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Development Q&A

Greetings! We're kicking off our development coverage with a quick Q&A discussing the basics of CAOS. If you have any more questions that you’d like to have answered, feel free to head over to our Q&A discussion thread.

General:

Q) When does CAOS release?
A) Late spring.

Q) What is the hex scale?
A) 6 kilometers

Q) What is the unit scale?
A) Regiment/Brigade, with ability to break units down to battalions or companies were appropriate.

Q) How long is one turn?
A) 1 Day.

Gameplay:
Q) How does CAOS handle simultaneous turns?
A) Both sides submit their turns and then all units on the map execute orders simultaneously during 9 movement/combat impulses that represent different times of day. As in real-world warfare, plans rarely execute precisely as planned since combat, aerial interdiction, and even road congestion often delay or halt advancing units. To succeed in CAOS you must be prepared to regularly adapt your strategy to the chaotic nature of mechanized warfare.

Q) How does CAOS portray mobile warfare?
A) The majority of combat orders double as movement orders so sweeping breakthroughs and blitzkriegs are common against opponents that fail to maintain reserves. Moreover, artillery and air power can suppress Zones of Control and provide windows of opportunity to infiltrate around enemy defenses, or pin advancing hostiles. In summary, CAOS is built to simulate maneuver warfare and it is very punishing to World War One style static attrition.

Nations/OOBs:
Q) How many years do the annual orders of battle in CAOS cover?
A) Per nation as follows:
Germany 1939-1945
Soviet Union 1939-1945
United States 1939-1945.
United Kingdom 1939-1945
Italy 1939-1943
France 1939-1940

Q) How large are the annual orders of battle for each nation?
A) Details vary dramatically between nations/year, but the average OOB includes 20-30 divisions and independent support assets for 2-3 corps. The largest OOB in CAOS, Soviet 1945, features 43 divisions and a total of 361 individual units.

Scenarios:
Q) What types of scenarios does CAOS feature?
A) There are currently 3 scenario types:
1) Invasion where one side attacks and the other defends an entire map.
2) Meeting engagement where both sides attack a specific objective.
3) Skirmish where one side defends a specific objective and the other attacks.

Q) Will CAOS feature historical scenarios?
A) Yes, but not at release. We plan to add several historical battles such as the Battle of Gazala (1942) and the allied invasion of Sicily (Operation Husky, 1943) as part of free updates after launch.