[0.8.4016 Version update]
[0.8.4016 Version update] Updated at 21:00 on November 1, 2021
1. Fixed the problem that disciples performing sect missions would incorrectly lead to death under certain circumstances.
2. Optimized the AI of NPCs in the sect.
When there are too many people in the sect, NPCs will feel hopeless to be promoted and cause to leave the sect.
NPCs may also leave the sect when the loyalty is too low.
NPCs who have a kinship with the sect leader will not leave the sect easily.
After leaving the sect, NPCs will no longer rejoin the same sect in the short term.
3. Fixed the problem that the main quest for breaking through the realm could not be completed.
4. Fixed the problem that NPCs with last breath would also participate in the auction.
5. Fixed the problem that Turtle of Spiritlock Circle could get rewards even without passing in some cases.
6. Fixed the problem that NPCs did not move to the battle position in the big map when they helped the disciples of the same sect to fight.
7. Added the function of marking the disciple's position in the sect position screen.
8. Fixed the problem that when sending disciples to defend a sect battle, the plot dialogue appeared incorrectly after the battle.
9. Fixed the problem that when a sect is declared war by more than one sect at the same time, it leads to stuck or infinite plots.
10. Optimized the protection period of the Sect Array and its prompt instructions.
11. Optimized the pre-war plot dialogue of the sect war.
12. Optimized the strategy interface in the council hall.
13. Fixed the problem that the terrain around the sect on the big map did not change after changing the sect's position.
14. Fixed the problem that the log in the clan mission hall interface was not displayed correctly.
15. Added a new monthly refreshing prompt when the opening conditions of the sect competition are not met.
16. Fixed the problem that the defeated party's blood is not seriously wounded when the win/loss animation is played after the battle of the points race.
17. Fixed the problem that the AI may use props within a short period of time after the end of the sect competition battle.
18. Optimized the AI of the NPC leader assigning disciples to the field during the sect competition points race.
19. Fixed the problem that under certain circumstances, the attributes of the participants of the sect competition may appear abnormal.
20. Fixed the problem that some NPCs may be repeatedly killed in battle.
21. Optimized the text of the description of the main cultivation function cap in the Manual Library.
1. Fixed the problem that disciples performing sect missions would incorrectly lead to death under certain circumstances.
2. Optimized the AI of NPCs in the sect.
When there are too many people in the sect, NPCs will feel hopeless to be promoted and cause to leave the sect.
NPCs may also leave the sect when the loyalty is too low.
NPCs who have a kinship with the sect leader will not leave the sect easily.
After leaving the sect, NPCs will no longer rejoin the same sect in the short term.
3. Fixed the problem that the main quest for breaking through the realm could not be completed.
4. Fixed the problem that NPCs with last breath would also participate in the auction.
5. Fixed the problem that Turtle of Spiritlock Circle could get rewards even without passing in some cases.
6. Fixed the problem that NPCs did not move to the battle position in the big map when they helped the disciples of the same sect to fight.
7. Added the function of marking the disciple's position in the sect position screen.
8. Fixed the problem that when sending disciples to defend a sect battle, the plot dialogue appeared incorrectly after the battle.
9. Fixed the problem that when a sect is declared war by more than one sect at the same time, it leads to stuck or infinite plots.
10. Optimized the protection period of the Sect Array and its prompt instructions.
11. Optimized the pre-war plot dialogue of the sect war.
12. Optimized the strategy interface in the council hall.
13. Fixed the problem that the terrain around the sect on the big map did not change after changing the sect's position.
14. Fixed the problem that the log in the clan mission hall interface was not displayed correctly.
15. Added a new monthly refreshing prompt when the opening conditions of the sect competition are not met.
16. Fixed the problem that the defeated party's blood is not seriously wounded when the win/loss animation is played after the battle of the points race.
17. Fixed the problem that the AI may use props within a short period of time after the end of the sect competition battle.
18. Optimized the AI of the NPC leader assigning disciples to the field during the sect competition points race.
19. Fixed the problem that under certain circumstances, the attributes of the participants of the sect competition may appear abnormal.
20. Fixed the problem that some NPCs may be repeatedly killed in battle.
21. Optimized the text of the description of the main cultivation function cap in the Manual Library.