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Age of Empires IV: Anniversary Edition News

Get Your Age Games During Steam Autumn Sale!


Leaves are starting to fall and temperatures are starting to cool - it's time to get started on your holiday shopping list too with the Steam Autumn Sale! Starting TODAY, save up to 75% on the Age of Empires franchise!

Don’t wait – discounts end December 4th at 10 AM PT (1:00 PM ET / 18:00 UTC)! Complete your Age collection now!

Bundle Age of Empires IV and Ara: History Untold!


Shape history with the Age of Empires IV & Ara: History Untold Ultimate Strategy Bundle! For a limited time, get Age of Empires IV: Digital Deluxe Edition and Ara: History Untold for a 20% discount. Build empires, conquer your enemies, and preside over eras of human civilization with two incredible games that will test your wits and leadership.
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[h3]Let History Unfold![/h3]
https://store.steampowered.com/bundle/47587/Age_of_Empires_IV__Ara_History_Untold_Strategy_Bundle/

Age of Empires IV – Patch 12.1.2454


Hello, Age of Empires IV community! We’ve packaged up a new patch with care prior to the new year and are happy to share it with you today. In this patch, we’re following up on your feedback from the Season Nine update, in addition to fixing some impactful issues, such as the Xbox Team Game crash that you’ve reported.

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


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◆Patch 12.1.2454◆
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[h2]Season’s Feast[/h2]
[h3]New Event![/h3]
This event is full of gifts to celebrate the Season! We have many challenges and rewards to customize your profile to match the season of giving. As well as a brand-new game mode filled with gifts to get you those victories! Keep your eyes on the battlefield and see how many gifts you can find.

Login between November 19th at 10:00am PT (1:00pm ET / 18:00 UTC) and February 5th to share in the season’s festivities!


[h3]New Event Game Mode: Season’s Feast[/h3]
It’s the season of giving! So, we’re giving you a new game mode filled with gifts, only trouble is we left them on the battlefield. Search the map and see if you can find them and the great rewards within.

Fight against your opponents in a standard match style with gifted bonuses to give you that competitive edge. Gifts can contain resources, units and even buffs so make sure you find them first. We aren’t sure how we managed to get a Trebuchet into those gift boxes, but we do hope you put them to good use!

[h3]Ranked Season Updates[/h3]
Season Nine kicked off on October 22nd at 10:00am PT (18:00 UTC) and is currently set to run through March 31st. While we don’t have a map pool update in this patch, we are planning to switch up the map pool early next year.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

A Message on Age IV Season Nine Game Balance


Hello, wonderful Age of Empires IV community! We hope you are enjoying Season Nine so far! First, we want to thank you for your feedback regarding changes introduced in this season. Based on what we’ve heard from you, we have some news to share regarding some of the gameplay changes we have arriving in an upcoming patch as well as some of the areas we’re continuing to observe for additional tuning in the future.


Our philosophy is that the game should grow and evolve alongside our player base, and siege and late gameplay are two areas where we saw a lot of opportunity to bring refreshing changes after three years of growth and play.

While we’re excited to tune the meta in this way, we also prize good balance – and we know you do as well. The process of balancing this much change will require iteration and incremental improvement, guided by your responses and the strategies we see you develop over time. Based on your initial feedback following the Season Nine release, we’ve already made some small changes introduced on October 31st and we have some other early adjustments coming to specific areas, such as cavalry being too strong in team games and balance around both infantry and siege.

To address these areas, we will be adjusting the following and more; Biology, siege damage against buildings, springald power level, and bombard cannon damage against elephants. Furthermore, adjustments to the strongest ranked civilizations in team games, such as the Abbasid Dynasty, will also be included in this patch. We hope you enjoy these changes when they release, and we’d ask that you please keep posting your feedback in the Official Forums as it is immensely helpful for us to see and digest your thoughts as we continue our planning for an early 2025 patch.

[h3]Official Age of Empires Forums[/h3]
Signing Up for the Official Forums is quick and easy, and we love to read your feedback!



As we continue onward with Season Nine and approach the incredible milestone that is our tenth season, we want to look ahead as a community of developers and players towards the future of the game and the path we are set on together. We’ve already shared that 2025 is an exciting year for Age of Empires IV with DLC on the way, and we truly believe that fine-tuning and refreshing some of the gameplay experience along the way lends itself well to some of the excitement to come.

Thank you, good luck, and have fun!

[h3]Community-Reported Issues:[/h3]
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!

For other known issues, please visit this page to see what’s being tracked!

Age of Empires IV – Patch 12.0.2246


While we’re still planning for a slightly larger patch before the end of the year, we wanted to roll out a few pointed fixes earlier based on your feedback. Today’s minor patch is focused on stability, Multiplayer Pause adjustments, and some additional early balance tuning in response to player input regarding the changes to Siege.

Keep an eye out for our next patch, and in the meantime, be careful when there’s a Full Moon!

💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.


[hr][/hr]
◆Patch 12.0.2246◆
[hr][/hr]
[h3]Multiplayer Pause Changes[/h3]
  • Based on your feedback, we’ve brought the period of required pause time for a player’s first pause back down from 60 to 30 seconds. We’ve also limited each player to only 3 pauses instead of 5. Let us know how we can continue to tune these values to ensure a fair but effective match!
  • Fixed an issue that caused players to become stuck in the Multiplayer Pause menu after the match completed.

[h3]General Changes and Fixes[/h3]
  • Fixed two crashes related to Full Moon mode, including one that could occur when werewolves spawn in Team games.
  • Fixed a crash that could occur when using projectiles.

[h3]Balance Changes[/h3]
  • Silk Bowstrings range improvement for Archers reduced from 2 to 1.5.
  • Silk Bowstrings range improvement for Mounted Archers reduced from 1 to .75.
  • Mangonel bonus damage vs ranged increased from 8 to 10.
  • Increase Mangonel and Nest of Bees range armor increased from 80 to 85%.
  • Ribauldequin health reduced from 225 to 215.
  • Ribauldequin Melee armor reduced from 15 to 10.
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.