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Frontiers Reach News

Hotfix #2 for 0.2.021921

- Fix for mission UI that had some elements completely off screen when playing on ultra wide displays.

- Fix for slow tracking missiles.

Hotfix #1 for 0.2.021921

Hotfix #1 for 0.2.021921

- fixed bug that made first campaign mission unplayable.

- Fix for post effects not working properly.

Weekly Friday Update Release of Version 0.2.021921

This weeks update sees a host of art and performance changes as well as some tweaks to enemies to speed up the pace of the game a bit. We're still working on custom key and axis bindings and hope to be getting our hands on some new terrain tech to reduce how much we're spending on it in terms of hardware resources. Be sure to follow us on Twitter and Reddit to get the news on what's going on with game throughout the week.

- Enabled Texture Streaming.

- Player Callsign that is created on character creation will now show up when the player is addressed in conversations instead of just "pilot".

- Removed mushroom tree model from Frontiers Reach map to increase performance until a better solution for tree rendering is found.

- Implemented dual camera system to address issues with flickering shadows.

- Reworked a number of story dialogue entries and added two new characters to interact with.

- Fixed opening cutscene starfighter model missing.

- Fixed minor bug that disrupted story flow when loading a new profile.

- Added more detail and some lighting to Volkov Heavy Industries Mining Vessel NPC as well as fuel tanks to kill requirement.

- A number of skyboxes have been changed to improve visual quality.

- Improved visual appeal and quality of clouds and nebula on a number of levels.

- Rework of Post Effects for better overall visuals.

- Adjusted health levels on enemies to lower over all time to kill.

- Rework of Starliner capital ships to match gameplay complexity of other capital ships.

- Minor touchup to hangar bay artwork to prepare it for new launch sequence.

- Fixes on the Mar De Sangre campaign mission to address issues with patrol paths.

- Minor tweaks to both menu and mission User Interfaces to facilitate functional use on ultrawide monitors.

Hotfix #1 for 0.2.020921

Hotfix addresses some performance issues and a couple of bugs.

- Removed instance of multiple non-functional buttons on the Observation Deck.

- Removed instance of audio replaying when cycle camera views.

-Removed mushroom trees from Frontiers Reach map to improve performance. We will replace this in the future.

Weekly Friday Update Release of Version 0.2.020921

This weeks patch notes contain a slew of minor adjustments and a couple of new features. The RFV Heliosiren is now equipped with an Observation Deck and is the hangout spot for NPCs that are key figures to talk to when not on mission. It isn't always in use so be sure to check it out every mission. Missing a conversation with a character could mean missing out on getting a new Sortie mission.

Additionally there is a new camera system that has been added. While it needs a bit of work still we look forward to seeing the pictures you all take with it.

In the background we have prioritized custom key bindings so that each player can configure their controllers and joysticks. Not sure how long exactly it will take to get done as I'm still getting a sense for how quickly team members are working and everyone's availability is spotty. Some of us are still working other day jobs, but we'll get done!

It's important that I mention you will absolutely need a new player profile for this update. A number of changes and additions were made to the player profile structure and what information gets saved. I apologize for the inconvenience.

- New UI background graphics to increase visibility of the interface.

- Font change on the interface and across other UI elements.

- Adjusted terrain quality settings to allow for lower quality to be selected on lower end hardware.

- Added new alert graphics to UI.

- Added new camera rig for camera swapping on the fly during missions using the F1 key.

- Adjusted scroll boxes to allow for faster less tedious navigation with the mouse wheel.

- Updated intro cinematic text.

- Added ability to select a character image in the new player creation screen.

- Added a new NPC social space where the player can visit to talk to NPC characters that are aboard the RFV Heliosiren. These interactions with NPC's can potentially give the player access to new sorties which will eventually have unique rewards in some cases.

- Every turret in the game has been touched upon and the turret behavior has been refactored.