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CAOS: Reinforcements Update Notes

CAOS: Reinforcements update has arrived and here’s a quick run down of new features in the update.

Version Number: 1.0.1.2

[h2]Ongoing Requisition modes:[/h2]
Reinforcements introduces ongoing requisition to improve long-form scenarios and dramatically enhance replayability. Players earn requisition points to buy additional units and replacement points as scenarios progress, the income type varies depending on the scenario type:

  • Attack Scenarios: Income is based on control of objectives. Attackers earn 100% of the victory point value of all controlled objectives as requisition points every 3 turns, defenders earn 50% of all controlled objectives as requisition points every 3 turns.
  • Skirmish Scenarios: Attackers earn 15% of their starting point value every 3 turns. Defenders earn 10% of their starting value every 3 turns.
  • Meeting Engagements: Both sides earn points on a fixed schedule. Both sides gain 10 requisition points every 2 turns, 20 points every 4 turns, and 40 points every 10 turns.

All of these values are fully moddable in the scenario_config files for each scenario. For instance you could easily swap Meeting Engagements to use the objective-based requisition used by Attack scenarios to create your own King of the Hill mode, alter the percent income per requisition phase, or even add requisition phases in every single turn, it’s all easily editable.

[h2]New Maps:[/h2]
  • Paris, a large (50x50) map stretching from Le Havre in the West, to Melun in the south, and Mons in the Northeast. Paris provides a varied battlefield including many river valleys, cities, and open grasslands, great for mobile warfare and protracted sieges alike.
  • 2 normal sized maps (Seine and Somme) created from the larger Paris map. Seine focuses on Paris itself, and Somme features the graceful grasslands surrounding the Somme river basin.

[h2]Other Tweaks and Fixes[/h2]
  • AI planning optimizations to make turns resolve faster in large scenarios.
  • Improved formatting on unit card name displays on the bottom HUD to prevent long unit names from becoming broken over too many lines.
  • Fixed a bug that made the first attachment of UK armoured brigades un-groupable in 1944/1945.
  • Various minor unit name and graphic fixes.


[h2]Reinforcements: Fight the Devs Event[/h2]
To celebrate the full release of Reinforcements, we will hold a fight the devs event on discord August 14-15.