Mega City Update!
Ahoy There, Skippers!
This update introduces the "Mega Cities" that I've been working on. No longer will a city be made up of just 10 buildings! Now they stretch along the coastline much like real cities do with smaller buildings on the outskirts and towering skyscrapers towards the middle and is much closer to what I had in mind for the game.
They are still procedurally generated so you may well see things like trees stuck inside buildings etc but I'll get round to fixing those at a later date. For now it provides a fantastic background for boating!
You'll also notice that even though the cities are now huge performance isn't reduced by much and in some areas it will be better. The game now tends to run at a higher frame timing - but it is more constant.
The starting location is actually one of the highest density areas of the map as 4 terrain/city tiles are in view at once so it's a good bench marking site.
There are still optimisations to be done and almost certainly I will need to split the cities into detail levels to reduce overall density to help out lower spec'd machines.
Please ensure you are "opted in" to the BETA branch to get this update.
This update introduces the "Mega Cities" that I've been working on. No longer will a city be made up of just 10 buildings! Now they stretch along the coastline much like real cities do with smaller buildings on the outskirts and towering skyscrapers towards the middle and is much closer to what I had in mind for the game.
They are still procedurally generated so you may well see things like trees stuck inside buildings etc but I'll get round to fixing those at a later date. For now it provides a fantastic background for boating!
You'll also notice that even though the cities are now huge performance isn't reduced by much and in some areas it will be better. The game now tends to run at a higher frame timing - but it is more constant.
The starting location is actually one of the highest density areas of the map as 4 terrain/city tiles are in view at once so it's a good bench marking site.
There are still optimisations to be done and almost certainly I will need to split the cities into detail levels to reduce overall density to help out lower spec'd machines.
Please ensure you are "opted in" to the BETA branch to get this update.