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Age of Empires IV: Anniversary Edition News

Steam Xbox Game Studios Publisher Sale Happening Now!


Go and pick up a DLC or two, or try that one game you've had your eye on. Don’t miss your chance and take advantage of the Steam Xbox Game Studios Publisher Sale now through May 8th at 10:00 AM PT (1:00 PM ET / 17:00 UTC).

Age of Empires IV – Patch 13.1.4420


Greetings, Age of Empires IV community! After rolling out the Knights of Cross and Rose expansion and a hotfix patch for 13.0 (read here for more info), we are pretty happy with where things are at. However, as we all know, there is always room for improvement! We’re back with some bugfixes, gameplay tweaks, and a new seasonal game mode for you to enjoy.

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


[hr][/hr]
◆Patch 13.1.4420◆
[hr][/hr]
[h2]New Event and Game Mode[/h2]
Plant your flag into the battlefield and look down upon your enemies in Season Ten’s second event, Conquest! This event also introduces the (aptly named) Conqueror’s Cache game mode, where players will fight for dominance by seizing capture points across the map (details below). Guard your treasures and trophies with unwavering pride – after all, if you can’t have them, no one can - starts April 29th!

[h3]Conquest Event[/h3]


[h3]New Game Mode: Conqueror’s Cache[/h3]
Battle for control in Season Ten’s new game mode! Fight for control over the Conqueror’s Cache and the Conqueror’s bounty. The longer you hold one, the more you’ll be rewarded! Over time, the hill will upgrade and provide stronger and more devastating rewards to unleash on your opposition. Be careful not to lose your hold on the cache, as having to take the point again will mean you’ll need to build up the hill’s level.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Elite Classic III Qualifiers Begin this Weekend!


Elite Gaming Channel is proud to announce the Elite Classic III tournament for Age of Empires IV!

There are just two days left to register if you want to get in on the action yourself. The deadline to sign up for the tournament is April 17th at 15:00 GMT (15:00 UTC).

Join the EGC Discord for full registration information.

[h3]Watch the event LIVE on Twitch, beginning Saturday, April 19th at 15:00 GMT![/h3]

New Age of Empires 4 patch promises to fix DLC after mixed Steam reviews

Released in 2023, The Sultans Ascend DLC pack for Age of Empires 4 adds a new campaign and two new civilizations. It's a significant expansion for Relic and company's beloved strategy game, and well worth the price. Knights of Cross and Rose is arguably not so substantive. The latest AoE 4 DLC introduces two new armies, ten maps, and four historically based missions - but not a full campaign, and no extra civilizations. Costing the same as The Sultans Ascend, Knights of Cross and Rose has earned criticism from some AoE 4 players owing to a perceived shortage of fresh material. With Steam reviews now officially 'mixed,' Relic and fellow development teams Climax, World's Edge, and Forgotten Empires have shipped a new Age of Empires 4 patch in an effort to correct the course.


Read the rest of the story...


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Age of Empires IV – Patch 13.0.4343


Hi Age of Empires IV community! We have heard your feedback regarding the variant civilizations released with Age of Empires IVKnights of Cross and Rose. It seems that the House of Lancaster hit the battlefield with a little too much muscle, so we are scaling back their power in today’s patch to get them to a more balanced state. We are also adjusting some of the Knights Templar’s numbers to redistribute their power more fairly.

We truly appreciate all your feedback—while we anticipate these tweaks will get things where we want them to be, we will continue to monitor player feedback and balance suggestions as the ranked season progresses!

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


[hr][/hr]
◆Patch 13.0.4343◆
[hr][/hr]

[h3]General Changes & Bugfixes[/h3]
  • Fixes potential crash in Agincourt Historical Battle.


Variant Civilization Changes
The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above.

  • Veteran Demilancer health decreased from 170 → 160.
  • Veteran Demilancer damage decreased from 10 → 9 (charge from 15 → 14).
  • Elite Demilancer health decreased from 240 → 200.
  • Elite Demilancer damage decreased from 18 → 14 (charge from 27 -> 21).
  • Billmen upgrade armor reduction effect decreased from -2/-2 → -1/-1.
  • Synchronized Shot damage decreased from 6/7/8 → 5/6/7 (Feudal/Veteran/Elite tiers).
  • Civilization Trait – Wool Industries additional gather rate from sheep decreased from 25% → 20%.
  • Manors:
    • Manor income decreased from 70 food and 45 wood → 60 food and 45 wood.
    • Open Field System upgrade cost increased from 150 wood and 350 gold → 200 wood and 400 gold.
  • Castle Lancaster:
    • Muster the Nobles cost increased from 150 food and 250 gold → 200 food and 300 gold.
  • Wynguard Palace:
    • Earl’s Retinue train time increased from 45 → 50 seconds
    • Gunpowder Contingent cost increased from 800 wood and 850 gold → 850 wood and 1050 gold.
    • Garrison Command train time increased from 25 → 30 seconds.


  • Serjeant health increased from 95 → 105. Veteran and Elite unchanged.
  • Heavy Spearman cost increased from 70 food and 30 gold → 80 food and 30 gold.
  • Pilgrims can no longer travel on Stone Walls.
  • Pilgrim Ship speed reduced from 1.5 → 1.0



[h3]Investigation[/h3]
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

For other known issues, please visit this page to see what’s being tracked!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.