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Survival Quiz CITY News

The FINAL SQC playtest starts this weekend! Download now!

Survival Quiz CITY is now available to download for users who have requested to participate in the Playtest on February 11-13. While you will be able to download and start the game, you will not be able to access the online servers until the playtest starts. We recommend that you download the game early to get a head start! Every second counts when you're trying to rise in the ranks of the CITY! If you have participated in previous playtests, you're already at the head of the class! Just update your game and you'll be ready to go!

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2/11(FRI)08:00p.m. - 2/13(SUN) 6:00 a.m. ※PST
Mark the dates on your calendar!

We're holding this final playtest to verify game stability and servers before release and to test out Custom Matches and Quick Matches. If you'd like to play with your friends in a custom match, don't forget to arrange your schedules with them!



Survival Quiz CITY continues to improve thanks to the great feedback we're getting from our community of quiz enthusiasts. There are a slew of updates, balances, and new features in this latest update, which you can read in the latest "Message from the Mayor of Survival Quiz CITY!"

We're most excited to finally unveil the "Custom Quiz" play mode which lets you import your own questions into SQC. This has been an often requested feature from the SQC community and we can't wait to finally get it into your hands.




If you haven't already registered for the playtest, it's not too late! Please visit the Steam page for Survival Quiz City, log in to your account, and click the "Request Access" button on the page to get an invite!

Thanks again for your cooperation in our final test before the release in March!

※Please note that the achievements earned during the playtest will not be transferred to the full version. SQC has yet to go through the final localization quality check. Please bear with us as we get ready for our full release!

Please add us to your Wishlist! Also please follow us on Twitter or join us on Discord!
Official Twitter: @SQCGame_JP

Official Discord:

Message from the Mayor of Survival Quiz CITY! [for February&March, 2022]

Hello, this is the Survival Quiz CITY Development Team.

As just announced, the full version of Survival Quiz CITY will be released on March 4th, 2022.
Since the launch of the Steam Playtest last April, we have been able to improve the game thanks to the many suggestions from the community. Thank you all very much!

Before the game’s release, we will be holding our final playtest, aptly named "Steam Playtest: Final," from Friday night, February 11th to Sunday, February 13th, 2022.
The purpose of this Playtest is as follows:
  • Verify the stability of the build of the production version
  • Verify the stability of the game server
The build available in this playtest is almost the same as the full version, and we hope that many of you will be able to join us in this last round of tuning and stress testing before SQC goes live in March.

Let’s start by explaining the updated elements from our last playtest. There are lots of exciting changes!


Adjusting Game Balance
The game balance between the losers and the winners is something we have been thinking a lot about and constantly adjusting since the first playtest. We have made significant changes to various parts of the game with this update based on the following policy:
  • Winners continue to have an advantage over losers
  • Find ways to raise the losing team’s motivation

We have made a lot of adjustments since the October Playtest, including weapon power, the amount of ammo per weapon, item prices and effects, coin placement, amount of coins earned, course design, and so on. It would be too much to write in detail, so I will only explain the motivational measures below.




Stage Difficulty
Since the difficulty level varies from stage to stage, there were some cases in the last Playtest where new players faced the challenge of a difficult stage. Therefore, we have changed how stages are selected in Quick Matches and Custom Matches.
  • In Quick Matches, the difficulty of the stage selected will change depending on the average city rank of the players gathered. The higher the average City Rank of the players, the higher the chance that more difficult stages will be selected.
  • In a custom match, the host player can choose the difficulty of the stages. Easy, Normal, Hard, and Galaxy-level difficulties can be selected. If the difficulty is set to Random, the stages are chosen randomly from all stages.
Improvements to the Custom Match function
In response to requests from the last Playtest, we have added two new features. The Host now has the option to break up the room, and the option to stop the game and bring everyone back to the lobby.

Improved Tutorial
We received some comments that the tutorial was difficult to understand, so we have redesigned the tutorial from scratch. We hope it is easier to understand than the previous tutorial.


[h2]What's New?[/h2]
[h3]Here are some of the new elements added to this Playtest:[/h3]

[h3]Rewards, Emote Customization[/h3]
We've implemented a system where you can get emoticons and gestures as rewards for achieving certain conditions in the game. The icons and motions you earn can be equipped in the GYARR Customization option in the main menu. The requirements for earning rewards can be found under Rewards in the main menu.



[h3]New Weapons, New Items[/h3]

Weapons Exclusive to the Winning Team
  • Ribbit Rifle
    Players hit by this attack will experience reduced movement speed and jumping ability. Like other weapons, it can be used to earn money, but it does not have the effect of blowing up.
  • Heavy Machine Gun
    A machine gun that has a slower rate of fire than a regular machine gun but has a higher attack power per shot; you can blow up quite a few on the losing team with just one shot so that you can go for the Blast Bonus.

Weapons and Items for Everyone
  • Billow Bomb
    A projectile weapon that can be purchased during shopping time. Smoke will be emitted from the point of impact, making it difficult to see your surroundings.



  • Banana
    A projectile weapon that can be purchased during shopping time. If you step on a banana, you will be stunned for a certain amount of time.
  • Confetti
    Scatter confetti around and liven up the place! Confetti doesn’t confer any in-game bonuses; it’s just so pretty!
  • Inspiration Cards
    In response to a suggestion on the Steam forums, we have implemented an item that can reduce the number of quiz choices. The Inspiration Card available in the High-Grade Shop will reduce the number of choices to three. The Super Inspiration Card available in the Legendary Shop will reduce the number of choices to two. Since these are pretty powerful items, they are also more expensive.
  • Insurance
    In response to a suggestion on the Steam forums, we have implemented an item that reduces the number of coins lost when knocked off the stage or killed. There are three types of insurance: Commoner's Insurance, High-Quality Insurance, and Legendary Insurance. If you have Legendary Insurance, you won't lose any coins at all.
  • Reloading Items
    This item increases the reload speed of your weapon when you win. There are three types of reloads: Commoner Reload, High-Class Reload, and Legendary Reload.”
  • Overflow Gear
    Placed as talismans against evil at entrances and exits, this is a consumable item that allows you to recover a certain amount of stamina. These talismans are helpful when you need to recover stamina instantly. There are three types: Overflow Gear, Overflow Gear A, and Overflow Gear EX.
  • Crawling Items
    This item increases the movement speed of your crawl. It allows you to crawl faster while withstanding the attacks of the winning team. There are three types: Commoner's Dust, High-Quality Dust, and Legendary Dust.

[h2]New Stage Gimmicks[/h2]
There are also several more types of stage gimmicks since the last time. We hope you will check out Gimmick Tutorial - Chapters 1 & 2, as there may be some parts that you may not understand without completing the tutorials.
  • Breakaway Floors
    After standing on some floors for a certain amount of time, they will now break and cause you to fall.
  • Breakable Walls & Floors
    These are walls and floors that the winning team’s attacks can destroy.



  • Movable Platforms
    This gimmick allows you to move the scaffolding to open up a path to move on. You can get bonus coins while holding onto the scaffolding.

  • Button-activated Floors and Walls
    This stage gimmick activates particular walls or floors when you press certain buttons. You can also use moveable scaffolding on top of buttons to trigger them.



  • Conveyor Belt
    Standing on top of these moving walkways will cause you to move in the direction of the arrows on them.

  • Conecoo Fighter Jet
    These jets will fly in at regular intervals. If you are hit by one, you’ll be knocked away.

[h3]New Actions[/h3]
We have implemented a minor change in the way plates can interact with each other.
  • Player Hitbox Physics
    If you dash and hit another player, the player you hit will be knocked back a little.

[h3]New Stage[/h3]
We have added a stage that uses these newly implemented stage gimmicks. We have also added these new stage gimmicks to Chapters 2 & 3, adding new challenges to familiar layouts.

[h3]SQC Quiz-Life[/h3]
  • Associative quiz
    A new "Associative Quiz" has been added. Players guess the answer from four associative words displayed on the screen. As in the "Quick Push Quiz," the top quarter of players who can answer correctly the fastest will be the winners.

[h3]New features of the Spectator Car[/h3]
  • First-person view mode
    If you are eliminated in the Survival Rules games, you’ll switch to the "spectator car mode" and fly GYAAR around the arena. We've prepared a mode that allows you to change your perspective to first-person while in spectator car mode. In custom matches, you can also participate as a spectator car from the beginning and watch the match from a bird's eye view. We hope you will be able to use this feature in custom matches and events with original quizzes.

  • Confetti
    You could only scatter coins while riding the spectator car until now, but now you can also scatter "confetti.” It doesn't have any particular game-like effect, but it's pretty and sparkly, so give it a try.


[h2]Original quiz functions[/h2]
We've heard from the community that they want to create their own quizzes. Since the beginning, we’ve wanted to do so, and we’re happy to announce the "Custom Quiz Creation & Sharing“ features to this latest version.

The "Custom Quiz” is a feature that allows users to create quizzes and submit them to the game. In addition to creating quizzes, we have also implemented a feature that will enable players to share quizzes. Players can now share their unique quizzes with other players or play quizzes created by others.

This feature is only available for custom matches, but please feel free to share your quizzes with other players!

—------------------------------------

That's it for this update! The entire development team is very grateful for your continued support! If you enjoy this playtest, please consider supporting us by getting Survival Quiz CITY when it launches in March! And spread the words to your friends!

Until then, see you in Survival Quiz CITY!

☆Final Playtest Feb. 11-13th! Survival Quiz CITY opens March 4th!☆

Survival Quiz CITY, the survival quiz action game where both your knowledge and reflexes are put to the test, comes to Steam on March 4th! Match wits with the best online! The results of each quiz will determine your fate!

With only a little over a month to go until release, we're holding a final playtest - aptly named Steam Playtest the Final - to verify game stability and servers. From Friday night, February 11 to Sunday, February 13, 2022, the CITY will be open to quizzes, bullets, and bombs for all to enjoy. The build for this playtest is almost the same as the full version. We hope that our community can join this last playtest and let us know what you think!

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2/11(FRI)08:00p.m. - 2/13(SUN) 6:00 a.m. PST

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Please visit the Steam page for Survival Quiz City, log in to your account, and click the "Request Access" button on the page.


If you have participated in a previous Playtest, you can access the game via your Steam library.

Survival Quiz CITY continues to improve thanks to the great feedback we're getting from our community of quiz enthusiasts. There are a ton of updates, balances, and new features in this latest update - including the much anticipate Custom Quiz feature that lets you import your own questions into SQC! For more details please refer to the patch notes here.

We would like to thank you again and ask for your cooperation in the final test before the release in March!

For more info, feel free to follow us on Twitter or join us on Discord. And don't forget to add us to your Wishlist!
Official Twitter / Official Discord

Take a Trip to Survival Quiz City with Public Playtest!

The Playtest has just started!!
Hope you all enjoy the game during this weekend as much as you want!

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October 16th (Sat)
04:00 - 07:00a.m.
01:00 - 04:00p.m.
08:00 - 11:00p.m.
※PDT


The streaming/broadcasting is allowed during the Playtest and now it’s time for your experiences in this “CITY” to be shared to people through the WORLD! We sincerely hope that you have fun!
https://store.steampowered.com/news/app/1466930/view/2957160781729621321


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Please visit the Steam page for Survival Quiz City, log in to your account and click the "Request Access" button on the page.
If you have participated in the previous Playtest, you can continue to participate in this one.

Major Update: Message from the Mayor of Survival Quiz City! [October, 2021]


Hello!

This is Yusuke Shigeta, Director of Survival Quiz City Development Team. We’re happy to welcome everyone back to Survival Quiz City for the 3rd Steam Playtest on October 16 (Sat) and 17 (Sun)!
Once again, this version has been adjusted based on the feedback we received from the community at the 2nd Playtest. Thank you to everyone who participated in the 2nd Playtest and contributed feedback.

The purpose of this next test is threefold:
  • Test the all-new Custom Match feature
  • Incorporate feedback from the community at the 2nd Playtest
  • Check that the newly implemented elements are OK.

I’ll break down each of these elements separately.

[h2]Custom Matches[/h2]

Since the very first playtest, we’ve received tons of feedback from players saying, "I want to play with my friends!" With the latest version of SQC, we've added the option to create "Custom Matches" that will allow you to do just that! In this system, the host player sets up a room where other players can join to play. No more than 30 players can enter the room, but it is possible to start the game with fewer players. You can start the game with as few people as you like, but we recommend having as many people as possible for maximum Quiz Battle Fun!

We would like to thoroughly check how players are experiencing the game with Custom Matches, so we’ll remove the Quick Match option available in previous tests. If you would like to play, please join an open room, or create your own room.


[h2]Improvements based on feedback from the 2nd Playtest[/h2]

One of the most challenging parts of balancing SQC is adjusting the disparity between winners and losers. In the last playtest, the stress of the losers was alleviated compared to the first Playtest, as it was easier for the losers to make money. However, on the other hand, we also received many comments such as, "Isn't it possible for the losers to make more money? There’s a very delicate balance in adjusting that gap, and we’ll continue to tune it based on your feedback. Here are some of the changes in the upcoming playtest.

  1. Changed the spawn time for high-value coins (500+) from 3 seconds to 5 seconds.
  2. Changed the coins placed in front of the goal from 1000 coins to 500 coins.
  3. Add a system that gives 500 coins as a bonus for finishing to the losing team.
  4. Increase the chance of discounted items in the first level shop
  5. Enhance machine guns and bazookas

In the previous playtests, we made adjustments to make it possible for players who are not used to playing the game to earn a little more money. But since the better players were able to earn more, players on the losing team had an advantage. Therefore, we tweaked items ① through ④ to make it a little more difficult for players on the losing team to collect a lot of money but still allowing new players on the losing team to enjoy the game.

In the last playtest, we received feedback that you can make a lot of money just by going back and forth to the high-coin area. The high-value coins are spawn in dangerous places, so there's a risk-reward system that players will have to evaluate to turn the tables on the winning team. We’ve always wanted to include these elements in the gameplay loop.
However, it was a little too easy to make money last time, so We hope that changing the respawn times and values of coins will prevent players on the losing team from collecting money too quickly.

Also, as a reward for the players who quickly reached the goal, we adjusted the coin values in front of the goal from previous tests. In this playtest, the quickest players can earn 1500 coins for round 1, 2000 coins for round 2, and 2500 coins for round 3. These are half the values of the previous playtest.

Changes ③ and ④ were made to help those who are not familiar with the game. These players are often too busy trying to reach the goal to collect coins, and even if they did reach the goal, they wouldn’t be able to afford anything in the shops between rounds. By giving the players a bonus for reaching the goal and increasing the chance that items will be cheaper in the store, we hope players will have more opportunities to experiment with different items and uncover more of the game if they can reach the goal each round.

For weapon enhancements, the following adjustments have been made to the machine gun and bazooka, respectively.
  • Machine guns: Doubled the bullet speed
  • Bazooka: Bullet speed increased by 1.3x

In the last playtest, we weakened the weapons, making it easier for the losing team to advance through the stage but harder for the winning team to earn money. This time, to make the winning team's attacks easier to hit (i.e., make it easier for the winning team to earn money), we adjusted the overall bullet speed to be faster.

These adjustments were designed with a 30-player game in mind, so the losing team may have a slight advantage when playing with a smaller number of people. With fewer people on the stage, the winners will have fewer chances to attack and make money, and the losers will have more opportunities to collect coins because they won’t be attacked as much.

[h3]Modification of the Conquest Stage [/h3]
In the last Playtest, some players purposefully went to go to the loser's side for this stage because it was relatively easy to finish the final stage and earn more money. We want players to aim to answer the quiz correctly, so we've made the conquering stage more difficult in this version.
We have also received feedback that there is no benefit to the person who presses the button (making money while climbing the Tower earned more money), so we have placed 5000 coins above the button.

[h3]Quiz Balancing[/h3]
In the last playtest, the percentage of sports quizzes given was high. This time, we have added additional new quizzes, so it is less likely that sports quizzes will be offered compared to before.


[h2]Other New Features[/h2]

[h3]Implementation of new quizzes[/h3]
In the last Playtest, we implemented a "5 questions quick push quiz" and a "3 questions quick push quiz", and in this Playtest, we have implemented a new quiz. It's called a "Quick Push Quiz"! We apologize for the confusing name (please feel free to submit suggestions for new names!). The "Quick Push Quiz" is a timed quiz in which the top 4 fastest players will be the winners. In addition, "5-Question Quick Push Quiz" and "3-Question Quick Push Quiz" have been renamed to "5-Question Correct Answer Quiz" and "3-Question Correct Answer Quiz".

[h3]Shields[/h3]
In the previous playtest, we received feedback that it was difficult to advance when you are bombed all the time, so we have added a new Shield item as a countermeasure for the losing team. By deploying a shield in front of GYAAR, you can prevent the winning team from attacking. Shields can be purchased in the store. Also, shields have a durability value and will break when it reaches zero. We hope that you will aim to clear the loser's course while using crawling and shields in different ways.

[h3]Implementation of a Streaming Privacy Mode[/h3]
In response to a previous request for a mode that allows you to hide your own and other players' names, we have added a "Privacy Mode". By enabling this mode in the options screen, you can mosaic other players' names, or both your own and other players' names. If you are a Streamer and want to protect the privacy of those playing with you we hope you will try it out.

We have many other new items and features in the works, but they didn't make it to the 3rd Playtest. We apologize for the inconvenience, and but we hope you will enjoy the new updates to the game!