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鬼谷八荒 Tale of Immortal News

[0.8.4022 Version update]

[0.8.4022 Version Update] Updated at 13:00 on November 11, 2021

1. Fixed the problem that Destiny (Tiger's Spirit, Dragon's Soul) may not take effect, and strengthened its effect (damage factor increased from 50%~179% to fixed 250%).

2. Fixed the problem that Jingwei could not be generated normally in the main plot.

3. Fixed the problem that in some cases, disciples in the Open Challenge Match will not fight when they get into the match.

4. Fixed the problem that all sect martial arts in a continental region may be missing, resulting in incomplete types of martial arts.

5. Fixed the problem that in the sect war, part of the Destiny change does not take effect.

6. Fixed the problem that in the sect war, when the player is the sect leader, in some cases it will lead to the inability to enter the peak battlefield.

[0.8.4021 Version update]

[0.8.4021 Version update] Updated at 14:00 on November 10, 2021

1. Fixed the problem that characters may get stuck when breaking through after their Wayborne Path is broken.

2. Fixed the problem that the sect building might be covered by the Carpia generated in the main storyline (Kuafu Chases the Sun).

3. Fixed the problem that the resource points in Huafeng Continent might be generated inside the Hundred Thousand Hills areas.

4. Optimized the performance of special effects when humiliating NPCs.

5. Fixed the problem that the sect war would lead to the inability to enter the peak battlefield under certain circumstances.

6. Fixed the problem that the compensation of resources after losing a sect war may lead to a negative number of minerals or medicinal materials.

7. Fixed the problem that the character's avatar kept blinking in the ranking screen of the sect battle.
8. Fixed the problem that the boar lair would move by itself.

9. Fixed the problem that the satiation level of the sect guardian would exceed the upper limit.

10. Fixed the problem that you can click extra salary even when the spirit stone is insufficient.

11. Fixed the problem that the backup disciples could not be recruited normally after the sect relocation.

12. Fixed the issue that the effect (Blast Multiplier +50%) of Destiny ( Murderous Rise ) in the sect was not normal, and optimized its effect after returning to normal (raised from Blast Multiplier +50% to Blast Multiplier +100%, and the minimum final Blast Multiplier is 2x).

13. Fixed the problem that the sect would generate the same Destiny.

14. Fixed the problem that under certain circumstances, the open challenge match of the sect competition may end prematurely.

15. Fixed the problem that the disciples in the open challenge match of the sect competition may stand still.

16. Optimized the AI of sending disciples to the sect during the sect competition.

17. Optimized the interface display in the resource war.

18. Optimized the text of the requirements for the promotion of true disciples.

19. Added a part of English text (the translated text is the first version of the translation, and will be corrected and adjusted in future updates to make it more consistent with the original meaning).

[0.8.4020 Version update]

[0.8.4020 Version update] Updated at 04:00 on November 6, 2021

1. Fixed the problem of a large number of repeated issue requests from NPCs with high intimacy.

2. Fixed the problem that NPCs have issues but do not accept the required items.

3. Added the function that NPCs will ask players for suggestions on choosing main martial arts and destiny.

4. Optimized the prompt when the character's Wayborne Path state changes.

5. Optimized the AI rules for NPCs to teach Wayborne Seed.

6. Fixed the problem that the fallen Heaven-Chosen NPCs are still not cleared negative Destiny after regaining the Wayborne Seed.

7. Optimized the style of displaying the NPC avatar box of the fallen Heaven-Chosen NPCs in some interfaces.

8. Fixed the problem that the special effects in the Wayborne Path interface would load cumulatively, resulting in more and more flashing.

9. Optimized the problem that the negative effect of the player's Destiny gained after the Wayborne Path is broken is too heavy.

10. Added the dialogue text of some humiliation functions.

11. Optimized the function of informing players when NPC troubles are solved.

12. Fixed the problem that in the sect divine beast peak, after opening the backpack and using the spirit fruit, the spirit can be transformed again.

13. Fixed the problem that in some cases the age of the junior among NPCs may be older than the elders.

14. Fixed the problem that in some cases there might be sect war between the branch of your own sect and the headquarters.

15. Optimized the AI of the sect leader assigning his disciples to the battle during the sect competition points race.

16. Optimized the information display of the disciples assigned in the sect competition ring list.

17. Fixed the problem that two flying swords may appear in the mobilization scene when the player is the sect leader or grand elder.

18. Fixed the problem that the use of elixir is not cooled down and does not take effect during the sect Tournament.

19. Fixed the problem that when there is no disciple to be sent out in the sect competition, the opponent will directly draw the game.

20. Optimized the performance of the sect strategic territory interface.

21. Fixed the problem that when you return to the big map after participating in the plunder battle, the stamina maybe 0.

22. Optimized the log text of NPCs.

[0.8.4018 Version update]& [Version 0.8.4019 Update]

[Version 0.8.4019 Update] 5 November 2021 at 14:00

Fixed the problem that the sect could not promote true disciples.


[Version 0.8.4018 Update] 5 November 2021 at 03:00

1. Added the function of Wayborne Path Durability.

2. Added the option to humiliate NPCs after defeating them (can lower the opponent's Wayborne Path Durability).

3. Fixed the problem that the realm requirement for joining a sect was incorrect after a sect move.

4. Fixed the problem where the contribution of a sect would be cleared when joining a sect with a sect pass.
5. Fixed a problem where the sect's territory could cross regions when expanding.

6. Fixed the problem where NPCs would not be promoted to become sect leaders.

7. Optimised the AI of NPCs picking the Destiny when breaking through.

8. Fixed the problem where NPCs would repeatedly express the same annoyance to players.

9. Adjusted the rewards of some sect quests.

10. Fixed the problem that the number of resources captured during sect war looting was always 0.

11. Optimised the text of the log where the resources looted in a sect battle were actually 0 (the looted sect no longer had resources to loot).

12. Fixed the problem that when looting resources in a sect battle, the reward given to disciples did not consume resources.

13. Optimised the plot dialogue when a friendly sect comes to support in a sect battle.

14. Optimised the close button on the send disciple agent to participate in the sect battle.

15. Optimised the position of all disciples in the sect to return to their sect after the sect war.

16. Optimised the issue where a character with Last Breath may appear in some episodes of the sect battle.

17. Fixed the issue where the resource limit on the Select Resources screen was incorrectly displayed when a sect was declared war at a branch.

18. Optimised the time interval between a sect's headquarters or remnant disciples counter-attacking after a sect has been destroyed.

19. Fixed an issue where NPCs and players might have the same name during sect war.

20. Fixed the problem that the death of both the legendary beast and the defending sect master during the sect war may cause the defending sect master to not appear in the summit battle.

21. Optimised the behaviour of NPCs on flying boats during sect war.

22. Optimised the issue that NPCs may walk outside the flying boat during the award ceremony of the sect war.

23. Optimised some of the plot dialogues of the sect battle.

24. Optimised the hint of successful sect war declaration.

25. Optimised the log text of sect wars.

26. Optimised the problem that in some cases, the disciples who came back to report after the sect war were enemy disciples.

27. Fixed the issue that when sending a disciple on a looting mission, the effect of a disciple receiving a serious injury was not applied correctly.

28. Fixed the issue where the same disciple could be sent to perform a resource point looting mission repeatedly within a month.

29. Fixed the issue where it was possible to loot the resource points of your own sect.

30. Fixed the issue where stamina could be 0 after returning to the large map at the end of a resource battle.

31. Fixed the issue where clicking on an occupied resource point might be invalid under certain circumstances.

32. Optimised the plot of sending disciples on resource point looting missions.

33. Fixed the issue where the ring master's use of elixirs might have no effect during the sect tournament.

34. Fixed the problem that the ring master's stamina was not updated in the preparation screen of the sect tournament.

35. Added a new scenario for the sect competition in Muxian.

36. Fixed the issue where characters might drift after the sect Tournament.

37. Fixed the issue where players could not supervise some of the disciples in the Tournament when they were leading the sect as the Grand Elder of the branch.

38. Optimized the operation of assigning disciples in the sect Grand Tournament (you can pre-select the next disciple to be assigned to the stage).

39. Optimised the layout of the sect competition interface.

[0.8.4017 Version update]

[0.8.4017 Version update] Updated at 21:00 on November 2, 2021

1. Added the function that the sect leader can freely deploy disciples and resources between the headquarters and each branch (must be in the same area).

2. Optimized the AI of NPCs in the sect (when NPCs are kicked out of the sect, they will not join the same sect again for a period of time).

3. Added the function that the buildings in the big map will also change after the sect is moved.

4. Optimized the sect NPC will not be hidden from its superior elders and sect leader in the big map when the NPC is in last breath.

5. Fixed the problem that the honor list would show a blank avatar in some cases.

6. Fixed the problem of the incorrect building name font on the big map.

7. Fixed the problem that the camera may suddenly drift when the sect war flying boat flies to the other sect.
8. Optimized the location of the name display of resource points.

9. Fixed the problem that when sending disciples to defend the sect war, the disciples did not show their character images when they replied.

10. Fixed the problem that the declaration of war by the winning side of the sect war against other sect might be invalid.

11. Optimized the plot dialogue of the support side of the sect war when participating in the war.

12. Optimized the log for some disciple recruitment and sect departure events.

13. Optimized the text of the sect leader's reflection in the competition.
14. Optimized the AI when the clan master takes on a disciple.

15. Optimized the monthly information when the sect competition was canceled.

16. Optimized the triggering conditions of the sect mission (collect Osmanthus).

17. Optimized the triggering probability of some Adventures.