The next big leap for Frontiers Reach is about to land in the next two weeks. All of the main story voice over is done and ready to go into the game. Scripting out the missions has begun and is coming along nicely. Additionally the systems needed to finally tie in the WARMAP to chapter 2 are complete and the fleet status screen will be making a comeback.
Chapter 2 Status
[h2]Fleet Status[/h2]
The primary idea behind the fleet status is to keep informed of how your effort to build the expeditionary fleet is going. When you answer a distress beacon on a space mission this screen will be updated with the type of vessel you rescued and how that affects your fleet readiness status. While there isn't really a way to lose the larger sort of over arching game that the WARMAP presents the building of your fleet will play a vital role in how you end the game.
[h2]WARMAP Tweaks[/h2]
Some additional bugs have been fixed on the WARMAP as well as tweaks to the experience of the WARMAP.
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[h2]Weather Effects[/h2]
Lightning bolts and sound effects have been added to the Poseidon's Throne map in preparation of some additional scenarios to be played on that location.
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[h2]Cockpit Artwork[/h2]
More of the early game fighter cockpits have been updated for better visual presentation with tweaks to the hull meshes for each of them.
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[h2]The Future of the Frontiers Reach Series[/h2]
When I started working on Frontiers Reach I had a bigger project in the back of my head. One that would require more work and an expanded scope of features to realize. As the end of Frontiers Reach draws near I will begin to slowly transition into working on the next title in the series.
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So what is Mercenaries of Frontiers Reach?
Back in 2015 I started working on Frontiers Reach as an intellectual property. That work looked very different from what we see in FR today. The goal was also quite different. In fact, at that time it wasn't even a flight game. And Mercenaries of Frontiers Reach aims to take a step in direction.
My intention for MoFR is to have a 3 player PvE game where you can fly and fight in the skies of alien worlds. From low orbit after you launch from the carrier Fortunes Favor all the way down to the surface of a planet. While the play areas will still be constrained I've already done some experimental work where these contained areas are as large 80x80 kilometers squared. Resulting in a total horizontal play space of about 6400 kilometers. And that's ignoring the additional 80 kilometers of vertical play space to get up to space and back down to a planet. And this will include a mostly seamless transition from space to planet and back again.
Once your in a planets atmosphere you will have the option to fly around and contact control towers to get missions while in flight, or to land at an airfield and get out of the cockpit to talk to locals, get into gun fights with enemies, or explore deep caverns in the surface of nearly each planet that I have planned.
And when it comes to enemies, you won't be fighting the Sol Confederacy anymore. Gone are the days of organized government in the year 2278. In MoFR the frontier worlds are ruled by numerous factions all reaching for power of their own kind. But in the midst of this power vacuum a new enemy does indeed rise.
The Vir. Pronounced Veer
The Veer are a species of humanoid biomechanical aliens that have existed on the galactic stage for thousands of years. So old is their empire that they have numerous mausoleums. Graveyards the size of moons where in they bury their emperors along with their cadre; that they may rise again in times of great need. If you've been paying attention to the lore and getting to know the characters of FR, then you already know of one of these mausoleums.
When the Vir come on to the scene it will be up to you to unite those factions you can to bring as much of the human race to stand against the alien onslaught.
But that is another story for another time. For now, I must return to wrapping up Frontiers Reach.