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Age of Empires IV: Anniversary Edition News

What’s Next for Age of Empires IV?



Age of Empires IV officially released on October 28th and World’s Edge and Relic Entertainment have loved watching you play! As we shared on the eve of our launch, October 28th signified the beginning, but we’re far from done. We are so grateful to our community for keeping the spirit of Age alive these nearly 25 years and for those of you joining us for the first time with Age of Empires IV. We’ll be looking to our players and your feedback as we continue to build a better Age together.

With our first patch officially released earlier this week, it’s time to turn our attention to what we’ll be introducing in the future. Read on to get a quick glimpse at some of our plans for Winter 2021 and Spring 2022, as well as some feature requests the team is tracking based on your feedback.



Winter 2021

On Monday, November 15th, we launched Patch 7989 to introduce fixes to Xbox Account linking, an issue with Mongol Town Center behavior, performance impacts when panning the camera and some other tweaks. While this patch was smaller and more pointed, we’re happy to share that we’re putting the finishing touches on a larger patch we’ll look to share soon.

In Winter 2021, we’ll be introducing hundreds of balance changes (literally!), a variety of helpful bug fixes and a few key features we’ve seen requested by players. Our team has been hard at work preparing this update, and we’re appreciative to the community for lending your voice to the conversation.

Here’s a sneak peek of some of the goodness we’re queuing up for Winter 2021:

Make the choice to turn on and view in-game player scores! Based on community feedback, we’ve made the decision to implement in-game scores for those who wish to have them. We know that using this feature can change the way you choose to play the game, and so we want to empower you to make the choice for yourself – starting with our Winter 2021 update, you’ll be able to enable in-game player score on a case-by-case basis for custom lobby multiplayer and skirmish matches.

We’ve moved the Chinese Dynasty button and user interface to a less prominent position on the screen. You’ll now find it in the lower left-hand corner.

The ability to view the map post-match is something you’ve asked for, and we’ve begun to make changes to allow you to do just that. Starting with the Winter 2021 update, you’ll be able to pan across the map of a completed match after finishing up your game – we’ll be looking to fold in additional options to allow you to easily switch back and forth between the completed map view and post-game stats in Spring 2022.

Refinements made to the in-game mini-map to improve readability are also coming in Winter 2021. Improvements include reducing the size of icons, ensuring the Wonder icon on the mini-map matches the icon displayed in the HUD, increasing the size of the Primary Town Center in comparison to other Landmarks, and adjusting the color of certain resources.

For balance and bug fixing, we’ve got loads of changes to share with you in our release notes when this update lands, but here are a handful of adjustments our balance team is particularly excited about:

French Hulk ship tweaked to no longer rule the high seas.

Crossbowmen, Spearman and Elite Crossbowmen will pose a greater threat to Cavalry.

Significantly reducing the cost of the Chinese civilization’s Repeater crossbow.

Fix to HRE Prelate unit to allow them to continue inspiring after being pushed.

Mongol “Superior Mobility” adjusted to ensure the speed modifier is appropriately applied. Thanks to the community for calling this out!

Fix issued for the Rus civilization to eliminate infinite Relic duplication.
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Spring 2022

Age of Empires IV, like other titles within this globally beloved franchise, offers many ways to engage – whether you’re a history buff, fan of building out sprawling empires and taking on the AI, or more competitive in nature. Coming in Spring 2022, we’ll be adding two new ways to enjoy Age of Empires IV.

User Generated Content and tools allow you to bring your ideas to life. Not a mod maker yourself? No worries, you’ll still be able to enjoy the work of others – sampling their vision for unique maps, modes and more. This will provide just another way to truly make history your story in Age of Empires IV.

Spring 2022 will also see the start of Ranked Seasons. Ranked Seasons will span 12 weeks, allow players to compete head-to-head, climb the ranked ladder, and earn exclusive in-game rewards based on performance. We look forward to sharing more about Seasons in 2022, and if you’re looking to get some practices in ahead of time, we’d encourage you to brush up on your knowledge with the Art of War challenges, Campaign or play against AI and other players!

We’ll also be finalizing some minor improvements to the post-game map in Spring 2022, introducing the Patrol move you’ve been asking for, as well as exploring the inclusion of other features and fixes based on player feedback.

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Looking Forward

While we’re committed to bringing about the features and changes highlighted above, we’re also spending time with what our players are saying they want to see in Age of Empires IV in the future.

Your feedback will help us as we continue to plan for Spring 2022 and beyond. We’re actively looking into the feedback below:

Global Build Queue – We know this is a feature many of you have enjoyed in previous Age titles and would like to see in Age of Empires IV.

Improvements to the Unit Stat card – Based on your feedback, we’re looking into how we can better serve up the most meaningful stats at a glance.

Hotkey Improvements – We recognize that hotkeys are a big component in competitive play and are a topic our community cares a great deal about. This is a bigger change, and something we’re investigating from a few different angles, including a movement away from the grid system as well as implementing a few other options via hotkey selections.

Taunts and Cheats – Part of the Age Legacy, we’re exploring what these elements would look (and sound!) like in Age of Empires IV.

AI Difficulty – We’ve heard from you that AI difficulty could use some tuning, specifically making the
Easy AI less aggressive and boosting the challenge of the Hard AI.

Waypoint Indicators – Another quality of life feature from previous Age titles, we know this is something many of you want to see returned to Age of Empires IV.

Thank you again to each and every one of you who have helped us bringing about the dawning of a new Age! The journey’s only just begun, and we’ll continue to monitor your feedback to create the best possible Age of Empires IV experience with you.

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Age of Empires 4 patch fixes the Mongols' aggressive town center placement

Age of Empires IV has been trucking on nicely since the RTS game released at the end of October, and the development team at Relic is already hard at work releasing patches and essential bug fixes while the community decides which of the new Age of Empires 4 civilizations they prefer.


Today's smaller patch focuses on some high profile bugs and "balance issues related to Mongol town centers". Specifically, Mongol town center capital, which like most other Mongol structures can be packed up and moved around, can no longer be placed in unexplored territory, and it must now be placed at least 20 tiles from an enemy player's town center.


The Age of Empires team says patch 7989 also includes some optimisations that will "drastically reduce performance drops when panning the camera across the map". If you're playing Age of Empires IV on Steam, you'll now also be able to link to your Xbox Live account. The team has also fixed an issue with disappearing unit health bars, which players reported would sometimes disappear even if they'd set them to remain visible.


Read the rest of the story...


RELATED LINKS:

Age of Empires IV's big winter update is bad for French boats and Delhi

Age of Empires 4 will get some fan-requested features in the next patch

Age of Empires 4 roadmap outlines next patch, mod tools, and ranked seasons

Age of Empires IV — Patch 7989



Thank you to those who have joined us in playing and celebrating Age of Empires IV so far – we’ve enjoyed seeing your empires flourish and can’t wait to “Age Up” together as we continue updating the Age IV experience!

Starting today, November 15, 2021 at 9 AM PT (17:00 UTC), we’ll be introducing our first patch 7989 with a few key fixes based off your feedback.

Before You Update: Please note that upon updating to 7989, you will no longer be able to utilize replays from previous updates. At times, saves will also be impacted, though we’ve taken additional steps to ensure your saves from 7274 are not impacted by this particular update.

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Thank you for for sharing in the successful release of Age of Empires IV! We look forward to continue hearing your feedback. You can post in our Age IV forums with your thoughts at any time.

—The Age of Empires Team

Still having trouble? Visit our support site!

◆ UPDATE 7989 ◆
RELEASE NOTES
  • Changes made to drastically reduce performance drops when panning the camera across the map.
  • Steam users are now able to link their Xbox Live accounts in-game.
  • Some users reported health bars disappearing during gameplay regardless of their setting selections. This has been fixed with patch 7989, and in-game health bars should appear when you tell them to (in the settings!).
  • The Mongol Town Center Capital can no longer be placed directly next to their opponent’s Town Center. From now on, the Mongol Town Center Capital must be placed in an explored area, and not within 20 tiles of an enemy’s Town Center. Our Balance team will continue to observe your feedback on this and other elements of gameplay.
  • Small adjustments made to in-game localization.
KNOWN ISSUES

You can find a list of Known Issues HERE at any time.

  • Replays from 7274 are not compatible with 7989.
  • The requirements text for the Mongol Town Center Capital does not call out the necessity for it to be placed in an explored area. We will be fixing this in a future update.
  • Known issue Infinite Relic Duplication for Rus Civilization has been identified for a fix in a future update.
  • Known issue Mongol Civ – Packed Buildings Continuously Repaired has been identified for a fix in a future update.
  • Known issue Mongol Civ - Superior Mobility Providing Too Much Increased Movement Speed has been identified for a fix in a future update.

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