Mouse Control Interface and Minor Changes
This update adds mouse control to the game as well as the ability to tweak the non-VR game hud such as resizing elements or hiding them completely.
Should be fairly familiar to anyone who has played other simulation games...
1. Mouse wheel dollies view in/out (3rd person view only)
2. Hold right mouse button and drag to move the camera view around.
3. To enable mouse driving controls click the "Toggle Mouse Controls" button. This will disable most input from game controllers while mouse controls are active.
4. Use the buttons and sliders to control engine power, steering etc. Bow thrusters only work for ships that have them (currently the Jupiter and T800).
5. MFD can also be controlled via the mouse using the new on screen controls.
Other updates...
1. Bow thrusters now emit a suitable wake/foam when in use.
2. Fixed a lot of errors with engine pivot placements which should mean slightly smoother turning.
3. Adjusted drag effects when hitting the water on most of the boats.
4. Vortex now has an aerodynamic effect when will help keep it pointing in the right direction on large jumps. I've also updated the Vortex's physics so it shouldn't bounce out of the water as much now when impacting waves.
Should be fairly familiar to anyone who has played other simulation games...
1. Mouse wheel dollies view in/out (3rd person view only)
2. Hold right mouse button and drag to move the camera view around.
3. To enable mouse driving controls click the "Toggle Mouse Controls" button. This will disable most input from game controllers while mouse controls are active.
4. Use the buttons and sliders to control engine power, steering etc. Bow thrusters only work for ships that have them (currently the Jupiter and T800).
5. MFD can also be controlled via the mouse using the new on screen controls.
Other updates...
1. Bow thrusters now emit a suitable wake/foam when in use.
2. Fixed a lot of errors with engine pivot placements which should mean slightly smoother turning.
3. Adjusted drag effects when hitting the water on most of the boats.
4. Vortex now has an aerodynamic effect when will help keep it pointing in the right direction on large jumps. I've also updated the Vortex's physics so it shouldn't bounce out of the water as much now when impacting waves.