Release Plans and the Future of CAOS
Greetings! As we prepare for the imminent release of CAOS on June 21, we want to take a moment to announce our launch week events and discuss future development goals.
[h2]Launch Week Events[/h2]
On launch day, starting around 12:00 Pacific Standard time, we will be hosting a developer Steam stream to showcase gameplay. Later in the week, on Friday, June 25 12:00-14:00 PST, we will be holding a play with the devs event on the NS2 Discord where Xenophon will be playing and streaming games with members of the CAOS community.
[h2]Our Design Philosophy: From Hypothetical to Historical[/h2]
Our vision for CAOS was to produce an operational combat simulation with historically accurate forces and equipment focused on a sandbox scenario environment. This allowed us to implement thousands of units with accurate tables of equipment, to reflect different army organizations, and to model weapon systems from every year of the war, in every major nation, across the European/Mediterranean theatres. We chose to pair this with the sandbox scenario environment in order to provide players the opportunity to experience and experiment with the unique character of each of army as they evolved over the course of the war. However, this is only a portion of our full ambitions for CAOS. CAOS is designed to model any major World War 2 battle, and we will be adding historical scenarios overtime through a combination of expansions and free updates; starting with Operation Husky, the Allied invasion of Sicily. Further, as new game mechanics, such as a paratroop drops, and beach landings are developed for historical scenarios, they will be added for hypothetical battles as well.
[h2]Future Development Plans:[/h2]
Throughout Summer 2021 we will continue to expand hypothetical scenario options in CAOS. Starting with the addition of ongoing recruitment, allowing both sides to purchase new units throughout scenarios, for our first major post-launch content update. Additionally, we plan to add new historical maps to enjoy in hypothetical battles. Following this, in the fall we will kick off the introduction of fully historical scenarios with the addition of Operation Husky, a 60-turn long historical scenario centering on the allied invasion of Sicily in 1943.
We hope you will join us as CAOS grows, and we welcome recommendations from the community about future scenarios, battlefields, and new mechanics over time. We look forward to sharing CAOS with all of you soon!
[h2]Launch Week Events[/h2]
On launch day, starting around 12:00 Pacific Standard time, we will be hosting a developer Steam stream to showcase gameplay. Later in the week, on Friday, June 25 12:00-14:00 PST, we will be holding a play with the devs event on the NS2 Discord where Xenophon will be playing and streaming games with members of the CAOS community.
[h2]Our Design Philosophy: From Hypothetical to Historical[/h2]
Our vision for CAOS was to produce an operational combat simulation with historically accurate forces and equipment focused on a sandbox scenario environment. This allowed us to implement thousands of units with accurate tables of equipment, to reflect different army organizations, and to model weapon systems from every year of the war, in every major nation, across the European/Mediterranean theatres. We chose to pair this with the sandbox scenario environment in order to provide players the opportunity to experience and experiment with the unique character of each of army as they evolved over the course of the war. However, this is only a portion of our full ambitions for CAOS. CAOS is designed to model any major World War 2 battle, and we will be adding historical scenarios overtime through a combination of expansions and free updates; starting with Operation Husky, the Allied invasion of Sicily. Further, as new game mechanics, such as a paratroop drops, and beach landings are developed for historical scenarios, they will be added for hypothetical battles as well.
[h2]Future Development Plans:[/h2]
Throughout Summer 2021 we will continue to expand hypothetical scenario options in CAOS. Starting with the addition of ongoing recruitment, allowing both sides to purchase new units throughout scenarios, for our first major post-launch content update. Additionally, we plan to add new historical maps to enjoy in hypothetical battles. Following this, in the fall we will kick off the introduction of fully historical scenarios with the addition of Operation Husky, a 60-turn long historical scenario centering on the allied invasion of Sicily in 1943.
We hope you will join us as CAOS grows, and we welcome recommendations from the community about future scenarios, battlefields, and new mechanics over time. We look forward to sharing CAOS with all of you soon!