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Frontiers Reach News

Update to Version 1.0.4

This update comes at a weird time. But it is an important update/announcement.

First and foremost I would like to announce that Frontiers Reach now officially supports TrackIR and the game is listed on their website. To celebrate this specifically, I have a trailer to show off this feature in action.

[previewyoutube][/previewyoutube]

On top of this there is now a Kickstarter running for Frontiers Reach!



The aim of the Kickstarter is to raise money for a marketing campaign and to hopefully hire on some specialized talent, specifically artists, to help provide some extra flare in key areas of the game. More about the effort can be found on the Kickstarter home page for the game.

https://www.kickstarter.com/projects/854860955/frontiers-reach


Last but not least I have continued the effort of getting the game polished up and am close to being ready to begin work on implementing Chapter 2 of the story. Below is a list of fixes, tweaks, and changes for this update.

- Frontiers Reach has a unique ID for TrackIR and should be visible in their software with its own profile.
- More tweaks to bullet physics to increase hit rate.
- Fixed a physics bug that caused rain VFX to interact with colliders leading to a MASSIVE performance hit.
- Continued the effort to optimize physics by cleaning up and simplifying collision meshes.
- Fixed a bug that was causing some volley fired weapons to not record their ammo counts correctly.
- Fixed a bug in the settings menu that was not storing texture resolution size.

Update to Version 1.0.3

- Fixed a bug that caused the Heliosiren to not keep moving during player respawn. The siren will now stop all movement until after the player has launched/respawn and will continue its movement once the player has launched.

- Lowered gravity on the Bodenga map to make the tunnel run easier.

- Replaced a number of explosion VFX with newer 3D effects.

- Added a ping indicator to cannon rounds when you hit something.

- Tweaked bullet physics to increase hit rates.

- TrackIR is now fully integrated into the game for Cockpit mode. Expect to see the game listed on their web page and in their software in the near future.

Update to Version 1.0.2

- Tweaks to collision meshes and rigid bodies to affect overall better performance, especially on planets.

- Cloned the setting menu button to the Profile Selection menu to allow the settings to be accessed when on that menu.

- Fixed a bug that added gravity on a level that did not need it and adjusted gravity on another level entirely.

- Fixed a bug that caused Capital ship voices to not play when they should. Expect more tweaks to this in the future as well as more voices.

Balance Update #2 for Version 1.0.1

Frontiers Reach now has Aim Assist. This small addition will attempt to automatically aim your cannon rounds at the lead marker so long as you have an active lock and your fighters nose is within 8 degrees of the lead marker.

Hotfix for Rebindings Menu

Fixed a bug in the rebindings menu.