better.[/p][p][/p][h3]We also really appreciate your continued support![/h3][h3]Here are the full patchnotes.[/h3][p][/p][h3]Critical Fixes:[/h3]
  • [p]Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys[/p]
  • [p](PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.[/p]
  • [p]Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.[/p]
  • [p]Fixed a few memory leaks in our UI visuals[/p]
  • [p]A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)[/p]
  • [p]Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.[/p]
[h3]Most Requested:[/h3]
  • [p]After finishing the game, you can now choose to keep playing and explore the world further or to quit.[/p]
  • [p]Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies[/p]
  • [p]Prevented enemies from shooting backwards when the player dodges behind them[/p]
  • [p]Added an option in the fireplace to bring Qrko back when it's lost.[/p]
  • [p]Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.[/p]
  • [p](Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.[/p]
  • [p](Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects[/p]
  • [p](Items) Added item effect gains upon upgrading in handcrafted sets[/p]
  • [p](Items) Rebalanced armor weight loss when upgrading[/p]
  • [p](Summons) Fixed player summons sometimes not attacking when outside of player FoV[/p]
  • [p](Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them[/p]
  • [p](Summons) From now on, summons should be able to exit interiors with you[/p]
  • [p](Summons) Disabled collisions with player summons outside combat[/p]
  • [p]Retroactively fixed dialogue flow with Barlaam in the quest “The Trial”[/p]
[h3]Achievements:[/h3]
  • [p]Fixed conditions for the Crown of Ashes achievement/trophy[/p]
  • [p]Fixed conditions for And My Axe! achievement/trophy[/p]
  • [p]Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy[/p]
[h3]Quests (Warning! Possible Spoilers):[/h3]
  • [p](Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS[/p]
  • [p]Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress[/p]
  • [p]Unholy Matrimony can be completed if NPCs are killed before talking to them.[/p]
  • [p]Denholm now gives the correct reward for the quest "Forging a Path"[/p]
  • [p]The player will now be able to ask Asgall about Tom only once.[/p]
  • [p]The Extinction of the Weak quest marker should correctly target Dolf.[/p]
  • [p]Stitch By Stitch quest markers and respawning ores fixed.[/p]
  • [p]See no Evil quest markers fixed.[/p]
  • [p]Fixed NPC Abner's dialogue lines.[/p]
  • [p]Divided we Fall and Arthur's Crown interactions and non-linear flow improved.[/p]
  • [p]The Old Letter should be found only in one specific place.[/p]
  • [p]A Carnation to Remember can be finished after finishing other quests.[/p]
  • [p]Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.[/p]
  • [p]Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.[/p]
  • [p]Fixed dialogue flow for quest "The Weight of Honor"[/p]
  • [p]Petition The Lord quest should correctly lead the player[/p]
  • [p]Cuckoo’s Egg failed task can lead to failing a quest.[/p]
  • [p]Over My Dead Bodies consequences.[/p]
  • [p]The Silent Burden quest should give rewards, and its progression should be more straightforward[/p]
  • [p]Denholm will now correctly pay the player for his silence in the quest: Burdening Letter[/p]
  • [p]The player will no longer be able to continuously speak with Brother Vitus about abortion[/p]
  • [p]Removed some incorrect dialogue from Lile[/p]
  • [p]Fixed an issue where the player could not lie to Rigby when delivering his book.[/p]
  • [p]Fixed Eira's dialogues after she returns home.[/p]
  • [p]Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.[/p]
  • [p](Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.[/p]
  • [p](Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.[/p]
  • [p](Spoiler: Sweet Dreams) Nest portal should now be easier to interact with [/p]
[h3]Audio:[/h3]
  • [p]Fixed Giant Sentinel audio volume levels[/p]
  • [p]Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3[/p]
  • [p]Fixed the audio length of one of the Rune's lines.[/p]
  • [p]Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.[/p]
  • [p]Wyrdness music event update - improved layer adaptation for dynamic transitions[/p]
  • [p]There should now be combat music while fighting the boss in Sagremor Castle[/p]
[h3]Texts & VO:[/h3]
  • [p]Added multiple missing VOs[/p]
  • [p](JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.[/p]
  • [p]Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko’s Crumble, Oldsteel Fang, Hollow Core)[/p]
  • [p]Fixed Absorption spell description to properly state Mana Shield as a percentage value[/p]
  • [p]Fixed Spell Syphon talent description[/p]
  • [p]Added description of Skull Knight's Blade Sword[/p]
[h3]Technical:[/h3]
  • [p]Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map[/p]
  • [p](New) Swimming in the ocean should now take waves into consideration[/p]
  • [p]Fixed an issue where some enemies could disappear at certain angles after death.[/p]
  • [p]Fixed an issue that prevented players from attacking after switching loadouts while lumbering.[/p]
  • [p]The sometimes-missing VFX on player hands while wielding magic should always be visible now[/p]
  • [p]Fixed controller vibrations breaking in some cases[/p]
  • [p]Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.[/p]
  • [p](New) Item tooltips now accurately reflect player stats when requirements aren’t met, making stat comparisons easier in shops, crafting, relics, and upgrades.[/p]
  • [p]Resolved performance issues on PlayStation 5 in Dungeon Galahad[/p]
  • [p]Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.[/p]
  • [p](Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item[/p]
[h3]Gameplay:[/h3]
  • [p]Added Marrowghast helmet recipe to Ukko's shop[/p]
  • [p]Fixed Arcane Mace item Mana Cost[/p]
  • [p]Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner‘s set, Spellslinger’s set)[/p]
  • [p]Increased effects of individual parts of the Archdruid set[/p]
  • [p]Fixed Gem of Dodge not properly decreasing Dash Cooldown[/p]
  • [p]Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs[/p]
  • [p]Fixed Galahad's Mace sometimes not applying Burn on hit[/p]
  • [p]Deirdre's chest can no longer be opened with a lockpick[/p]
  • [p]Changed Arnulf's loot in Smuggler's Bay[/p]
  • [p]Sour Herring and Cheese no longer decreases the encumbrance limit when eaten[/p]
  • [p]Added a player's room to the Children of Morrigan hideout.[/p]
  • [p]Fixed Weightbound spell affecting hero summons[/p]
  • [p]Buffed Bors in Sagremor Castle[/p]
  • [p]Fixed Heiko’s Crumble description and effects[/p]
  • [p]Update the Tidepiercer projectile collision[/p]
  • [p]Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies[/p]
  • [p]Rebalanced and fixed Bear's Claw to be in line with other items of its tier[/p]
  • [p]Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted[/p]
  • [p]Giant's Club is no longer a usable weapon[/p]
[h3]Misc[/h3]
  • [p]Frostgrots are now considered animals[/p]
  • [p]Moved the location of copper ore in Ulfr Village[/p]
  • [p]Fixed a diggable chest in Gunnnvaldr Village[/p]
  • [p]Qrko will now be more aligned with the ground it's standing on.[/p]
  • [p]The campfire mistakenly affected the player’s total weight. Not anymore![/p]
  • [p]Improved level-up notification[/p]
  • [p]Improved quest notification[/p]
  • [p]Fixed interaction with the alchemy station in the Tomb of the Good Druid[/p]
  • [p]Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers[/p]
  • [p]Journal was not counting summon's kills[/p]
  • [p]Fixed bonfires in Cuanacht[/p]
  • [p]Fixed wyrdstone mining in Cuanacht dungeons[/p]
[h3]Visual Changes:[/h3]
  • [p]Human summons are wearing proper summon markings on their clothes[/p]
  • [p]Blind status VFX rework[/p]
  • [p]Fixed missing lip movement for some speaking characters.[/p]
  • [p]Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect[/p]
  • [p]Fixed VFX charge explosion on Snail[/p]
  • [p]Fixed distortion Y-offset on Bonefires[/p]
  • [p]Fixed mask layer of Bonefire (fire visible from the top)[/p]
  • [p]Guards in Cuanacht will now wear helmets.[/p]
  • [p]Dark clouds are no longer visible in Dungeon Frig[/p]
  • [p]Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.[/p]
  • [p]Updated visual effects for the Mistbearer boss fight.[/p]
  • [p]Additional VFX AOE for Archmage and Wight enemies[/p]
  • [p]Fixed bounds in vfx FloatingSnow[/p]
  • [p]Fixed bounds in vfx CompanionLight[/p]
  • [p]Fixed the bug with the elevator chain in Corrupted Temple[/p]
  • [p]Blocked unused doors with boards in the Horns of the South castle[/p]
  • [p]Fixed trees placed in the wrong places in HOS and Forlorn[/p]
  • [p]Ghosts with hair should render correctly after game load.[/p]
  • [p]Fixed the issue where wheat was generated underwater in Cuanacht.[/p]
  • [p]Added missing DepthFadeCard under the ladder in Broch[/p]
  • [p]Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.[/p]
  • [p]VFX Heart of the Plague visibility of the debris layer[/p]
  • [p]Fixed a floor gap near the portal in Prolog Jail[/p]
  • [p]Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht[/p]
  • [p]Improve the Snow Explosion effect used in Cold Magic.[/p]
  • [p]Updated visual effects for the Tidepiercer slash explosion[/p]
  • [p]Updated the visual in the Wyrdspawn Dead event.[/p]
  • [p]Tidepiercer coatings fix[/p]
  • [p]Drain of Vigor visual update[/p]
  • [p]Projectile trails tweaks[/p]
  • [p]Added visual effects to signal ore acquisition when destroying it.[/p]
  • [p]Tweak VFX when activating souls in the Resurrection Room.[/p]
  • [p]Conchur's beard now moves when he talks.[/p]
  • [p]Updated Gytha's appearance.[/p]
  • [p]Úlfr Tribesfolk NPCs now wear helmets.[/p]
  • [p]Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level.
    [/p]
[h2]Last but not least...[/h2][p]Here are some of the best/funniest/coolest screenshots and fan arts from the community that we’ve absolutely loved![/p][p][/p][p]By @ArtMamoon[/p][p][/p][p][/p][p]By ✨ • WeepingArr0w •[/p][p][/p][p][/p][p]By Menashikami[/p][p][/p][p]By alphatardy[/p][p][/p][p]By @AzmoLIVE[/p][p][/p][p]By @StefanieMcMaken[/p][p][/p][p]By _dangles_[/p][p][/p][p]By _zabon_[/p][p][/p][p]By Szincza[/p][p][/p][p]By toomuchusednames[/p][p][/p][p][/p][p]By Azazelus[/p][p][/p][p]By KenjjooNSFW[/p][p][/p][p]By SASS
[/p][p]By Ghostmantle[/p][p][/p][p][/p][p]By @floccinaucinihilipilificationa[/p][p][/p][p]By Zall[/p][p][/p][h2]That’s it for today![/h2][p]Once again, thank you so much for playing our game, for the continuous support, and for your patience! We’re working hard on polishing Tainted Grail and fixing issues, so it can become an even better game for everyone out there![/p][p]
[/p][p]Cheers,[/p][p]Questline & Awaken Realms[/p][p]
[dynamiclink][/dynamiclink][/p]

Tainted Grail: The Fall of Avalon review




The setup is this: you're an escaped prisoner who gets wrangled into defending the war-torn isle of Avalon from an impending otherworldly force called the "wyrdness." And also the soul of the centuries-dead King Arthur has hitched a ride on your subconscious. After centuries of imprisonment, he wants to take back his kingdom, and you just happen to be the most ideal vessel for this task...
Read more.

Hotfix #3



[h2]A small hotfix is now live:[/h2]
  • Fixed at least one instance of missing NPCs—we hope it was the only one, but please let us know if you encounter any others.
  • Resolved an issue with Arthur's bonfire dialogues repeating and breaking progression logic (Arthur's dialogues should now be available in the second region; previously, a broken line was breaking further interactions).
  • Fixed progression issues in Neante's questline (The Price of Healing, Hollow Blessings).
Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!