Buoyage BETA Update 2.0
UPDATES
1. New "Weather" buoy added. These are marked on the map by "Special Mark" icons (yellow with yellow "x" on top) and have yellow flashing lights.
2. Updated buoy physics to make them move and rock with the water more realistically.
3. Increased the mass of the "Safe Water" buoy so they are more resilient to small vessels hitting them!
4. Buoys now have bells on them which can be heard once you get close enough to them
5. Buoys now have a physics based anchor system so they will always return to their correct position (approximately). You can still push them around a little bit though but its a fairly accurate simulation of them being anchored by a chain to the sea floor. This system will soon be applied to the boat anchors as well.
6. Various optimisations for the buoys. They are now very efficient in terms of processing overhead.
7. Fixed the map icon so that it doesn't rotate when the buoy rotates.
8. Buoys now have unique id numbers and unique light sequences based on real world information.
9. Map now displays buoy ID number as well as the light sequence text using NavAid (AtoN) notations
For example:
Y QFl(5) 7s - is Yellow light with 5 Quick flashes every 7 seconds while
W ISO(5) 10s - is White light isophase (equal length of time on/off) lasting 5 seconds every 10 seconds.
As far as I can see the buoys are all functioning as expected and, unless I spot anything serious tomorrow, this BETA will be pushed into the live branch.
The next task will be A.I. ships which will travel around the map using the buoys as navigation points and should help to bring the map to life a little!
To temper expectations - A.I. ships won't be able to dock at ports initially but hopefully I'll be able to make them smart enough at a later date!
1. New "Weather" buoy added. These are marked on the map by "Special Mark" icons (yellow with yellow "x" on top) and have yellow flashing lights.
2. Updated buoy physics to make them move and rock with the water more realistically.
3. Increased the mass of the "Safe Water" buoy so they are more resilient to small vessels hitting them!
4. Buoys now have bells on them which can be heard once you get close enough to them
5. Buoys now have a physics based anchor system so they will always return to their correct position (approximately). You can still push them around a little bit though but its a fairly accurate simulation of them being anchored by a chain to the sea floor. This system will soon be applied to the boat anchors as well.
6. Various optimisations for the buoys. They are now very efficient in terms of processing overhead.
7. Fixed the map icon so that it doesn't rotate when the buoy rotates.
8. Buoys now have unique id numbers and unique light sequences based on real world information.
9. Map now displays buoy ID number as well as the light sequence text using NavAid (AtoN) notations
For example:
Y QFl(5) 7s - is Yellow light with 5 Quick flashes every 7 seconds while
W ISO(5) 10s - is White light isophase (equal length of time on/off) lasting 5 seconds every 10 seconds.
As far as I can see the buoys are all functioning as expected and, unless I spot anything serious tomorrow, this BETA will be pushed into the live branch.
The next task will be A.I. ships which will travel around the map using the buoys as navigation points and should help to bring the map to life a little!
To temper expectations - A.I. ships won't be able to dock at ports initially but hopefully I'll be able to make them smart enough at a later date!