Buoyage BETA Update
Quick update to the Buoyage BETA.
1. Placed "Safe Water" buoys around the map in logical positions.
2. Buoys now have numbered ID plates
3. Buoys now show up on the SatNav and World Maps together with their ID number and their light code.
4. Buoys now reflect RADAR
5. Optimised buoy buoyancy code so that full buoyancy calculations are only made when the player is 6. Reduced buoy light brightness with just some subtle bloom.
7. Made buoys compatible with the world resizer. Open ocean buoys will now scale their distances while buoys marking entrances/exit to harbours will remain fixed in place.
Other Updates
1. Fixed a few drag values for boats which were set far too high when dealing with water impacts.
2. Made clouds a bit thicker so that stars are not visible through heavy cover.
Next week I shall be adding some meteorological/weather buoys in as these, together with the "Safe Water" buoys, will provide a network of waypoints for the A.I. ships to use to navigate the map.
1. Placed "Safe Water" buoys around the map in logical positions.
2. Buoys now have numbered ID plates
3. Buoys now show up on the SatNav and World Maps together with their ID number and their light code.
4. Buoys now reflect RADAR
5. Optimised buoy buoyancy code so that full buoyancy calculations are only made when the player is 6. Reduced buoy light brightness with just some subtle bloom.
7. Made buoys compatible with the world resizer. Open ocean buoys will now scale their distances while buoys marking entrances/exit to harbours will remain fixed in place.
Other Updates
1. Fixed a few drag values for boats which were set far too high when dealing with water impacts.
2. Made clouds a bit thicker so that stars are not visible through heavy cover.
Next week I shall be adding some meteorological/weather buoys in as these, together with the "Safe Water" buoys, will provide a network of waypoints for the A.I. ships to use to navigate the map.