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Frontiers Reach News

Update to Version 0.8.120222

This Friday I am releasing the full first campaign which is now 25 missions in total. This campaign spans the bubble of human habited space and should help familiarize additional mechanics and characters. This might seem a bit much, but it's important for what comes after.

The WARMAP in this new setup will have more of a smoothed out introduction into normal play with the WARMAP being more of a sandbox you can play with in some senses.



[h2]Nerfed turn rates on all NPC fighters.[/h2]
- All NPCs, enemies and allies alike have had their turn rates nerfed slightly to make all engagements easier.

[h2]Touched up all smoke and explosion VFX.[/h2]
- All VFX have been touched up. More touch ups and additions in the works.

[h2]Fixed a few bugs on the WARMAP that caused some levels to not load properly.[/h2]
- A few nodes on the WARMAP did not load appropriately. This should now be fixed.

[h2]Added new Great Tower Assault and Fleet Battle scenarios.[/h2]
- Great Tower Assault and Fleet Battles have been added to the WARMAP. Great Tower Assaults are to Independent Nodes, what Brigade Carrier Assaults are to Confederate Nodes. Fleet Battles are basically the same, but for space only nodes.

[h2]Great Tower Towns[/h2]
- In the Frontiers Reach Universe, Great Towers are basically old school central defense posts. These have been added as a town to each map and are used in the new Great Tower Assault scenario.

[h2]Added instant action[/h2]
- Instant action which will randomly pick 1 of 3 fighters and then randomly pick 1 of 5 maps to play the Instant Action scenario in. This scenario is pretty fluid but does have hidden objectives to be complete if the player so chooses.

[h2]NPCs now have flare countermeasures[/h2]
- Some NPCs now have flare counter measures and use them at chance upon missile detection.

[h2]Numerous Artwork Optimizations[/h2]
- The process of combining mesh artwork in various places throughout the game has begun. This will more or less seal the deal for numerous assets and level and render them unchangeable unless under the most dire of circumstances.

[h2]Gravity and Flight Change[/h2]
- How gravity affects starfighters at lower speeds has been changed and should make it easier to fly at lower speeds and through tighter spaces.

[h2]Touch ups, Tweaks, and Bug Fixes[/h2]
- Numerous bugs and tweaks have been made to the main campaign missions to better tell the story and to smooth out the experience. More are in the works.

Frontiers Reach is Officially in Beta

All of the core systems are in place and working together.

From here on the goal is to expand and refine while producing content for the game.

[previewyoutube][/previewyoutube]


[h2]FLEET STATUS MENU[/h2]

- Fleet status screen is going in this weekend. This will be functional and tied into the warmap and missions so when you complete missions to rescue vessels in distress they will be added to your fleet. This will be tracked in the FLEET menu. This fleet will not be present during missions; rather it will be rallied at a location in the game universe for reference later down the line.



Below is a list of fixes

- Modified Mission_01 tutorial messaging slightly.
- modified the flight model so that under 75% throttle, gravity will begin to be felt but in a gradient relative to your velocity.
- RCS system will now work even when the throttle is at 0%.
- HUD color swapping has been added to all starfighters.

Hotfix #1 for 07.100122

Fixed a bug that caused all new characters to be set to veteran

Patch update for Version 0.7.100122

Kicking this one out early to get ready for a week of IRL business.

Fixed
- HOTAS controls should now function as expected.
- Control rebindings should now save and load as expected.
- Control rebindings are now available in the pause menu when on missions.
- Some HUD colors are now toggleable.
- New controls added to control bindings menu.
- Fixed bug in config menu.
- Reworked weather effects for extreme worlds.
- Added a new tutorial to the main menu.
- Added an option to toggle whether a new game should start at the beginning of the main campaign or at the end.
- Worked wingmen into all warmap missions.
- Fixed a bug that caused the paint menu to not appear.

Patch Update for Version 0.7.100122

Fixes :
- Fixed control bindings not saving and loading properly.
- Fixed pitch invert not working.