Tidy up and bug fix
Quick update to sort out a few challenges I discovered in the current Beta version...
1. Increased LOD level distance to stop buildings etc popping into view at short ranges. Mainly effected VR as the screen ratios are significantly different in that environment.
2. Hopefully fixed the challenge of boat colliders getting in the way of the main menu.
3. Added a dedicated pause button (P or Pause) instead of the game pausing when the main menu was open. This is a work around to fix the main menu sometimes not responding while the game is paused especially if you moved the camera via the seat position adjustment. VR players can pause simply by opening the Steam VR menu.
4. All boat seat positions have been adjusted so that the default position is approximately correct when playing in Non-VR. It should also be close to correct for VR but because you can play standing or sitting it's difficult to make it work for everyone by default.
To combat this, seat position adjustments are now stored on a per boat basis. So you can have a different position for each one. Whenever you swap to a different boat the correct adjustment will be applied straight away so once you've got it all setup you shouldn't need to adjust it again.
This works for both VR and non-VR modes.
5. Non VR interior camera now has motion feedback from the boat. The amount of motion can be set in the seat adjustment menu's lock level. I've set it to a default of 90% which is about right for me. Setting it to 100% will lock you to the boat completely (which is how it was), while 0% will lock the camera to the horizon.
6. Rudder force on the Bluefin has been reduced slighty.
7. Added some mooring buoys to Fornells harbour - (you can't moor to them just yet).
This should leave me clear to work on the logistics side of the game so that I can start hooking up island industries, and also give you rewards for delivering stuff!
The economy will be dynamic so Oil will need to be delivered before Fuel can be refined. Fuel is then needed by the various industries to produce their goods etc. The more in demand an item is the more you'll get for delivering it. Consequently, you won't get the best price if you only deliver one item type continously.
1. Increased LOD level distance to stop buildings etc popping into view at short ranges. Mainly effected VR as the screen ratios are significantly different in that environment.
2. Hopefully fixed the challenge of boat colliders getting in the way of the main menu.
3. Added a dedicated pause button (P or Pause) instead of the game pausing when the main menu was open. This is a work around to fix the main menu sometimes not responding while the game is paused especially if you moved the camera via the seat position adjustment. VR players can pause simply by opening the Steam VR menu.
4. All boat seat positions have been adjusted so that the default position is approximately correct when playing in Non-VR. It should also be close to correct for VR but because you can play standing or sitting it's difficult to make it work for everyone by default.
To combat this, seat position adjustments are now stored on a per boat basis. So you can have a different position for each one. Whenever you swap to a different boat the correct adjustment will be applied straight away so once you've got it all setup you shouldn't need to adjust it again.
This works for both VR and non-VR modes.
5. Non VR interior camera now has motion feedback from the boat. The amount of motion can be set in the seat adjustment menu's lock level. I've set it to a default of 90% which is about right for me. Setting it to 100% will lock you to the boat completely (which is how it was), while 0% will lock the camera to the horizon.
6. Rudder force on the Bluefin has been reduced slighty.
7. Added some mooring buoys to Fornells harbour - (you can't moor to them just yet).
This should leave me clear to work on the logistics side of the game so that I can start hooking up island industries, and also give you rewards for delivering stuff!
The economy will be dynamic so Oil will need to be delivered before Fuel can be refined. Fuel is then needed by the various industries to produce their goods etc. The more in demand an item is the more you'll get for delivering it. Consequently, you won't get the best price if you only deliver one item type continously.