1. Frontiers Reach
  2. News

Frontiers Reach News

Performance Update #2

Additional tweaks have been made to code running under the hood that should speed up performance during gameplay.

Performance Updated #1 for Version 1.0

This update focuses on performance optimizations and a couple of bug fixes. Over all performance should increase for everyone. However for AMD users I highly recommend turning Vsync off entirely.

Patch Update to Version 1.0

Added a new control scheme to the game.
- The "Full Sim" control scheme currently supports Rudder Controls. However I have only been able to test this with the TurtleBeach VelocityOne rudder pedals. Please do not hesitate to let me know if you have issues. Also, because of the way the VelocityOne rudder pedals are registering with Unity's input system I had to implement a USB power switch on the rudder pedals so that they would behave like a gamepad on the main menu. Still trying to pin this one down.

- I have done some work to try and address the resolution bug with no luck so far. Will keep working the issue, but for now please make sure to double check your resolution settings before closing out of the settings menu.

Balance Update #1 for Version 1.0

This update contains a host of tweaks to various aspects of the game to slow down the gameplay slightly and to decrease difficulty.

Hotfix #3 for Version 1.0

Added deadzone defaults for all joystick configs. ( Defaults were a quick add. Working on custom sliders for these later down the road.)