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Frontiers Reach News

Patch Update for Version 0.7.082722

This is a small patch that adds some new music that was finished up this past week by the composers I have been working with. You should check out both of them.

Lucas Ricciotti

@musicvsartstuff

This update also adds some new things to the game that are WIP but should be functional. Bugs may be present on some maps but I also managed to fix a number of small bugs along the way.

Also a trailer for you to enjoy.

https://youtu.be/WaOYAdBTZFg

Hotfix #3 for Version 0.7.082722

General cleanup and tweaks.

Hotfix #2 for Version 0.7.082722

Fixes:
- More fixes for rockets.
- Smoothed out launch sequence a bit.
- Addressed progression errors in mission 02.
- Added the respawn mechanic back into the game to ease new player acclimation.

Hotfix #1 for Version 0.7.082722

Fixed
- Rockets not firing from primary hardpoint.
- Rockets and bombs not exploding when they should.

Patch Update to Version 0.7.082722

This update is more of a patch to fix up some bugs that appeared in the midst of all of the work getting the WARMAP up and running. However, it does add something new. A single planet only scenario template that is only available on Sol Confederacy owned nodes. More below.

Physics & Ballistics Tweaks
- Modifed the accuracy of the physics settings in engine and increased the accuracy of bullets and improved the behavior of missiles. More of your cannon rounds should hit now.

Level Tweaks
- All planets are now marked as planet in the engine, resulting in appropriate behavior for managing gravity. Space missions no longer have gravity.

New Scenario Template - Brigade Carrier Assault
- Any node that is a planet owned by the Sol Confederacy will have a this new scenario template. This scenario is an assault on a Sol Confederacy Brigade Carrier. A large landing craft capable of holding an entire Brigade Combat Team with full support assets and support them in the field for an indefinite amount of time so long as logistics are not cut off.

Bug Fixes
- Fixed a bug that caused some scenario templates to not be turned off by the scenario manager.
- Fixed a bug that would cause missiles launched by the player to detonate early.
- Fixed a bug that would cause some levels to break as a result of duplicated infrastructure left over from testing.