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Cargo Pickup/Drop Off Points

Today's update adds a small part of the cargo network to the RealWorld beta branch.

1. Oil can now be collected from the Oil Rigs.
2. Oil can now be delivered to Mahon Harbour.
3. MFD Cargo Management page now has icons to show the current cargo loaded in a specific bay as well as icons showing what cargo each bay can carry.
4. All boats now have a Fuel Tank listed in the Cargo Management page. Fuel usage is not yet implemented but you can load/unload the fuel tank at Mahon Harbour.
5. Ballast tank can be loaded/unloaded anywhere as it is just sea water. However, other cargo types can only be loaded/unloaded at designated places.
6. To load/unload cargo you must get the boat into the defined loading area. It will turn green once you are suitable inside the catchment area.
7. It is possible to overload the ship so be careful :)
8. Loading cargo adjusts the boats centre of gravity so you may need to add ballast to stabilise the boat.
9. The T800 starts with 50% ballast added as it needs this to remain stable. You can pump it out as you load cargo.

Other updates...

1. New music tracks added.
2. T800 physics model adjusted so it doesn't turn as if on rails any more. It will drift slightly as it turns.
3. T800 foam trail increased in length and visible distance
4. Fixed rudder physics which would add speed when turning in reverse.
5. Ocean adjusted so it is not quite so choppy by default. This results in less foam everywhere.
6. Static ships in Mahon harbour now have colliders.

Next week will see the adding of other cargo pickup/drop off points for both the large and smaller vessels and hopefully a new large ferry to pilot.

I shall also be adding the 1st of many cave systems to explore.

Cave exploring will require the use of the smaller boats and should provide an interesting area to explore with add possibility of finding hidden Pirate treasure amongst other things!

They will also provide tight, technical point to point racing especially as they will be quite dark and will require the use of boat lights to navigate!

Once the cargo points and cave system are complete I shall be moving the beta test to the live deployment as it will have enough content to satisfy the store page.

Then it will be a case of adding a new island (suggestions welcome) to provide longer distance cargo routes. Speaking of which, I am aware of how slow the larger ships are so I will be implementing a time acceleration system so that longer journeys can be done a little quicker :)

Happy Boating!