1. Beyond Enemy Lines - Vietnam
  2. News
  3. Beyond Enemy Lines – Vietnam | Early Access Details & Pricing Survey

Beyond Enemy Lines – Vietnam | Early Access Details & Pricing Survey

[h2]The release is getting closer and we’re preparing for Early Access.[/h2][h2]
What will be available at launch?[/h2][p]Early Access will start with:[/p]
  • [p]4 out of 8 campaign missions[/p]
  • [p]1 Operation (sandbox-style mission)[/p]
[p]During Early Access, we will continue expanding the game. New singleplayer missions will be added, while co-op is introduced step by step in parallel. After that, PvP and user-generated content (mission editor) will be rolled out.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]What kind of game is this?[/h2][p]Beyond Enemy Lines - Vietnam is not a modern live-service shooter.[/p][p]It’s a combat sandbox built with modern tech, but inspired by classic design from ~20 years ago.[/p][p]Our focus is on:[/p]
  • [p]player freedom[/p]
  • [p]experimentation[/p]
  • [p]replayable combat scenarios[/p]
[p]Without systems that try to control how or when you play.[/p][p]That means:[/p]
  • [p]no battle pass[/p]
  • [p]no FOMO mechanics[/p]
  • [p]no artificial grind[/p]
  • [p]no pressure to keep logging in[/p]
[p]We want to build a game you can come back to anytime and just play.[/p][p][/p][h2]Design approach[/h2][p]The campaign is more structured than in previous titles.[/p][p]Instead of dropping you into a fully open area with all objectives visible, missions guide you through a broader path that opens up into larger combat spaces.[/p][p]This creates a better flow while still leaving enough freedom to approach situations differently.[/p][p]For full sandbox gameplay, Operations remove that structure entirely.[/p][p][/p][h2]Gameplay & Systems[/h2]
  • [p]Checkpoints during missions[/p][p]→Previous titles had no mid-mission saves at all - now we’ve added a checkpoint system to make missions more accessible without losing tension.[/p]
  • [p]Unified progression across all modes
    → singleplayer, multiplayer and user-generated content unlock the same gear[/p]
  • [p]Classic multiplayer structure
    → server browser
    → dedicated servers + peer-to-peer hosting
    → no matchmaking[/p]
  • [p]No dependency on our servers
    → the game remains playable even without backend services[/p]
[p][/p][h2]Anti-Cheat[/h2][p]We use a layered system:[/p]
  • [p]Easy Anti-Cheat[/p]
  • [p]Server admins (kick / ban)[/p]
  • [p]Vote kick + reporting[/p]
  • [p]Backend analysis of player behavior[/p]
[p][/p][h2]Pricing Survey[/h2][p]Before we lock in the Early Access price, we’d like your input.[/p][p]👉 What do you consider a fair entry price?[/p][p]This survey is only about the Early Access starting price.[/p][p][/p][hr][/hr][p]We’ll share regular updates as we move toward full release.[/p][p]Thank you for your support.[/p][p]Polygon Art[/p][p][/p][p]🎮 Wishlist now and share your feedback![/p][p]Your input will help us shape the Sandbox into the ultimate creative platform for tactical shooters.[/p][p][dynamiclink][/dynamiclink]More: https://link.polygon-art.com/?game=BELV[/p][p][/p]