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Free DLC #3 - Merlin’s Tomb & Patch 1.21

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Hey everyone!
[p][/p][p]How are you all? We hope you had some spare time to try our previous DLC content pack with 21 new weapons, and that it has been fun! Any new broken builds invented? :D[/p][p]Now, yesterday we had some fun with announcing a “new DLC” Qrko's Journey - if you have missed it, check out the trailer below! [/p][previewyoutube][/previewyoutube][p]This was an April’s joke from our team :D [/p][p]BUT! Another free DLC is not a joke at all, as we have promised and spoiled The Last Counsel a few weeks ago. Well, it is now out![/p][p]This is a whole new endgame dungeon that was designed to test your resolve! We really hope you will enjoy it ;) [/p][p]Simultaneously, we’re releasing patch 1.21 with miscellaneous updates, focused mostly on further improvements for the Forlorn Swords (act 3 of the game).[/p][p]Enjoy the read! And let’s start with unraveling the mystery behind The Last Counsel.
(by the way, congrats to the few ones who guessed correctly!)
[/p][p][/p][h2]We’re introducing our third free content DLC, Merlin’s Tomb![/h2][p][/p][p]And it’s out right now, waiting to get added to your Steam library![/p][p]Let’s watch the trailer for more info about this DLC (content spoiler alert): [/p][previewyoutube][/previewyoutube][p]Intrigued? Cause we certainly are![/p][p]Now, before diving deeper into the content itself, let’s first give you a quick overview of the lore behind the Merlin’s Tomb DLC.[/p][p]The final resting place of the Round Table Knights has been uncovered at last.[/p][p]Hidden deep within the desolate peaks of the Forlorn Swords, the lost secrets of Merlin lie sealed, guarded by brutal trials forged for one purpose alone: to test the True King of Avalon. Only one of rightful blood and unbreakable will may endure what awaits within.[/p][p]But beware…[/p][p]The once-proud and peerless archmage of Avalon, greatest of sages, has been touched by a creeping Wyrdness. Twisted by forces beyond mortal reckoning, Merlin is no longer the mentor of legend – but something corrupted.[/p][p]It’s said that to enter the final Tomb and face Merlin himself, one must possess all fragments of the King’s Soul.[/p][p]Moving forward to the content part…[/p][p]Merlin’s Tomb is a brand-new endgame dungeon. As mentioned, you can only access it after you’ve acquired all the King’s Soul fragments. It’s supposed to be hard (balanced around level 75 characters), and it also features some gimmicks, so we’re expecting players to yield once or twice before finishing it. That said, if you fail a few times, don’t give up; you got this! :D[/p][p]We’re spoiler-covering the rest of the DLC description for those who want to go in completely blind. But if you want some extra sneak peeks, go ahead![/p][p]If you meet the above-mentioned requirement, you can enter the dungeon in the Forlorn Swords (act 3), just right here:[/p][p][/p][p]The entrance to the tomb is guarded by the Keeper of the Barrow, a new mini-boss! Treat this as a quick power check before granting you further passage.[/p][p][/p][p]Once you’re inside, the real challenge starts. But we don’t want to spoil the fun for you; go and enjoy on your own! :D
Be victorious, and you’ll be rewarded; Tainted Merlin will leave some truly EPIC, tainted items behind! Trust us, despite all the taint, these items are worth the trouble!
Also, we know you guys well, so please refrain from posting all the tainted jokes, or Steam might take us down ( ͡° ͜ʖ ͡°)
[h2]Patch Notes 1.21 [/h2][p]As mentioned before, along with the free DLC, we’ve also just launched patch 1.21 for the game! It’s another bunch of all-around improvements and fixes, with Forlorn Swords being in the center of attention. Also, we’ve heard your feedback about the new version of Mana Shield being too harsh on the player, so we’re tweaking it more in your favor. Another thing many of you were asking for has been added: you can now use armor sets to save and quickly switch between outfit configurations. Check out the full list below.[/p][p][/p][h3]Gameplay[/h3]
  • [p]Mana shield to mana regen penalty changed to a 2:1 ratio, making it less harsh. Example: at 100% mana shield, your mana regen will decrease by 50% (previously 100%).[/p]
  • [p]Fixed weapons that have a Chance to Stun on hit not applying Stun properly[/p]
    • [p]Surgestopper[/p]
    • [p]Royal Edict[/p]
    • [p]Iron Tooth[/p]
    • [p]Stormcrow Oculus[/p]
    • [p]Wand of Chain Lightning[/p]
    • [p]Hefty Spear[/p]
    • [p]Heartwrought[/p]
    • [p]Great Hammer of Stun[/p]
    • [p]Hammer of Stupefaction[/p]
  • [p]Furniture is now added to the player’s inventory upon purchasing or receiving the Seacoast Manor. This is retroactive[/p]
  • [p]Chieftain Frode now properly summons his ghost allies during a fight[/p]
  • [p]Added a kitchen and an alchemy station in Firket’s House[/p][p][/p]
[h3]Further Forlorn Swords improvements[/h3]
  • [p]New weapons added[/p]
    • [p]Inlaid Shield - Increases Attack Speed by 10%. Increases Max Stamina by 5. Added in the lake in Capital City[/p]
    • [p]Splitter Axe - Deals up to 100% more damage based on enemy's missing Health. In a new abandoned camp in Capital City [/p]
    • [p]Iron Morningstar - Increases Crit Damage by 20%. Added near Frozen Lake[/p]
    • [p]Royal Edict - Hitting a target has a 10% chance to Stun it. Added in Gunnvaldr Village[/p]
    • [p]Winding Dagger - Critical Hits make your target Bleed. Added in Foredweller Area[/p]
  • [p]A new quest has been added. We don’t really want to spoil much of it, so we’re leaving you with just a hint: it might be worth it to search through the southeastern part of Forlorn Swords ;)[/p]
  • [p]Improved cliffs and terrain around Capital City, Ulfr Village and Mountains Stronghold[/p]
  • [p]Enemy Changes[/p]
    • [p]Changed Skeletons in Pictish Hideout to stronger versions[/p]
    • [p]Changed Cairnguard placement in Capital City[/p]
    • [p]Changed Bear placements in Capital City[/p]
    • [p]Changed Ice Weaver and Brimshade placement in Capital City[/p]
    • [p]Added Croakmaw, Ogre and Corpse Eaters in Capital City[/p]
    • [p]Added Corpse Eaters near Ulfr Village[/p]
  • [p]New generic weapons[/p]
    • [p]Added Rust Red Spear in Capital City.[/p]
    • [p]Added War Pick in Gunnvaldr Village.[/p]
    • [p]Added Heavy War Pick near Frozen Lake.[/p]
    • [p]Added Tourney Shield in Gunnvaldr Village.[/p]
    • [p]Added Patrol Halbard on Theud Beach.[/p]
    • [p]Added Black Iron Mace in the Foredweller Area.[/p]
  • [p]Loot chest additions and changes[/p]
    • [p]Added diggable loot chest near Ulfr Village.[/p]
    • [p]Added diggable loot chests near Theud Village.[/p]
    • [p]Added diggable loot chests in the Foredweller Area.[/p]
    • [p]Added diggable loot chests near Frozen Lake and Gunnvaldr Village.[/p]
    • [p]Added diggable loot chests in the lake in Capital City.[/p]
    • [p]Added loot chest near Sveinn Village[/p]
    • [p]Changed the location of a diggable loot chest near Volker Village[/p]
  • [p]Ore placement changes and additions[/p]
    • [p]Added Iron ore near the Forlorn Swords border.[/p]
    • [p]Added Titanium ore in Capital City.[/p]
    • [p]Replaced copper ore in Capital City with titanium ore.[/p]
    • [p]Added Meteorite ore near Frozen Hands.[/p]
    • [p]Added Meteorite ore and titanium ore near Frozen Lake.[/p]
    • [p]Added Meteorite and titanium ore near Highlands Stronghold.[/p]
    • [p]Changed the locations of meteorite and titanium ore near Highlands Stronghold[/p]
    • [p]Added meteorite ore and titanium ore near Gunnvaldr Village.[/p]
    • [p]Added meteorite ore near Volker Village.[/p]
    • [p]Added meteorite ore and titanium ore near Theud Village.[/p]
    • [p]Added titanium ore in the Foredweller Area.[/p]
    • [p]Added meteorite ore and titanium ore on Theud Beach.[/p]
    • [p]Added meteorite ore and titanium ore near Mountains Stronghold.[/p]
[h3]UI[/h3]
  • [p](PC) Added rebinding for Attack and Block actions[/p]
  • [p](PC) LMB and RMB can now be bound to any action[/p]
  • [p](Consoles) Added "Inverse Hands For Magic" setting[/p]
  • [p]Added a Panini Projection setting for widescreen displays.[/p]
  • [p]Added Armor Sets, allowing players to save and quickly switch between outfit configurations.[/p]
  • [p]Added fish descriptions to the Journal.[/p]
  • [p]Updated Mana Shield keyword to clearly state it does not decrease Mana Regeneration when outside of combat[/p]
  • [p]Tooltips will now be shown for buffs and relics that are applied on items[/p]
  • [p]Improved subtitles color settings[/p]
  • [p]Improved clarity of item comparisons in containers[/p]
  • [p]Improved dialogue options sorting order.[/p]
  • [p]Improved flow of saving and restoring game settings.[/p]
  • [p]Added a map legend with currently displayed map markers[/p]
  • [p]Fixed enemy display name, if current target does not have set name. Previously it was showing last target name, now will be empty[/p]
  • [p]Removed HP bar status animation when status is not active[/p][p][/p]
[h3]Audio[/h3]
  • [p]Added stronger parry/blocking/pommel sound effects to all weapons[/p]
  • [p]reworked sound effects for swimming, jumping and landing[/p][p][/p]
[h3]System[/h3]
  • [p]File verification can now be ignored if it fails the second time per patch. You should check your RAM for issues though[/p]
  • [p]Shader Preloading will only be attempted once. So if it was causing you to be stuck in infinite crash loop the second launch should skip this step[/p]
  • [p]Added progress bar to steam cloud sync
    [/p]
[h3]Misc[/h3]
  • [p]Fixed a duplicated Favorite prompt appearing in the equipment selection view.[/p]
  • [p]Fixed Stamina usage for the Drowned Sailor Elite in Sarras Chapel[/p]
  • [p]Removed compass UI while lockpicking[/p]
  • [p]Fixed gamepad icons in cloud save conflict popup[/p]
  • [p]Fixed dialogue with Ughwe where the player could mention Conchur by name without having learned it.[/p]
  • [p]Fixed an issue that allowed multiple completions of the Bring Home My Heart quest.[/p]
  • [p]Fixed item selection in identify screen[/p]
  • [p]Quiver is now hidden when equipped with conflicting armor.[/p]
[p][/p][h2]And that’s it for today![/h2][p]Yet another free DLC and yet another patch for the game are now live. As basic as it might sound, seeing all of you still enjoy Tainted Grail makes all the work feel twice as satisfying and absolutely worth it! If you have any chance to try the new stuff and tell us what you think, please do so. We’re always open to more feedback and suggestions. Can’t wait to hear your impressions of the new stuff! And if Tainted Merlin kicked your assess, don’t worry[/p][p][/p][p]Enjoy, and thank you for being with us all this time![/p][p]Awaken Realms / Questline[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Check out other games in development by Awaken Realms![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

Разработчики Tainted Grail: The Fall of Avalon выпустили DLC с набором магического оружия

Студия Questline объявила о переносе бесплатного дополнения Tainted Grail: The Fall of Avalon с конца марта на начало апреля. Впрочем, разработчики просят игроков не отчаиваться и в качестве извинений выпускают бесплатный набор магического оружия.

Free DLC - Bonus Content #2 & Other News!

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Hey everyone!
[p]Hope you’re doing all well![/p][p]Do you remember that free content DLC we announced for the end of March? Well, so it is going to get pushed to very early April… BUT, to not leave you empty-handed, we have prepared something extra for March, also to celebrate our biggest discount so far in the Steam Spring Sale!  [/p][p]Anyway, without further ado…[/p][p][/p][h2]Our second free bonus content DLC is out now![/h2][p]Yep. Just go to the Steam page, add the DLC to your library for free, and you’re good to go![/p][p][/p][p]But wait, what’s that whole DLC about, you ask? Take a look at our trailer, and read more info below![/p][previewyoutube][/previewyoutube][p]This DLC brings a collection of 21 brand-new, powerful magical weapons, designed to expand your combat options and kickstart some new character builds. From one-shotting blades to burn-infused shields and flesh-ripping swords. Each item introduces new, various opportunities to lay waste in Avalon; all the Wyrd-touched peasants won’t stand a chance! :D[/p][p]All new weapons can be purchased from blacksmiths and can also be obtained by identifying the unidentified loot you get during Wyrdnight. Try your luck![/p][p]To give you a teaser, enjoy a quick showcase of some of the new weapons![/p][p] [/p][p]Want to know more details about each of the new weapons? Just visit the DLC Steam page right here:[/p][h2][dynamiclink][/dynamiclink][/h2][h2]Another free DLC is coming soon![/h2][p]We promised regular content updates and additions for Tainted Grail, and this is what we want to deliver! That’s why we have another, third free content DLC coming! We don’t want to spoil all of that quite yet, but we’re also not going to leave you empty-handed.[/p][p]This will be a story content DLC. Definitely not the size of a full-fledged expansion like Sanctuary of Sarras, but hopefully still a nice bite for you![/p][p]Get ready. The Last Counsel awaits, and you’ll get to meet him somewhere at the beginning of April (more or less). Rumor is, he is still preparing to greet you properly. Make sure to watch the trailer linked above carefully; there might be some clues...[/p][p](can’t wait to hear your theories about what’s coming; drop them in the comments!)[/p][p][/p][h2]A small hotfix has just gone live[/h2][p]As per usual in a game of this size, we found some holes that needed patching. That said, a few fixes are now live:[/p]
  • [p]Fixed an issue where active status effects were displayed on the HUD after changing the game scene.[/p]
  • [p]Fixed an issue where gamepad users could not view additional item information due to a keybinding conflict with the Favorite action.[/p]
  • [p]Fixed an issue where some quests gave incorrect outcomes/options due to characters being mistakenly treated as dead. Such as Children of Morrigan ending[/p]
  • [p]Fixed Verdant adder.[/p][p][/p]
[h2]Last but not least…[/h2][p]This is a bit of a self-plug, but we hope you don’t mind the quick info! 2 of Awaken Realms' internal indie teams are working very hard on 2 totally different games, and we wanted to give them a quick shout-out! [/p][p]One has just revealed a trailer for their upcoming game: HOARDER. Check it out! [/p][previewyoutube][/previewyoutube][p]We would add a standard plot summary here, but the game is quite wild, so it is hard to explain :D We will just say that this is a genre-blending game with a focus on horror, so if this is your jam, make sure to check it out! [/p][p]Also, we’re proud to mention that byzel (the dev team mentioned before) is full of talent! The project is directed by Gustaw, the co-creator of Darkwood, a unique survival horror. Byzel also features the folks who worked on SUPERHOT and Poradnik Uśmiechu, a Polish internet sensation.[/p][p]We invite you to watch the trailer and wishlist the game on Steam![/p][p][dynamiclink][/dynamiclink][/p][p]Another team, Fardust, is working on a dark and atmospheric RPG / deckbuilder called Shards of Order. If you love the gloomy Tainted Grail vibe, you’ll like this game setting for sure! Contrary to many card-based games, Shards of Order replaces turn-based combat with a unique dynamic Time system. Along with that, you’ll get to alter the rules of the game by slowly restoring the once-broken world Laws. One at a time.[/p][p]Oh, and there’s a demo available right now![/p][p]Check out the trailer![/p][previewyoutube][/previewyoutube][p]Wishlist and play the demo:[/p][p][dynamiclink][/dynamiclink][/p][h2]Okay! That’s it for today! [/h2][p]As always, enjoy the new stuff and let us know what you think! Which weapon looks the best? Which one is the strongest? Does any of them suck? We’re here to hear your feedback![/p][p][/p][p]Cheers,[/p][p]Awaken Realms / Questline

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Mini hotfix is live!

[p][/p][p][/p][p]Mini hotfix: [/p]
  • [p]Terrain should no longer block the path to Theud Village[/p]
  • [p]target FPS options should now show correct FPS options again[/p]

Huge update – version 1.20: balance changes & new content!

[p][/p][p][/p][h2]Hey everyone![/h2][p]It took us a bit longer than expected, but here we are – Tainted Grail: The Fall of Avalon version 1.20 is now live! And yes, this update is BIG (you’ll see that in a minute), so we believe the direct jump to v1.20 is justified :D[/p][p]As per usual, we’ll get to the full patch notes in a second. But first, let’s quickly break down this update. The most important features going live with version 1.20 are:[/p]
  • [p]several balance changes (some of them being optional),[/p]
  • [p]new content & Act 3 improvements,[/p]
  • [p]various fixes and quality-of-life improvements (including per-character save filtering & marking items as favorites),[/p]
  • [p]a ton of audio improvements,[/p]
  • [p]console improvements (40 FPS support & fixed PlayStation’s saving failed issue)*.[/p]
[p]*Please note that consoles, as per usual, will need a few more days to approve the update and go live. But the wait will be worth it, as both consoles just got a huge upgrade: we introduced 40 FPS mode support! If your screen supports 40 FPS, we recommend enabling this mode along with VSync for a smoother gameplay experience.[/p][p]We had quite a lot of work with this update, as we needed to ensure all the design/balance changes were proper and didn’t completely break “numbers” in the game. That said, thank you so much to our amazing Discord playtesters who participated in the open beta tests and helped make sure that nothing wyrd happens in Avalon! As always, the best community delivered! We hereby grant each one of you a PhD in balance testing ;)[/p][p]Before we proceed, let’s watch our update trailer for a quick overview of version 1.20![/p][previewyoutube][/previewyoutube][p][/p][h2]Balance update[/h2][p]Based on your repeated feedback and our internal observations, we found that the game becomes significantly easier during the second half of Act 2 (Cuanacht) and in Act 3 (Forlorn Swords). Players tended to get insanely strong easily, even if they didn’t actually want to; that’s why we decided to address this![/p][p]At the same time, we know that a lot of you love creating overpowered characters and running around with a shovel, one-hitting every encountered NPC, so some of the balance changes are optional and can be mitigated![/p][p][/p][p]Select items rebalance[/p][p]We’ve rebalanced more than 20 items that were just a tiny bit too strong, mostly crit chance-wise. We know most people don’t like getting their characters nerfed, so fear not – you will keep your current items and receive rebalanced duplicates. That way, you can still use your broken builds if you wish to! :D[/p][p]The full list of rebalanced items can be found in the patch notes below, and here are some examples:[/p][p][/p][p]Optional soft cap for stats[/p][p]This feature makes leveling up attributes past certain thresholds (soft caps) have diminishing returns. Let’s take Strength (STR) as an example:[/p]
  • [p]from 1 to 20, each point of STR gives 2% melee damage, 3 max stamina and reduces armor weight by 1%;[/p]
  • [p]from 21 to 40, each point of STR gives 1% melee damage, 2 max stamina and reduces armor weight by 1%;[/p]
  • [p]from 41 and above, each point of STR gives only 0,5% melee damage, 1 max stamina and reduces armor weight by 1%.[/p]
[p]That said, if you want to be very efficient, 20 and 40 are the levels you should have in mind when distributing attributes. The thresholds are the same for each attribute, and the diminishing returns work similarly to the example above. See the full patch notes for details.[/p][p]This option is now enabled by default, but you can always turn it off if you don’t like it. Just go to Settings from the main menu.[/p][p][/p][p]Mana Shield changes[/p][p]For those unaware, the Mana Shield mechanics cause a percentage of the damage you receive to be first deducted from your mana. With a lot of mana points and mana regen, it was too easy to become practically invincible; the player’s mana bar effectively acted as a second, rapidly restoring health bar. We took some steps to prevent that:[/p]
  • [p]after taking a hit with Mana Shield active, there’s now a short delay before your mana starts regenerating;[/p]
  • [p]the Mana Shield keyword now also reduces mana regeneration in a 1:1 ratio.[/p][p][/p]
[p]Enemy EXP adjustments[/p][p]Lastly, to prevent overleveling (often unintentional), enemies below the player’s level now grant reduced EXP. That said, as your power level grows, the opponents that at some point stand no chance against you will grant you fewer experience points.[/p][p]Apart from the case described above, experience points are granted as per usual.[/p][p][/p][h2]New content & Act 3 improvements [/h2][p]As promised in our previous update, we’re also introducing a bunch of new content and improvements, mostly connected to the Forlorn Swords (Act 3)! All the new stuff is already live in version 1.20 of the game. Enjoy![/p][p]The full list of new stuff is hefty; you can find it below. For now, let’s mention some of the more important ones.[/p][p][/p][p]Forlorn Swords (Act 3)[/p]
  • [p]A new cave has been added near the Forlorn Swords Gate (Etherbloom Love).[/p]
[p][/p]
  • [p]New mini-boss - Sleepwalker, was added near: Giants Crossroad, Ulfr Village and Volker Village.[/p]
[p][/p]
  • [p]New mini-boss - Cairnguard, was added near: Sveinn Village, Capitol City and Mountain Stronghold.[/p]
[p][/p]
  • [p]Improved overall level art and level design. New terrain and paths have been added.[/p]
[p][/p]
  • [p]Added new items to find across the Forlorn Swords.[/p]
  • [p]Added a small altar + loot near the Forlorn Swords border.[/p]
  • [p]Changed the layout of the bandit camp in the mountains near the Forlorn Swords Gate.[/p]
  • [p]Changed the enemies in Forlorn Swords Stronghold.[/p]
  • [p]Changed enemy placement.[/p]
[p][/p][p][/p][p]Quests-related stuff[/p]
  • [p]Added a new quest, The Empty House. It tells a story of a horrifically disfigured Theud mystic begging to be put back together. Start it by visiting the abandoned houses just south of the Forlorn Main Gate.[/p]
[p][/p]
  • [p]Your beloved Alisa’s Seacoast Manor is now a customizable home.[/p]
[p][/p]
  • [p]Added a new reward for the “Left Behind” and “The Shattered Pride” quests.[/p]
  • [p]A new NPC can now be found in Remors' Cave.[/p][p][/p]
[p]Lastly, before going to the full v1.20 patch notes…[/p][p]New content is a great opportunity for some new screenshots, so take a look! [/p][p][/p][h2]Various fixes and quality-of-life improvements
(aka the full patch notes)
[/h2][p]The list of new stuff, fixes, and improvements goes on and on… For those who enjoy a long read, you’re in for a treat :D Before we leave you to it, take a look at one of the quality of life improvements that a lot of you have been asking for![/p][p] [/p][p]System changes[/p]
  • [p]Save files are now merged into one file. This will make it easier for you to manually download working save files from the cloud if needed and significantly simplify many systems. You can now also freely rename your save files and the game will no longer force rename them (do not change the extension as they will be ignored then)[/p]
  • [p]\[PlayStation] The above change should fix the saving failed issue that occurred if you explored almost all scenes in the game.[/p]
  • [p]\[Consoles] Added 40FPS mode support. If your screen supports 40 FPS, we recommend enabling this mode along with VSync for a smoother gameplay experience[/p]
  • [p]\[PC] Added loading indicator when the game is synchronizing cloud files. Previously, the game became unresponsive until it finished[/p][p] [/p]
[p]Quests-related stuff[/p]
  • [p]Item rebalances (remember: if you have any nerfed item you will receive their new, balanced copies in addition to keeping the old version if you want to continue using them)[/p]
    • [p]Drevan Bow – Ranged Critical Chance 25%>10%, ranged critical chance below 20% of stamina 25%>40%. Req: 6 STR, 10 DEX, 4 END[/p]
    • [p]Corpsebinder Gauntlets – Ranged Critical Chance 20%>Critical Damage 20%[/p]
    • [p]Corpsebinder Helmet – Ranged Critical Chance 15%>10%, Ranged Damage Multiplier 15%>20%[/p]
    • [p]Stonewarden Talisman – Critical Chance 10%>5%, added Critical Damage 5%[/p]
    • [p]Undertow Bloom Vest no longer increases Sneak Damage to Critical Damage conversion rate with item levels (conversion stays at 2:1) [/p]
    • [p]Titanium Tonic now has a limit to which it can increase Physical Damage and decrease Physical Damage gain 0.1%>0%[/p]
    • [p]Perilous Orb Ring now increases Critical Damage as well as Critical Chance, but no longer has Critical Chance gain with higher item levels[/p]
    • [p]Worker Bee‘s Robe – Critical Chance 15%>10%[/p]
    • [p]Fungal Envoy‘s Mycelium – Critical Chance 15%>10%[/p]
    • [p]Crow's Boots – Critical Chance 20%>15%[/p]
    • [p]Duel Knight Trousers – Increases Melee Critical Chance by 50% when your Stamina is below 50%>Increases Melee Critical Chance by 30% when your Stamina is below 50%[/p]
    • [p]Duel Knight Cape – Critical Chance 10%>5%[/p]
    • [p]Volker Berserker‘s Totem – Critical Chance 20%>15%[/p]
    • [p]Winged Cavalier Backplate – Critical Chance 25%>15%[/p]
    • [p]Farsight Hood – Ranged Critical Chance 20%>10%[/p]
    • [p]Marksman‘s Treasure – Ranged Critical Chance 25%> 10%[/p]
    • [p]Duelist's Blade – Melee Critical Chance 25%>15%[/p]
    • [p]Parade Blade – Blocking and Parrying increases Critical Hit chance by 25% for 4s>20%[/p]
    • [p]Farsight Hood – Critical Damage gain 5%>1%[/p]
    • [p]Winter's Crone’s Wrath, Merlin's Thorn, Vinelash - Reduced Crit Chance[/p]
    • [p]Added an optional soft cap system enabled by default. You can revert to the old behaviour in the game's settings[/p]
[p][/p][p]Mana shield changes[/p]
  • [p]Mana regeneration now has a delay after taking a hit with Mana Shield active.[/p]
  • [p]Mana Shield keyword now reduces mana regeneration in a 1:1 ratio while in combat.[/p]
[p][/p][p]World[/p]
  • [p]Forlorn Swords[/p]
    • [p]A new cave has been added near the Forlorn Swords Gate (Etherbloom Love) [/p]
    • [p]New enemy - Sleepwalker, was added near: Giants Crossroad, Ulfr Village and Volker Village[/p]
    • [p]New enemy - Cairnguard, was added near: Sveinn Village, Capitol City and Mountain Stronghold[/p]
    • [p]Improved overall level art[/p]
    • [p]New items to find in Forlorn Swords[/p]
    • [p]Changed the layout of the bandit camp in the mountains near the Forlorn Swords Gate[/p]
    • [p]Added a small altar + loot near the Forlorn Swords border[/p]
    • [p]Changed the enemies in Forlorn Swords Stronghold[/p]
  • [p]Added Wyrd Repelling Lanterns to several areas in the Horns of the South.[/p]
  • [p]Marrowghasts now drop Marrowghast Shells. Curlghasts still drop the previously mentioned item (for lore reasons).[/p]
  • [p]Wyrdspawns and Wyrdstalkers now have different colors depending on their strength variant (their strength increased with the player but there was no visual change previously)[/p][p] [/p]
[p]Quests (new)[/p]
  • [p]New quest: The Empty House.[/p]
  • [p]Alisa’s Seacoast Manor is now a customizable home. [/p]
  • [p]A new Etherbloom mini-dungeon is now available, containing an interesting weapon.[/p]
  • [p]A new note about Kamelot's presence in Forlorn Swords has been added by Sarras' northern gates.[/p]
  • [p]A new reward for the “Left Behind quest” has been added. Players who have already completed this quest should receive the new reward in their inventory upon entering the Forlorn Swords map.[/p]
  • [p]Added a reward for “The Shattered Pride” quest.[/p]
  • [p]A new NPC can now be found in Remors' Cave.[/p]
  • [p]Deirdre will now correctly reward the player with a ring in the Unholy Matrimony quest.[/p]
  • [p]After completing The Man of the Night quest, Corvyn will now change his behavior after a few days have passed. (Does not work retroactively.)[/p]
  • [p]Added additional dialogue for Stranger Cindrill at the Chapter House.[/p]
[p][/p][p]Quests (fixes)[/p]
  • [p]Luth should now have voice over before the fight.[/p]
  • [p]Sìne now requires 10 Wolf Pelts, in accordance with the notice on the board in Cuanacht.[/p]
  • [p]Fixed interaction with the Talbott family in Cuanacht. A new chest has been placed, and Eadbert will now correctly give the player the key. (Does not work retroactively.)[/p]
  • [p]Fixed an issue where the My Fair Lady quest would not fail after Alisa moved away.[/p]
  • [p]Improved objective descriptions in the Broken Hourglass quest.[/p]
  • [p]Fixed looping dialogue with Qurban.[/p]
  • [p]Fixed a dialogue blocker with Taranis while completing the Over My Dead Bodies quest.[/p]
  • [p]Fixed an issue in the Happily Ever After quest where Thistle and Rhian remained available after finishing their respective storylines.[/p]
  • [p]Improved objective progression in the Over My Dead Bodies quest.[/p]
  • [p]Fixed an issue where killing Charles the Crogmaw would alert Kamelotian guards to the player’s location.[/p]
  • [p]Fixed incorrect logic in the Claw Me, Claw Thee quest.[/p]
  • [p]Fixed incorrect logic paths involving Morana in the Crow Left of a Murder quest.[/p]
  • [p]Removed incorrect loot from killing Ludger.[/p]
  • [p]Improved quest marker logic in "The Baneful Choir" quest.[/p]
  • [p]Improved quest marker logic in "The Long Defeat" quest.[/p]
  • [p]Fixed an issue where Sigvord could aggro nearby enemies, resulting in a quest soft-lock.[/p]
  • [p]Fixed inconsistencies between location names and their labels on the map.[/p]
  • [p]Hra'fn's quests have received minor improvements aimed at enhancing the overall UI/UX.[/p]
  • [p]A specific variant of the Lightning Golem will now properly display its name.[/p]
  • [p]Fixed a dialogue option in The Price of Healing Quest where Bonxie would not accept a repeat offer to purchase her inventory.[/p]
  • [p]Improved dialogue flow with Barlaam about Yorath.[/p]
  • [p]Improved dialogue flow with Silvius.[/p]
  • [p]Some dialogue and logic fixes around the Hollow Blessings quest.[/p]
  • [p]Fixed an issue where in the dialogue with Eogan, you could select dialogue options regardless of where you found the pumpkin seeds.[/p]
  • [p]Nautilume will now try again to convince the player to kill the Swarm of Viridian Wailcaps if the player decides to spare their lives.[/p]
  • [p]The Song, as long as she is alive, can be found in Morgens' Den after completing Sunken Treasures and Voice From The Rift quests.[/p]
  • [p]The Farewell, Lady Alisa quest will now correctly fail if Alisa leaves.[/p]
  • [p]"Omen in Flesh" quest should now progress properly if Eyvor is killed without talking to him.[/p]
  • [p]Stranger in the Chapter House Cindrill should now be impossible to kill until the end of her quest.[/p]
  • [p]Fixed issues with Maggots’ interactions during the sequence inside his mind.[/p]
  • [p]Fixed a bug in the endings where the player could give away Arthur’s soul multiple times, causing several endings to appear simultaneously.[/p]
[p][/p][p]Audio[/p]
  • [p]Player footstep sounds reworked.[/p]
  • [p]Player armor / foley movement sounds added.[/p]
  • [p]Ghost sounds added in the Gunnvaldr Stronghold.[/p]
  • [p]Fixed duplicated Luth VO (line playing twice).[/p]
  • [p]NPC Fae grunts fixed.[/p]
  • [p]Strawfather sounds fixed.[/p][p][/p]
[p]UI[/p]
  • [p]Added a DLC carousel to the Title Screen, allowing multiple available DLCs to rotate automatically.[/p]
  • [p]Added the ability to mark items as Favorites, preventing them from being accidentally sold or dropped.[/p]
  • [p]Added a horizontal scrollbar to the Upgrades UI to better indicate additional available options (e.g., Transmogrification).[/p]
  • [p]Optimized the appearance and disappearance of the player's HUD.[/p]
  • [p]Added distinct map marker visuals for unlocked Sarras Shrines.[/p]
  • [p]Hidden redundant skill points for players who have fully unlocked skill trees.
    [/p]
[p]Miscalleanous[/p]
  • [p]Added filtering your save files by every character you created.[/p]
  • [p]The Baneful Choir quest got a new icon.[/p]
  • [p]Added a new entry to the lore journal about the Knights of the Round Table.[/p]
  • [p]Yngvi now has a Journal entry, unlocked after completing Sleep That Never Comes.[/p]
  • [p]French: Egill received the missing translations for some of his dialogues.[/p]
[p][/p][h2]Congrats! You made it to the end of today’s update![/h2][p][/p][p]Hopefully, all of the balance changes, along with Act 3 improvements, will make your adventure in Avalon a much more engaging one! Be sure to let us know what you think – we’d love to hear your thoughts![/p][p]In the meantime, the next free content DLC that we announced for the end of March is still being cooked, so stay tuned. It will be worth the wait ;)[/p][p]And we have more coming after that, too![/p][p][/p][p]Cheers![/p][p]Awaken Realms / Questline[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]