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CAOS: Reinforcements Let's Play and Release Date

[h2]Battle for Abbeville Developer Let’s Play[/h2]
NS2 Xenophon and Joe join forces to hold Abbeville against the German onslaught in a random scenario in the upcoming Reinforcements update! We hope you enjoy this hour long co-op battle against the AI!
https://www.youtube.com/watch?v=vMtlY4IvPRY
This is our first pre-recorded developer let’s play, so naturally all feedback on the recording style and content is welcome. For instance after recording we realized the CPU processor fans are audible in the background, we will be taking steps to fine-tune the recording setup for future videos.

[h2]CAOS: Reinforcements Update Preview[/h2]
Reinforcements goes live this Saturday, July 31! So let’s take a quick look at the new features and content coming to CAOS!

[h3]Ongoing Requisition modes:[/h3]
Reinforcements introduces ongoing requisition to improve long-form scenarios and dramatically enhance replayability. Players earn requisition points to buy additional units and replacement points as scenarios progress, the income type varies depending on the scenario type:

  • Attack Scenarios: Income is based on control of objectives. Attackers earn 100% of the victory point value of all controlled objectives as requisition points every 3 turns, defenders earn 25% of all controlled objectives as requisition points every 3 turns.
  • Skirmish Scenarios: Attackers earn 15% of their starting point value every 3 turns. Defenders earn 10% of their starting value every 3 turns.
  • Meeting Engagements: Both sides earn points on a fixed schedule. Both sides gain 10 requisition points every 2 turns, 20 points every 4 turns, and 40 points every 10 turns.

All of these values will be fully moddable in the scenario_config files for each scenario. For instance you could easily swap Meeting Engagements to use the objective-based requisition used by Attack scenarios to create your own King of the Hill mode, alter the percent income per requisition phase, or even add requisition phases in every single turn, it’s all easily editable.

[h3]New Maps:[/h3]
  • Paris, a large (50x50) map stretching from Le Havre in the West, to Melun in the south, and Mons in the Northeast. Paris provides a varied battlefield including many river valleys, cities, and open grasslands, great for mobile warfare and protracted sieges alike.
  • 2 normal sized maps (Seine and Somme) created from the larger Paris map. Seine focuses on Paris itself, and Somme features the graceful grasslands surrounding the Somme river basin.