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Frontiers Reach News

Update to version 1.2.3

This update adds additional support for Gamepad in the form of a cursor that should make interacting with the UI much easier.

Additionally the tutorial messaging system has been updated.
- Tutorial messages will no longer pause the game being displayed.
- Tutorial messages will now read inputs from the keybindings.
- Additional tutorial hints have been added to various missions in Chapter 1/Act 1.

Update to version 1.2.2

Fixed a bug that could cause side mission rewards to not be given.

Phase 3 - Clean up, tweaks, and Demo Redeploy

This is a small update that adds the new player wingman voice over along with various tweaks to when NPC voice over is triggered during gameplay.

This update also redeploys the Frontiers Reach Demo which was previously removed because of how Unity was planning to structure their future pricing model. That pricing model has undergone some changes and as such the demo has been tweaked and redeployed.

Phase 3 - Touchdown! Chapter 2 is now Live!

[previewyoutube][/previewyoutube]

Frontiers Reach Chapter 2 is now live!


For a thorough look at everything that has been added to the game please refer to the past updates in conjunction with the trailer above and the patch notes below. This was a MASSIVE update to the game. Perhaps the single largest update to FR ever.

Below is a list of bug fixes, tweaks, and other additions not listed in the prior updates.

- Conversation box in the CIC will now flash the blue button to indicate that a new conversation is ready to progress.
- The WARMAP now has a news ticker and text box that will tell you what your next objective for Chapter 2 is.
- Cutscene cinematics will now play at key points in your journey, there are currently only 2 with plans to add more.
- Post mission scoring has been update to include a host of new enemies.
- New holotable maps for both previously added and new levels.
- Reworked AI for better difficulty scaling across the entire campaign.
- Added voice over for Lancer Squadron and made tweaks to when they will join a WARMAP fight.
- Added weapon slot names to the HANGAR menu.
- Modified rendering visibility for numerous UI elements to include the waypoint indicator.
- Adjusted tunnel runs on the Frontiers Reach and Bodenga maps to reduce difficulty.
- Changed how the Helm menu displays locations. It will now only show a location if you have a mission there.
- Reworked vessel rescue missions.
- Tweaked the Shuriken Ultra player fighter to better affect it's performance during gameplay.
- Wingman artwork has been update with additional wingmen being added. These new wingmen will be award when you've completed a side quest chain without breaking it.
- Tweaked capital ship voices to reduce volume and repetitiveness.
- Numerous tweaks to artwork to affect better performance across all levels.
- New weather VFX have been to added both the Poseidon's Throne and Astraeus Slumber maps.
- Added 4 new side quests chains for a total of 14 additional side quests that can be obtained through conversations in the GALLEY.
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Phase Two - Landing Gear Deployed.

Voice over recording for Chapter 2 is complete!

All of the missions are scripted into the game.

The next 1 to 2 weeks will be spent bug testing the game and getting media ready for release alongside the update. A new trailer is coming alongside cleaning up and updating the store page. A LOT of work went into this update from myself, the voice director, and all the voice actors who contribute to the project as well as some new voices not previously heard in the game.

One of the biggest additions to chapter 2 is the side quests. If you're not careful you could miss them, so make sure you visit the GALLEY throughout the story in chapter 2. These new side quests play out over a series of missions and are played on both familiar and unfamiliar areas of the game. Some of them are playable on locations that only host that side quest so be sure to take in the sights while you're there.

I can't really show off much in this update since doing so would spoil all the story missions I worked on. From this moment forward it's all testing and bug fixing. I appreciate the patience everyone has exercised while I got this together. This is hands down the biggest update to FR in it's entire life cycle.

One thing I can mention though is that everyone should see a significant uptick to performance in the update. I've tweaked as much as I can on the graphics without degrading the visual quality and there has been a noticeable increase in performance on my own machine so far.

See you in the sky soon pilots!