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Update 1.0.3.6 (Experimental)

Greetings! We’re launching an Experimental branch for CAOS, Experimental builds include content from upcoming updates, but will be less stable than the standard live build.

See the picture below for information on how to opt-in to the Experimental build if you’re interested in playing new updates early.


[h2]General Gameplay Additions and Changes:[/h2]
  • Added Operation Crusader historical scenario. Recreate 8th Army’s bold offensive to break the siege of Tobruk in November 1941 to January 1942!
  • Added Random button added to unit pool, when pressed it automatically purchases units for you. This feature is still in development and tends to scatter units all over the deployment box.

[h2]Interface Improvements:[/h2]
  • Added daily situation report.
  • New and improved Air Command screen displays more information, more clearly.
  • Holding Left Shift while buying replacements buys 10 at a time.
  • Hovering over air units in Requisition screen now displays the squadron’s name in place of its aircraft type.
  • Armor suppressed in combat reports now also displays armor losses as percentage of total armor involved in battle.

[h2]Bug Fixes:[/h2]
  • Fixed interface bug that caused Air, Group, and Unit Pool buttons to draw off screen on some more exotic resolutions.
  • Fixed a bug that could cause connected clients to technically lose in co-op games if the AI opponent surrendered.
  • Fixed a bug that caused breached minefields to take just as long as unbreached minefields to clear.

[h2]Known Issues in Experimental Build:[/h2]

    There are several outstanding bugs on the Experimental build of update 1.0.3.6 that we’re working on before it moves to full release.
  • Hosting multiplayer historical scenarios as the Attacker currently loads you in as defender.
  • Attackers do not receive their historical flavor briefing at the start of the game in historical scenarios.
  • Hosts and clients are receiving the same number of replacement points in head-to-head historical scenarios.