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Dev Blog 12: Give me the SitRep

Greetings! We’re back with a quick dev blog on some of the core interface improvements coming in the Crusader update.

Air Command Improvements:

The Air Command has been substantially graphically and functionally improved in the Crusader update. Regarding new functions the Air Command now displays air group names, withdrawal dates, and lists twice as many air units (20 as opposed to the old 10). Graphically, the new Air Command cleanly divides information into categories and visually divides statistics into columns to break up the walls of text when you’re running a large air roster.

Daily Situation Report:

The Intel report has been completely reworked into a proper daily Situation Report (SitRep), which pops up at the start of each turn, and can always be accessed in the Intel screen. The SitRep lists key points regarding the current status of the battle in a quick 1-page summary. Details include VPs controlled/current victory outcome. Strength and units destroyed and lost this turn. Strength replaced this turn. Air superiority status. Air missions attacked/lost per side. Finally, unit arrivals/withdrawals.


If you want more detailed information beyond the top-level SitRep, check out the new Losses tab which lists losses this turn/the entire game, and details losses during the this turn per type, per side. Want to know precisely how many Tigers you destroyed last turn? We’ve got you covered! The older, more detailed impulse by impulse turn report and requisition point schedules are also available as tabs on the intel report.

Resolution Interface Bug Fix:

The Crusader update includes a fix to interface issues causing unit grouping, unit pool, and air buttons to draw off-screen for players using some more exotic screen resolutions.

Crusader Release:

We aim to release the Operation Crusader update next week. Progress has been slower than planned as both Archimedes and I have been largely unavailable due to non-NS2 related professional commitments during the last month. But we’re on track now to release Crusader next week and then start working on the very exciting replacement automation system alongside long awaited Operation Husky to follow. Full update notes for Operation Crusader detailing additional UI and gameplay improvements will follow with the update.