1. Frontiers Reach
  2. News

Frontiers Reach News

Hotfix #2 to Version 1.0

Added anti-aliasing dropdown to settings menu.

Slightly increased HUD element sizing.

Tweaks to targeting computer to affect better lock-on behavior.

Hotfix #1 for version 1.0

Fixed a bug that could cause the old depth of field setting to become active.

Patch Update to Version 1.0

Tweaks to Flight Model
- Added torque to the flight model (I left it out think it would make it easier, apparently it just made it strange feeling).
- Modified drag and angular drag across the board (Should fee driftier).

New Weapon
- Cruise Missile : A missile capable of locking a target well outside of normal radar range.

Fixes
- Added V-sync toggle.
- Fixed a bug that caused the aim scope to not function properly. It should now be useable with every weapon.
- Fixed a bug that caused a pilot push through the model of one of the fighters.

Frontiers Reach Has Finally Left Early Access!!!!

With the game departing Early Access I feel confident enough to saw that all of the core elements are here, tested as best as I can test them with limited resources I have, and ready for you to dive into the first act!

With that said, there will continue to be updates and additions to the game for the foreseeable future.

For now sit back, relax, and enjoy the release trailer! The update should already be playable.

[previewyoutube][/previewyoutube]

In addition to the video, an article written by Skyward Flight Media covering some details about the game and its development can be found below. WE all hope you enjoy the game and look forward to working with all of you over the next few months to hammer what bugs may remain while all the remaining content additions are implemented.

https://www.skywardfm.com/post/frontiers-reach-release-day-interview

Hotfix #3 for Version 0.9.012123

This hotfix contains a number of fixes that were made during prepping the update for the demo which is now live.