Industry Background Simulation
This update adds in the background simulation system for island industry.
The simulation runs every "tick" which is currently 30 seconds of real time and processes the production of goods and consumption of materials at each industry site.
This means you can now collect oil from the oil rigs and transport it to the oil refinery at Mahon harbour and it will slowly be converted from oil to fuel.
I've updated the delivery point menu's to show the name of the site and also the stock levels for each item it imports/exports. The levels are indicated by the icon filling up with colour. Items that are empty will appear grey.
There's still no reward for delivering cargo just yet and the storage values will reset each time you start the game, so don't get too invested in hauling cargo just yet :)
Other updates...
1. Upgraded the physics engine for the Fury Extreme. It should feel a bit more lively and shouldn't get bogged down when turning tightly at low speeds. This is a "Jet" boat so there is no rudder - it turns by vectoring the engine thrust so you'll always need to keep power on for it to turn.
2. Adjusted the thottle curve for the Fury Extreme so it should now be easier to drive at lower speeds.
The simulation runs every "tick" which is currently 30 seconds of real time and processes the production of goods and consumption of materials at each industry site.
This means you can now collect oil from the oil rigs and transport it to the oil refinery at Mahon harbour and it will slowly be converted from oil to fuel.
I've updated the delivery point menu's to show the name of the site and also the stock levels for each item it imports/exports. The levels are indicated by the icon filling up with colour. Items that are empty will appear grey.
There's still no reward for delivering cargo just yet and the storage values will reset each time you start the game, so don't get too invested in hauling cargo just yet :)
Other updates...
1. Upgraded the physics engine for the Fury Extreme. It should feel a bit more lively and shouldn't get bogged down when turning tightly at low speeds. This is a "Jet" boat so there is no rudder - it turns by vectoring the engine thrust so you'll always need to keep power on for it to turn.
2. Adjusted the thottle curve for the Fury Extreme so it should now be easier to drive at lower speeds.