City of Beats x Tiny Teams Celebration Livestream
Hey everyone! As some of you might know; we're a tiny team!
And as that may often lead to a lot of stress, it can also lead to great opportunities such as:
TINY TEAMS! *Drum roll*

We're happy to tell you that we will be part of the Tiny Teams event by Yogcast Games 🎉
From today up until the 14th of August you can celebrate not only City of Beats but also a lot of other tiny indie games!
Check out the tiny teams website: https://www.yogscast.games/tiny-teams
But there is more: we've updated the demo a bit so you can have another fresh go through the City of Beats.
[h3]This update includes:[/h3]
New Supercharge Display
- added a new indicator to the bottom center of the screen, making it easier to see the current charge status of your weapon
Tweaks
- tweaked player HP & enemy damage
- shortened the time of the Zeitgeber's shield barrier being disabled during their final phase
- "Aimbot" mod: lowered projectile attraction a bit, so you won't shoot enemies behind you
- "Bare Minimum" upgrade: this is now directly triggered when selected as a reward, if the player HP is below the threshold at that time
- sniper enemy projectiles are now like 50% faster and bigger, making them easier to dodge by listening to the music
- increased damage multiplier of projectiles reflected by your dash barrier
Bugfixes
- (hopefully?) fixed a rare bug where bosses could have an invisible barrier, or a barrier that doesn't get disabled
Furthermore, we will host another livestream on Sunday where Sima will talk about upcoming features, where we are currently standing with City of Beats and other news; and of course, Sima will once more try to fail and prevail against the Zeitgeber!
Cheers,
Your tiny Torched Hill team
And as that may often lead to a lot of stress, it can also lead to great opportunities such as:
TINY TEAMS! *Drum roll*

We're happy to tell you that we will be part of the Tiny Teams event by Yogcast Games 🎉
From today up until the 14th of August you can celebrate not only City of Beats but also a lot of other tiny indie games!
Check out the tiny teams website: https://www.yogscast.games/tiny-teams
But there is more: we've updated the demo a bit so you can have another fresh go through the City of Beats.
[h3]This update includes:[/h3]
New Supercharge Display
- added a new indicator to the bottom center of the screen, making it easier to see the current charge status of your weapon
Tweaks
- tweaked player HP & enemy damage
- shortened the time of the Zeitgeber's shield barrier being disabled during their final phase
- "Aimbot" mod: lowered projectile attraction a bit, so you won't shoot enemies behind you
- "Bare Minimum" upgrade: this is now directly triggered when selected as a reward, if the player HP is below the threshold at that time
- sniper enemy projectiles are now like 50% faster and bigger, making them easier to dodge by listening to the music
- increased damage multiplier of projectiles reflected by your dash barrier
Bugfixes
- (hopefully?) fixed a rare bug where bosses could have an invisible barrier, or a barrier that doesn't get disabled
Furthermore, we will host another livestream on Sunday where Sima will talk about upcoming features, where we are currently standing with City of Beats and other news; and of course, Sima will once more try to fail and prevail against the Zeitgeber!
Cheers,
Your tiny Torched Hill team