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Tainted Grail: The Fall of Avalon News

Hotfix patch 0.6b

Hey everyone,

Today brings about another bunch of hotfixes to the latest version of the game. This one's largely a technical one, but for anyone interested, we're posting a detailed breakdown anyway.

First of all - we think we found the solution to an error that a lot of you have been getting shown as 'Save Corrupted'! Some saves that showed as corrupted should also launch now. Please let us know if you keep experiencing this issue, even after updating the game.

And if you're into the nitty and gritty, here's the rest of the fixes that have been implemented:
  • Fixed items of dead npcs not being discarded with their bodies (this should decrease save duration and size relative to playtime)
  • Fixed couple cases of story killing npcs breaking saves
  • Fixed errors caused by applying statuses to exploding barrels
  • Improved logging in certain critical pathways
  • Fixed jumping/glitching up and down of idle npcs
  • Fixed lumbering station breaking upon saves at certain stages
  • Fixed various other errors invisible to the player
  • File verification will now only run once per version update


By the way, a reminder - Tainted Grail: The Fall of Avalon is still 20% off!

As always, let us know in the comments or the discussion board if you have any questions and don't forget to join our Discord server and sign up to our mailing list!

Enjoy your weekend (on Avalon, hopefully)!



https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Stats from your playthroughs, hotfix patch 0.6a and 20% discount!



Hey everyone,

We’ve got 2 things to share with you today. The first one is a good bunch of fixes in the newest 0.6a patch. It fixes quite a lot of stuff that you’ve reported since Judgement of the Excalibur was released, so be sure to read what’s been fixed in the bottom part of the post.

The second thing we wanted to share with you - and we’d like to start off with that - is our gratitude. The 0.6 patch was released to great reception and we’re super happy about that. We wanted to say “Thank you!” from the whole team engaged in the development of Tainted Grail: The Fall of Avalon. Right now, our recent reviews are 91% positive and we're rocking an impressive 81% positive reviews overall. Today, as a way of thanks, we would like to share some interesting statistics from the game in form of a video:

[previewyoutube][/previewyoutube]

For those of you who prefer to just look at the raw data, here it is, along with some extra numbers for some things you might expect, and some real out of the box ones. Grab your sword, pop a potion, mount that horse of yours and take a look:





















Hopefully this was as fun and interesting for you to look at these numbers as it was for us to discover how you’ve been playing the game. This is not all fun and games (although it kinda is), though - we’ll be using the data to change the game for the better, as well, so one more final time - thank you! Oh, almost forgot…

Tainted Grail: The Fall of Avalon is now 20% off, too!

Moving on to the patch notes. The feedback you’ve been giving us helped us a ton and we’ve managed to make some improvements that should improve your journeys through Avalon. As we plan and work on the next area we have worked on this patch at the same time, and it comes with various fixes of issues that have been reported by you along with improvements and some QoL changes.

Here’s what’s been fixed, improved and added:

[h2]Breaking issue fixes[/h2]
  • Fixed case of corrupted saves caused by npc death while unloaded.
  • Fixed case of loading stuck on black screen when re-entering building with an active guard due to a crime committed
  • Fixed freeze after loading save inside Wyrdness
  • Fixed issue with in game buttons and levers not responding
  • Added file verification on game start
  • A lot of issues were happening due to steam corrupting game files. The game will now warn you if a corruption is detected


[h2]Performance[/h2]
  • Limited number of CPU threads for better performance (high thread count CPUs) from our tests cpus with higher thread count had a very heavy hit to fps without this


[h2]Story[/h2]
  • Necromancer gives correct spell to the player
  • Quest One Percent - quest markers should now display correctly
  • Morris and Rhosyn should be at correct positions during the "branded and exiled" quest
  • Some villagers should now run away during combat
  • Added missing localization for equipped items during dialogue


[h2]QoL[/h2]
  • In controls settings player can now choose between "Hold" and "Toggle" input type for Sprint, Walk and Crouch actions
  • Arrows now auto-equip to loadouts when picked up
  • Stolen ingredients are correctly taken into consideration when crafting
  • Extended range of Camera Sensitivity setting slider
  • Added auto selecting currently tracked quest in the quest log


[h2]Misc[/h2]
  • Rested and Well Rested statuses are no longer able to be applied at the same time
  • Fixed wrong items being dismantle results
  • Changed combat arena in Blood Lake
  • Healing potions now display correct values in Polish
  • Changed summon compass markers
  • Fixed not disappearing loot ui in some cases
  • Handled displaying failed quests
  • Fixed not disappearing custom marker on the map ui
  • Fixed not clickable Close prompt in save/load ui
  • Fixed italic font in bug reports window
  • Added additional info about generic food "+X" in the inventory
  • Fixed overlap of item titles in relic results tooltip
  • Fixed and improved UI hero rendering on Character Sheet
  • Updated background of items in containers
  • Updated Hero Storage UI layout
  • Fixed issue with NPCs performing the same animation in the Village
  • Fixed displaying effects gained from talents (mysterious hand symbol)
  • Fixed game speed bug after repeatedly using Temporal Hold
  • Fixed enemy weapon duplication


An issue that we are still working on is the freeze that randomly happens upon returning to the open world from dungeons. We are rewriting the rendering of the game's vegetation that is causing the issue. The rewrite will allow us a larger variety of vegetation for the new region, possibly improving performance along the way, and fix the issue. Unfortunately, due to the size of the rewrites we still need some more time.

That's it for today. Cheers!






https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

New Hotfix - 0.6x

Hello Adventurers! Here's a quick note about the new hotfix for the game:

  • Fixed Traditional Chinese setting on steam
  • Fixed Twinblade mastery activating in the wrong situations
  • The effects of your armor weight are now displayed as a Status
  • Various NPC navigation fixes
  • Added crafting hotkey
  • Minor UI fixes


Feel free to report any bugs you encounter. Our Team will do their best to repair them ASAP!

Patch 0.6: Judgment of the Excalibur is LIVE!



Hey Everyone!

Today is the DAY! We are extremely happy to invite you to our first Major Patch - 0.6: Judgment of the Excalibur.

This patch improves the game on almost every single layer. Our team has worked tirelessly for the past 6 months to make "Tainted Grail: Fall of Avalon" an awesome experience. This is BY FAR the biggest patch we have ever made - not only in Questline's history but also across all Awaken Realms games!

Now, the Patch is FINALLY out and we do hope you will enjoy it!
We will talk a lot more about the patch later, but let us start with a release trailer! :D

[previewyoutube][/previewyoutube]


[h2]Early Access and future of Tainted Grail [/h2]
We published Tainted Grail: Fall of Avalon in March and thanks to your support we were able to commit right away to our dreams of creating an amazing RPG experience. As we have said in one of the updates - we fully understand that by taking part in Early Access you guys are giving us credit for trust. And we do not take it for granted!



Patch 0.6 took us a while, but it was definitely necessary. Before adding next chapters we needed to:
> Make sure the core gameplay is as good as it can be
> Add more systems that will be present throughout the game
> Lay a better technological foundation for a big open world game
> Work on optimization and graphical presentation

You can think of Patch 0.6 as the almost-final version of the first chapter - next patches will focus much more on adding next parts of the adventures ahead!

[h2]So, what is new and is it worth coming back to Avalon…? [/h2]

First of all - with Patch of this magnitude, unfortunately all previous saves will be corrupted. As we have warned before - Major patches in this Early Access might have this effect.

But, we have prepared for you a special “skip Island Asylum” option if you want to start exploring the mainland right away and see what is new. And boy, there is a lot of NEW.


[h2]NEW LANGUAGES[/h2]
First, in addition to English and Polish, we have 4 new language translations added to the game: German, French, Chinese Simplified and Traditional. We are really excited to share our game with more people!


[h2]NEW CONTENT [/h2]
We have added quite a lot of new content to find in the area of the Horns of the South. From wired, travelling merchants, to Red Priest representative and even a whole new section with Galahad or hidden garden of the druids.


But there is much more to find - whole new areas and dungeons, items and a lot of awesome secrets to discover.
A lot of new loot too!
Our team has hidden a lot of smaller and bigger things to find, too ;)


[h2]BIG PERFORMANCE BOOST [/h2]
We have worked hard on the technological backend of the game and we are happy to report that the game looks better, has better terrain, more NPCs and AI improvements optimization should be visibly better. It will greatly vary depending on your exact PC specs, from a few extra frames to even 30-40% better performance.


There is still some room for improvement and our team will definitely work on it, but the game is in a better place than it was on launch for sure.

[h2]LESS BUGS[/h2]
We were able to fix a lot (but probably not all :P) bugs that were happening in the Early Access. From un-finishable quests, to perks that did not work as intended - a lot of those are ironed out, so your fun will not be interrupted.

[h2]COMBAT REWORK[/h2]
We have vastly improved combat. From visual and audio feedback, through new sets of animation up to enhancing Enemies AI and move sets. Right now combat is challenging, but much more enjoyable!


[h2]TERRAIN RE-DESIGN [/h2]
We have worked through the whole map redesigning it. Firstly - for visuals, right now it is much more pleasant to the eye.
Secondly - to enhance optimization and lightning processes.
Thirdly - to work on level design, make some paths more intuitive and progressing through the map more rewarding.

[h2]DUNGEONS RE-DESIGN[/h2]
We have also redesigned almost all dungeons in the game, so that all playstyles will be more viable. Now, you can very effectively play stealthy or at the distance.
Also, they look cooler and have a better placement of enemies and loot ;)


[h2]NEW EPIC MUSIC[/h2]
We are super excited to once again include some amazing tracks by Danheim to the game as well as adding a lot of new sounds of our own. In total, audio overlay of the game is greatly improved!

[h2]DUAL WIELDING[/h2]
We have also added dual wielding options in the game and it is really fun to play it this way! You can either use two 1-handed weapons or for example two spells. Or two shields :D


[h2]STEALTH / THEFT[/h2]
As previously mentioned, we have increased the viability of the stealth playstyle. Want to rain some havoc as a sneaky archer or stab some enemies in the back? Now you can do it in style!
On top of that, we have introduced the first iteration of the theft system. While definitely not the final form - it changes the interactions and brings more realism to the game (no more stealing items in front of NPCs with no consequences :D)

[h2]IMPROVED CRAFTING / COOKING / POTION BREWING[/h2]
All crafting systems in the game have been overhauled. You can expect easier interfaces, more impact from perks / talents and better balanced items.


[h2]IMPROVED VFX, LIGHTING ETC.[/h2]
Generally, the game looks better - we have worked on many levels. From big ones - like lighting or VFX effects of spells, up to capes finally moving in the wind :D

[h2]REBALANCE OF ITEMS AND SKILLS [/h2]
We have also worked through rebalancing the game. Some items got nerfed, some were upgraded and a lot was added. Generally, our target was to increase the number of different playstyles that you can enjoy and give us the ingredients that we could use to create some amazing combinations!


…and least, but most importantly:

[h2]ADDED FISHING[/h2]
Yes, you heard it correctly! Now you can start your fishing adventure in Tainted Grail! There also MIGHT be some horse that you can find and ride… :D



OK! So, there are tons of more details everywhere, but those would be the most important highlights of this patch. We deeply encourage you to play this refined version of Tainted Grail: The Fall of Avalon - Patch 0.6: Judgement of the Excalibur is OFFICIALLY OUT!

As always, we are super grateful for your continued support. This is the game we always have dreamt about making and being able to do so… it is awesome. If you want to help us - leaving a review on steam, sharing your feedback and spreading the word about the game would go a long way!

Thank you and we hope you will have TONS of fun with the new patch!

Best
Questline team



https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

Patch 0.6: Judgment of the Excalibur date and beta access



Hey Everyone!

Today we have some really exciting information. After almost 6 months of development we are ALMOST ready to publicly release our first major patch!

Let’s start with a bang! This patch is quite a big release for us and every release deserves a trailer! :D So here is our Patch 0.6 announcement trailer!

[previewyoutube][/previewyoutube]

Our team has worked super hard on making the Horns of the Shadow experience so much better. We reworked so many terrains, animations, AI, gameplay and more, that trying to give a full list would be very unreasonable. Instead we will give you few major points

But before that! Call to action to some of you brave heroes, who would like to play the beta version of this patch earlier (and by earlier we mean RIGHT NOW! :D) and try to hunt some bugs / in balance! We would really appreciate your help!

[h2]Here is the manual on how to access the Beta branch. [/h2]
IMPORTANT! This Patch will contaminate your current save games. !IMPORTANT!

Playing the beta version is easier than it may seem.

  1. Firstly, locate the installed game (Tainted Grail: Fall of Avalon) in your Steam game library.
  2. Next, right-click on the title to open the context menu. Select the last option from the list, which is PROPERTIES...



  3. A window with several tabs should now pop up - you are likely currently in the first one, which is GENERAL.
  4. Now it's time to navigate to the BETAS tab, as you probably guessed.



  5. Are you there? Great! All that's left is to enter the private code for the BETA version (this one: StatkiemNaPare ), and then click the CHECK CODE button.



    and then choose the right branch from the list ( branch: discordbetas )



  6. If everything went well, your beta version has just started downloading! Good luck in the adventure that awaits you!"



If you are one of the individuals who have taken up the challenge and started beta testing our upcoming Patch 0.6, we would be grateful if you could share your feedback based on your experiences with the game. The best places to do so are the thread on Community Hub under THIS LINK and our dedicated Discord server:



[h2]Here is a list of major changes! [/h2]

  • 4 new language editions: German, French, Chinese Simplified / Traditional (not available in the Beta, only at release)
  • Fully redesigned and improved environment

  • Every single dungeon redesigned to accommodate more playstyles
  • Strongly increased performance all over the board
  • Dual wielding (weapons, magic etc.)

  • New viable playstyles (stealth, defensive etc.)
  • Improved enemy AI
  • Improved combat FX and visuals
  • Improved all combat animations
  • New quests and NPC

  • Total rebalance and introduction of new skills, items
  • First iteration of theft system
  • New spells and magic visual upgrades

  • Improved crafting, alchemy and cooking systems

  • Added Fishing system

  • New music, including collaboration with Danheim



OK! This is the moment we have been working on for quite some time, so we hope you guys will enjoy the patch (either now in Beta, or on release day!).

Questline team

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/