Third Public Playtest is Live!
Hey everyone!
We’ve been working hard on all the feedback you provided us after the last playtest and we’re now ready to have you all test again. From now until next Monday (Dec 13th) you’ll be able to download the latest update and get grooving!
If you’re new to City of Beats (welcome, we appreciate you), just click the big green “Request Access” button on our store page. If you were a part of our previous playtests (back again? 🥺 thank you so much), you should see an update to the playtest build and go from there. Don’t forget to wishlist and follow the game if you want to stay up to date!
After playing, we’d love to hear your thoughts, you can fill out this form here, or in our awesome Discord server.
🎵🎵🎵 ENJOY 🎵🎵🎵
[h2]Update Notes [/h2]
[h3]What’s new?![/h3]
Lightning Bow
The main feature of this update is our second weapon: The Lightning Bow. Its attack fires bolts of lightning that can bounce to up to 3 additional enemies, generating sweet melodies while doing so. The bow's power attack shoots a huge, slow-moving energy ball that electrifies nearby enemies and adds a bass-y synth layer to the music.
Like the repeater, the bow has its own set of 6 modificators - among them for example the Black Hole, which absorbs enemy projectiles along its path.
The Beacon
The Beacon is our new hub area where you spend your time between expeditions. It has a bench to chill and watch the city skyline, as well as several NPCs to talk to - they'll be able to upgrade your character or hovercar, provide you with new weapons, and more.
EMP Stun Gadget
Gadgets are a powerful new type of skill that can be used only a limited amount of times per expedition. The "EMP Stun" disables all enemies (except bosses) for several beats, while also removing their shield barriers. You can buy new charges at the shop - in the future, there will be additional ways to get more gadget charges.
[h3]What's improved?![/h3]
We’ve been working hard on all the feedback you provided us after the last playtest and we’re now ready to have you all test again. From now until next Monday (Dec 13th) you’ll be able to download the latest update and get grooving!
If you’re new to City of Beats (welcome, we appreciate you), just click the big green “Request Access” button on our store page. If you were a part of our previous playtests (back again? 🥺 thank you so much), you should see an update to the playtest build and go from there. Don’t forget to wishlist and follow the game if you want to stay up to date!
After playing, we’d love to hear your thoughts, you can fill out this form here, or in our awesome Discord server.
🎵🎵🎵 ENJOY 🎵🎵🎵
[h2]Update Notes [/h2]
[h3]What’s new?![/h3]
Lightning Bow
The main feature of this update is our second weapon: The Lightning Bow. Its attack fires bolts of lightning that can bounce to up to 3 additional enemies, generating sweet melodies while doing so. The bow's power attack shoots a huge, slow-moving energy ball that electrifies nearby enemies and adds a bass-y synth layer to the music.
Like the repeater, the bow has its own set of 6 modificators - among them for example the Black Hole, which absorbs enemy projectiles along its path.
The Beacon
The Beacon is our new hub area where you spend your time between expeditions. It has a bench to chill and watch the city skyline, as well as several NPCs to talk to - they'll be able to upgrade your character or hovercar, provide you with new weapons, and more.
EMP Stun Gadget
Gadgets are a powerful new type of skill that can be used only a limited amount of times per expedition. The "EMP Stun" disables all enemies (except bosses) for several beats, while also removing their shield barriers. You can buy new charges at the shop - in the future, there will be additional ways to get more gadget charges.
[h3]What's improved?![/h3]
- Supercharge progress now stays between encounters! This helps especially in early encounters, where you often only got to 80-90% and then the combat was already over.
- Instead of "?" nodes on the map, each event now has their own icon, so you can better plan your route.
- Also on the map, all combat buildings now glow red, while non-combat buildings glow blue. Elite encounter icons have a spiky border.
- Halfed the sniper enemy's HP. Now, you can usually destroy them during a single "barrier down" phase.
- Lots of new SFX have been added, e.g. for the reward node & hovercar.
- As usual, tons of smaller tweaks & bugfixes.